##########################################
#      Campaign configuration - file     #
##########################################



#####
# Section "global"
#
# version      = Version-number of this file - used to check, whether campvis-
#               file needs to be updated. Higher the value, if you added a map
#               or campaign or if you changed a visibility-value.
# campname??   = Name of the Campaign with the number ??.
# campsect??   = Name of section, to be loaded, if this campaign is selected.
# campdiff??   = Level of difficulty 1-3 (easy to hard) (this is only a visua-
#               lisation, it has no influences on the real difficulty).
# campdesc??   = Description of the campaign
# campvisi??   = Is campaign visible by default? (1=yes, 0=no)
# * cnewvisi?? = the name of a campaign or a scenario that must be visible, to show
#                this entry as well - this string unhides the map, if the player
#                completed the requirements with an older cconfig version.
#####

[global]
version = 7
# Barbarians Introduction
campname0=_"The Second Empire"
campsect0=barbariantut
camptribe0=_"Barbarians"
campdiff0=1
campdiffdescr0=_"Easy. Introduces the Barbarians"
campdesc0=_"When Chat’Karuth died, he was an old man, father to three strong and ambitious sons, and warlord to an army that could match any enemy willing to rise against the ancient forests. Though at the end of his glorious reign, Chat’Karuth chose his eldest son, Thron, to succeed him as the tribe’s warlord – a decision that left his two brothers unsatisfied. The old warlord knew that. As his father instructed him, Thron left the capital of Al’thunran, the home of the Throne Among the Trees, and withdrew his forces to the high hills where he buried the corpse of his father. There he swore to the gods and his father’s spirit that he’d return to re-established order. While his brothers have raged blind war against Thron and the few forces he left to secure the borders of Al’thunran, the young warlord seeks to reunite his ambitious brothers and force the tribes to march once again under a common banner."
campvisi0=1
# Empire Introduction
campname1=_"The Months of Exile"
campsect1=empiretut
camptribe1=_"Empire"
campdiff1=1
campdiffdescr1=_"Easy. Introduces the Empire"
campdesc1=_"Six months ago, Lutius – a young general of the Empire – was sent with 150 soldiers to the frontier beyond the northern forests where Barbarian tribes were crossing onto land held by the Empire. His task was to defend the Empire’s land. At first, everything was calm. He even talked to a few Barbarian children and thought about a peaceful life – side by side with this archaic folk. He began to feel safer and his army began to drop their attention off the potential enemy. That was their undoing. One night in March his unprepared army was attacked by 100 Barbarian footmen and was completely scattered. Only with his bare life he and a handful of his soldiers survived."
campvisi1=0
# Atlantean Introduction
campname2=_"The Run for the Fire"
campsect2=atlanteans
camptribe2=_"Atlanteans"
campdiff2=2
campdiffdescr2=_"Challenging. Introduces the Atlanteans"
campdesc2=_"When their God lost faith in the Atlanteans and drowned their island, one woman’s struggle for justice and a second chance for her people would become the stuff of legends. Leading the remaining Atlanteans into a new future in a new part of the World, Jundlina became the most powerful human of her time, but at a high cost: her humanity and soul."
campvisi2=0
cnewvisi2=empiretut01



#####
# Sections of the campaign - maps
# Naming MUST be the name of the campaign-section + "??" where ?? is an increasing number.
#
# name      = name of the map.
# * newvisi = the name of a campaign or a scenario that must be visible, to show
#             this entry as well - this string unhides the map, if the player
#             completed the requirements with an older cconfig version.
# visible   = is this map visible(1), or does it need another map to be played first(0).
# path      = path to the map.
#####

[barbariantut00]
name=_"A Place to Call Home"
visible=1
path="campaigns/bar01.wmf"

[barbariantut01]
name=_"This Land is Our Land"
visible=0
path="campaigns/bar02.wmf"


[empiretut00]
name=_"The Strands of Malac’ Mor"
visible=1
path="campaigns/emp01.wmf"

[empiretut01]
name=_"An Outpost for Exile"
visible=0
path="campaigns/emp02.wmf"

[empiretut02]
name=_"Not yet implemented"
newvisi="campsect2"
visible=0
path="campaigns/dummy.wmf"


[atlanteans00]
name=_"From Nemesis to Genesis"
visible=1
path="campaigns/atl01.wmf"

[atlanteans01]
name=_"Not yet implemented"
visible=0
path="campaigns/dummy.wmf"
