<Type Name="Type3Message" FullName="Mono.Security.Protocol.Ntlm.Type3Message">
  <TypeSignature Language="C#" Value="public class Type3Message : Mono.Security.Protocol.Ntlm.MessageBase" Maintainer="auto" />
  <AssemblyInfo>
    <AssemblyName>Mono.Security</AssemblyName>
    <AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 79 15 99 77 D2 D0 3A 8E 6B EA 7A 2E 74 E8 D1 AF CC 93 E8 85 19 74 95 2B B4 80 A1 2C 91 34 47 4D 04 06 24 47 C3 7E 0E 68 C0 80 53 6F CF 3C 3F BE 2F F9 C9 79 CE 99 84 75 E5 06 E8 CE 82 DD 5B 0F 35 0D C1 0E 93 BF 2E EE CF 87 4B 24 77 0C 50 81 DB EA 74 47 FD DA FA 27 7B 22 DE 47 D6 FF EA 44 96 74 A4 F9 FC CF 84 D1 50 69 08 93 80 28 4D BD D3 5F 46 CD FF 12 A1 BD 78 E4 EF 00 65 D0 16 DF]</AssemblyPublicKey>
    <AssemblyVersion>1.0.5000.0</AssemblyVersion>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Base>
    <BaseTypeName>Mono.Security.Protocol.Ntlm.MessageBase</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>A Type3 message is used by a client to answer the challenge issued by the server. </summary>
    <remarks>To be added</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Type3Message ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>Construct an empty Type3Message instance.</summary>
        <remarks>This constructor is used on the client side to construct a Type3 message to be sent to a server.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Type3Message (byte[] message);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="message" Type="System.Byte[]" />
      </Parameters>
      <Docs>
        <param name="message">an array of bytes containing the Type3 message to decode.</param>
        <summary>Construct an Type3Message instance with the specified message.</summary>
        <remarks>This constructor is used on the server side to decode a Type3 message received from a client. </remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Challenge">
      <MemberSignature Language="C#" Value="public byte[] Challenge { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Byte[]</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Set the challenge (random numbers) to calculate the response.</summary>
        <value>a <see cref="T:System.Byte[]" /> containing the Nonce received from the server.</value>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Decode">
      <MemberSignature Language="C#" Value="protected override void Decode (byte[] message);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="message" Type="System.Byte[]" />
      </Parameters>
      <Docs>
        <param name="message">an array of bytes containing the message to decode.</param>
        <summary>Decode the specified binrary message.</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Domain">
      <MemberSignature Language="C#" Value="public string Domain { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>The (NetBIOS) domain name of the current computer.</summary>
        <value>a <see cref="T:System.String" /> representing the domain name of the current computer.</value>
        <remarks>Defaults to <see cref="T:System.Environment" />.<see cref="P:System.Environment.UserDomainName" />.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Finalize">
      <MemberSignature Language="C#" Value="~Type3Message ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="GetBytes">
      <MemberSignature Language="C#" Value="public override byte[] GetBytes ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Byte[]</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Return the binary message.</summary>
        <returns>an array of bytes containing the constructed message.</returns>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Host">
      <MemberSignature Language="C#" Value="public string Host { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>The (NetBIOS) host name of the computer.</summary>
        <value>a <see cref="T:System.String" /> representing the current (NetBIOS) host name of the computer.</value>
        <remarks>Defaults to <see cref="T:System.Environment" />.<see cref="P:System.Environment.MachineName" />.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="LM">
      <MemberSignature Language="C#" Value="public byte[] LM { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Byte[]</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Return the LAN Manager (LM) part of the response.</summary>
        <value>a <see cref="T:System.Byte[]" /> containing the LAN Manager (LM) response.</value>
        <remarks>See <see cref="T:Mono.Security.Protocol.Ntlm.ChallengeResponse" />.<see cref="P:Mono.Security.Protocol.Ntlm.ChallengeResponse.LM" /> for more details.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="NT">
      <MemberSignature Language="C#" Value="public byte[] NT { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Byte[]</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Return the NT part of the response.</summary>
        <value>a <see cref="T:System.Byte[]" /> containing the NT response.</value>
        <remarks>See <see cref="T:Mono.Security.Protocol.Ntlm.ChallengeResponse" />.<see cref="P:Mono.Security.Protocol.Ntlm.ChallengeResponse.NT" /> for more details.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Password">
      <MemberSignature Language="C#" Value="public string Password { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>The user's password.</summary>
        <value>a <see cref="T:System.String" /> representing the user's password.</value>
        <remarks>The supplied password is used in the response calculation. It is never reflected in clear in the message data.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Username">
      <MemberSignature Language="C#" Value="public string Username { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>The username for which the password is supplied.</summary>
        <value>a <see cref="T:System.String" /> representing the user name.</value>
        <remarks>Defaults to <see cref="T:System.Environment" />.<see cref="P:System.Environment.UserName" />.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
  </Members>
</Type>
