﻿<?xml version="1.0" encoding="utf-8"?><Type Name="EqualizerView" FullName="Banshee.Equalizer.Gui.EqualizerView"><TypeSignature Language="C#" Value="public class EqualizerView : Gtk.HBox" /><TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit EqualizerView extends Gtk.HBox" /><AssemblyInfo><AssemblyName>Banshee.ThickClient</AssemblyName><AssemblyVersion>0.90.1.25406</AssemblyVersion><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>Gtk.HBox</BaseTypeName></Base><Interfaces /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public EqualizerView ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="AmplifierChanged"><MemberSignature Language="C#" Value="public event Banshee.Equalizer.Gui.AmplifierChangedEventHandler AmplifierChanged;" /><MemberSignature Language="ILAsm" Value=".event class Banshee.Equalizer.Gui.AmplifierChangedEventHandler AmplifierChanged" /><MemberType>Event</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.Equalizer.Gui.AmplifierChangedEventHandler</ReturnType></ReturnValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="AmplifierLevel"><MemberSignature Language="C#" Value="public double AmplifierLevel { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance float64 AmplifierLevel" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Double</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="EqualizerChanged"><MemberSignature Language="C#" Value="public event Banshee.Equalizer.Gui.EqualizerChangedEventHandler EqualizerChanged;" /><MemberSignature Language="ILAsm" Value=".event class Banshee.Equalizer.Gui.EqualizerChangedEventHandler EqualizerChanged" /><MemberType>Event</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.Equalizer.Gui.EqualizerChangedEventHandler</ReturnType></ReturnValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="EqualizerSetting"><MemberSignature Language="C#" Value="public Banshee.Equalizer.EqualizerSetting EqualizerSetting { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance class Banshee.Equalizer.EqualizerSetting EqualizerSetting" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.Equalizer.EqualizerSetting</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Frequencies"><MemberSignature Language="C#" Value="public uint[] Frequencies { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance unsigned int32[] Frequencies" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.UInt32[]</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Preset"><MemberSignature Language="C#" Value="public int[] Preset { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance int32[] Preset" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Int32[]</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="SetBand"><MemberSignature Language="C#" Value="public void SetBand (uint band, double value);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetBand(unsigned int32 band, float64 value) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="band" Type="System.UInt32" /><Parameter Name="value" Type="System.Double" /></Parameters><Docs><param name="band">To be added.</param><param name="value">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member></Members></Type>