﻿<?xml version="1.0" encoding="utf-8"?><Type Name="PlayerState" FullName="Banshee.MediaEngine.PlayerState"><TypeSignature Language="C#" Value="public enum PlayerState" /><TypeSignature Language="ILAsm" Value=".class public auto ansi sealed PlayerState extends System.Enum" /><AssemblyInfo><AssemblyName>Banshee.Services</AssemblyName><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>System.Enum</BaseTypeName></Base><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs><Members><Member MemberName="Contacting"><MemberSignature Language="C#" Value="Contacting" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype Banshee.MediaEngine.PlayerState Contacting = int32(3)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue><Docs><summary>To be added.</summary></Docs></Member><Member MemberName="Idle"><MemberSignature Language="C#" Value="Idle" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype Banshee.MediaEngine.PlayerState Idle = int32(2)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue><Docs><summary>To be added.</summary></Docs></Member><Member MemberName="Loaded"><MemberSignature Language="C#" Value="Loaded" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype Banshee.MediaEngine.PlayerState Loaded = int32(5)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue><Docs><summary>To be added.</summary></Docs></Member><Member MemberName="Loading"><MemberSignature Language="C#" Value="Loading" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype Banshee.MediaEngine.PlayerState Loading = int32(4)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue><Docs><summary>To be added.</summary></Docs></Member><Member MemberName="NotReady"><MemberSignature Language="C#" Value="NotReady" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype Banshee.MediaEngine.PlayerState NotReady = int32(0)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue><Docs><summary>To be added.</summary></Docs></Member><Member MemberName="Paused"><MemberSignature Language="C#" Value="Paused" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype Banshee.MediaEngine.PlayerState Paused = int32(7)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue><Docs><summary>To be added.</summary></Docs></Member><Member MemberName="Playing"><MemberSignature Language="C#" Value="Playing" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype Banshee.MediaEngine.PlayerState Playing = int32(6)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue><Docs><summary>To be added.</summary></Docs></Member><Member MemberName="Ready"><MemberSignature Language="C#" Value="Ready" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype Banshee.MediaEngine.PlayerState Ready = int32(1)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue><Docs><summary>To be added.</summary></Docs></Member></Members></Type>