﻿<?xml version="1.0" encoding="utf-8"?><Type Name="DotNetNetworking" FullName="Banshee.Networking.DotNetNetworking"><TypeSignature Language="C#" Value="public class DotNetNetworking : Banshee.Networking.INetworkAvailabilityService" /><TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit DotNetNetworking extends System.Object implements class Banshee.Networking.INetworkAvailabilityService" /><AssemblyInfo><AssemblyName>Banshee.Services</AssemblyName><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>System.Object</BaseTypeName></Base><Interfaces><Interface><InterfaceName>Banshee.Networking.INetworkAvailabilityService</InterfaceName></Interface></Interfaces><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public DotNetNetworking ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="ManagerPresent"><MemberSignature Language="C#" Value="public static bool ManagerPresent { get; }" /><MemberSignature Language="ILAsm" Value=".property bool ManagerPresent" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="State"><MemberSignature Language="C#" Value="public Banshee.Networking.State State { get; }" /><MemberSignature Language="ILAsm" Value=".property instance valuetype Banshee.Networking.State State" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.Networking.State</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="StateChange"><MemberSignature Language="C#" Value="public event Banshee.Networking.StateChangeHandler StateChange;" /><MemberSignature Language="ILAsm" Value=".event class Banshee.Networking.StateChangeHandler StateChange" /><MemberType>Event</MemberType><AssemblyInfo><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.Networking.StateChangeHandler</ReturnType></ReturnValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member></Members></Type>