<Type Name="SocketAsyncEventArgs" FullName="System.Net.Sockets.SocketAsyncEventArgs">
  <TypeSignature Language="C#" Value="public class SocketAsyncEventArgs : EventArgs, IDisposable" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit SocketAsyncEventArgs extends System.EventArgs implements class System.IDisposable" />
  <AssemblyInfo>
    <AssemblyName>System</AssemblyName>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
    <AssemblyVersion>4.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.EventArgs</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>System.IDisposable</InterfaceName>
    </Interface>
  </Interfaces>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public SocketAsyncEventArgs ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="AcceptSocket">
      <MemberSignature Language="C#" Value="public System.Net.Sockets.Socket AcceptSocket { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.Net.Sockets.Socket AcceptSocket" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Net.Sockets.Socket</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Buffer">
      <MemberSignature Language="C#" Value="public byte[] Buffer { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance unsigned int8[] Buffer" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Byte[]</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="BufferList">
      <MemberSignature Language="C#" Value="public System.Collections.Generic.IList&lt;ArraySegment&lt;byte&gt;&gt; BufferList { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IList`1&lt;valuetype System.ArraySegment`1&lt;unsigned int8&gt;&gt; BufferList" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Collections.Generic.IList&lt;System.ArraySegment&lt;System.Byte&gt;&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="BytesTransferred">
      <MemberSignature Language="C#" Value="public int BytesTransferred { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int32 BytesTransferred" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Completed">
      <MemberSignature Language="C#" Value="public event EventHandler&lt;System.Net.Sockets.SocketAsyncEventArgs&gt; Completed;" />
      <MemberSignature Language="ILAsm" Value=".event class System.EventHandler`1&lt;class System.Net.Sockets.SocketAsyncEventArgs&gt; Completed" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.EventHandler&lt;System.Net.Sockets.SocketAsyncEventArgs&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ConnectByNameError">
      <MemberSignature Language="C#" Value="public Exception ConnectByNameError { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.Exception ConnectByNameError" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Exception</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Count">
      <MemberSignature Language="C#" Value="public int Count { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int32 Count" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="DisconnectReuseSocket">
      <MemberSignature Language="C#" Value="public bool DisconnectReuseSocket { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool DisconnectReuseSocket" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="public void Dispose ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Dispose() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Finalize">
      <MemberSignature Language="C#" Value="~SocketAsyncEventArgs ();" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void Finalize() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="LastOperation">
      <MemberSignature Language="C#" Value="public System.Net.Sockets.SocketAsyncOperation LastOperation { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype System.Net.Sockets.SocketAsyncOperation LastOperation" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Net.Sockets.SocketAsyncOperation</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Offset">
      <MemberSignature Language="C#" Value="public int Offset { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int32 Offset" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="OnCompleted">
      <MemberSignature Language="C#" Value="protected virtual void OnCompleted (System.Net.Sockets.SocketAsyncEventArgs e);" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnCompleted(class System.Net.Sockets.SocketAsyncEventArgs e) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="e" Type="System.Net.Sockets.SocketAsyncEventArgs" />
      </Parameters>
      <Docs>
        <param name="e">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ReceiveMessageFromPacketInfo">
      <MemberSignature Language="C#" Value="public System.Net.Sockets.IPPacketInformation ReceiveMessageFromPacketInfo { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype System.Net.Sockets.IPPacketInformation ReceiveMessageFromPacketInfo" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Net.Sockets.IPPacketInformation</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="RemoteEndPoint">
      <MemberSignature Language="C#" Value="public System.Net.EndPoint RemoteEndPoint { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.Net.EndPoint RemoteEndPoint" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Net.EndPoint</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SendPacketsElements">
      <MemberSignature Language="C#" Value="public System.Net.Sockets.SendPacketsElement[] SendPacketsElements { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.Net.Sockets.SendPacketsElement[] SendPacketsElements" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Net.Sockets.SendPacketsElement[]</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SendPacketsFlags">
      <MemberSignature Language="C#" Value="public System.Net.Sockets.TransmitFileOptions SendPacketsFlags { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype System.Net.Sockets.TransmitFileOptions SendPacketsFlags" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Net.Sockets.TransmitFileOptions</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SendPacketsSendSize">
      <MemberSignature Language="C#" Value="public int SendPacketsSendSize { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int32 SendPacketsSendSize" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>System.MonoTODO("unused property")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetBuffer">
      <MemberSignature Language="C#" Value="public void SetBuffer (int offset, int count);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetBuffer(int32 offset, int32 count) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="offset" Type="System.Int32" />
        <Parameter Name="count" Type="System.Int32" />
      </Parameters>
      <Docs>
        <param name="offset">To be added.</param>
        <param name="count">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetBuffer">
      <MemberSignature Language="C#" Value="public void SetBuffer (byte[] buffer, int offset, int count);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetBuffer(unsigned int8[] buffer, int32 offset, int32 count) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="buffer" Type="System.Byte[]" />
        <Parameter Name="offset" Type="System.Int32" />
        <Parameter Name="count" Type="System.Int32" />
      </Parameters>
      <Docs>
        <param name="buffer">To be added.</param>
        <param name="offset">To be added.</param>
        <param name="count">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SocketError">
      <MemberSignature Language="C#" Value="public System.Net.Sockets.SocketError SocketError { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype System.Net.Sockets.SocketError SocketError" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Net.Sockets.SocketError</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SocketFlags">
      <MemberSignature Language="C#" Value="public System.Net.Sockets.SocketFlags SocketFlags { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype System.Net.Sockets.SocketFlags SocketFlags" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Net.Sockets.SocketFlags</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="System.IDisposable.Dispose">
      <MemberSignature Language="C#" Value="void IDisposable.Dispose ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="UserToken">
      <MemberSignature Language="C#" Value="public object UserToken { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance object UserToken" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Object</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
