<Type Name="Matrix" FullName="System.Drawing.Drawing2D.Matrix">
  <TypeSignature Language="C#" Maintainer="auto" Value="public sealed class Matrix : MarshalByRefObject, IDisposable" />
  <AssemblyInfo>
    <AssemblyName>System.Drawing</AssemblyName>
    <AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 07 D1 FA 57 C4 AE D9 F0 A3 2E 84 AA 0F AE FD 0D E9 E8 FD 6A EC 8F 87 FB 03 76 6C 83 4C 99 92 1E B2 3B E7 9A D9 D5 DC C1 DD 9A D2 36 13 21 02 90 0B 72 3C F9 80 95 7F C4 E1 77 10 8F C6 07 77 4F 29 E8 32 0E 92 EA 05 EC E4 E8 21 C0 A5 EF E8 F1 64 5C 4C 0C 93 C1 AB 99 28 5D 62 2C AA 65 2C 1D FA D6 3D 74 5D 6F 2D E5 F1 7E 5E AF 0F C4 96 3D 26 1C 8A 12 43 65 18 20 6D C0 93 34 4D 5A D2 93]</AssemblyPublicKey>
    <AssemblyVersion>1.0.3300.0</AssemblyVersion>
    <AssemblyVersion>1.0.5000.0</AssemblyVersion>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
  <Base>
    <BaseTypeName>System.MarshalByRefObject</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>System.IDisposable</InterfaceName>
    </Interface>
  </Interfaces>
  <Docs>
    <summary>To be added</summary>
    <remarks>To be added</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Matrix ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Matrix (System.Drawing.Rectangle rect, System.Drawing.Point[] plgpts);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="rect" Type="System.Drawing.Rectangle" />
        <Parameter Name="plgpts" Type="System.Drawing.Point[]" />
      </Parameters>
      <Docs>
        <param name="rect">To be added: an object of type 'Drawing.Rectangle'</param>
        <param name="plgpts">To be added: an object of type 'Drawing.Point []'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Matrix (System.Drawing.RectangleF rect, System.Drawing.PointF[] plgpts);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="rect" Type="System.Drawing.RectangleF" />
        <Parameter Name="plgpts" Type="System.Drawing.PointF[]" />
      </Parameters>
      <Docs>
        <param name="rect">To be added: an object of type 'Drawing.RectangleF'</param>
        <param name="plgpts">To be added: an object of type 'Drawing.PointF []'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Matrix (float m11, float m12, float m21, float m22, float dx, float dy);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="m11" Type="System.Single" />
        <Parameter Name="m12" Type="System.Single" />
        <Parameter Name="m21" Type="System.Single" />
        <Parameter Name="m22" Type="System.Single" />
        <Parameter Name="dx" Type="System.Single" />
        <Parameter Name="dy" Type="System.Single" />
      </Parameters>
      <Docs>
        <param name="m11">To be added: an object of type 'float'</param>
        <param name="m12">To be added: an object of type 'float'</param>
        <param name="m21">To be added: an object of type 'float'</param>
        <param name="m22">To be added: an object of type 'float'</param>
        <param name="dx">To be added: an object of type 'float'</param>
        <param name="dy">To be added: an object of type 'float'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Clone">
      <MemberSignature Language="C#" Value="public System.Drawing.Drawing2D.Matrix Clone ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Drawing.Drawing2D.Matrix</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'Matrix'</returns>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="public void Dispose ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Elements">
      <MemberSignature Language="C#" Value="public float[] Elements { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Single[]</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>To be added: an object of type 'float []'</value>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Equals">
      <MemberSignature Language="C#" Value="public override bool Equals (object obj);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="obj" Type="System.Object" />
      </Parameters>
      <Docs>
        <param name="obj">To be added: an object of type 'object'</param>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'bool'</returns>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Finalize">
      <MemberSignature Language="C#" Value="~Matrix ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="GetHashCode">
      <MemberSignature Language="C#" Value="public override int GetHashCode ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Invert">
      <MemberSignature Language="C#" Value="public void Invert ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="IsIdentity">
      <MemberSignature Language="C#" Value="public bool IsIdentity { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>To be added: an object of type 'bool'</value>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="IsInvertible">
      <MemberSignature Language="C#" Value="public bool IsInvertible { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>To be added: an object of type 'bool'</value>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Multiply">
      <MemberSignature Language="C#" Value="public void Multiply (System.Drawing.Drawing2D.Matrix matrix);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="matrix" Type="System.Drawing.Drawing2D.Matrix" />
      </Parameters>
      <Docs>
        <param name="matrix">To be added: an object of type 'Matrix'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Multiply">
      <MemberSignature Language="C#" Value="public void Multiply (System.Drawing.Drawing2D.Matrix matrix, System.Drawing.Drawing2D.MatrixOrder order);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="matrix" Type="System.Drawing.Drawing2D.Matrix" />
        <Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
      </Parameters>
      <Docs>
        <param name="matrix">To be added: an object of type 'Matrix'</param>
        <param name="order">To be added: an object of type 'MatrixOrder'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="OffsetX">
      <MemberSignature Language="C#" Value="public float OffsetX { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Single</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>To be added: an object of type 'float'</value>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="OffsetY">
      <MemberSignature Language="C#" Value="public float OffsetY { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Single</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added</summary>
        <value>To be added: an object of type 'float'</value>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Reset">
      <MemberSignature Language="C#" Value="public void Reset ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Rotate">
      <MemberSignature Language="C#" Value="public void Rotate (float angle);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="angle" Type="System.Single" />
      </Parameters>
      <Docs>
        <param name="angle">To be added: an object of type 'float'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Rotate">
      <MemberSignature Language="C#" Value="public void Rotate (float angle, System.Drawing.Drawing2D.MatrixOrder order);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="angle" Type="System.Single" />
        <Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
      </Parameters>
      <Docs>
        <param name="angle">To be added: an object of type 'float'</param>
        <param name="order">To be added: an object of type 'MatrixOrder'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="RotateAt">
      <MemberSignature Language="C#" Value="public void RotateAt (float angle, System.Drawing.PointF point);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="angle" Type="System.Single" />
        <Parameter Name="point" Type="System.Drawing.PointF" />
      </Parameters>
      <Docs>
        <param name="angle">To be added: an object of type 'float'</param>
        <param name="point">To be added: an object of type 'Drawing.PointF'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="RotateAt">
      <MemberSignature Language="C#" Value="public void RotateAt (float angle, System.Drawing.PointF point, System.Drawing.Drawing2D.MatrixOrder order);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="angle" Type="System.Single" />
        <Parameter Name="point" Type="System.Drawing.PointF" />
        <Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
      </Parameters>
      <Docs>
        <param name="angle">To be added: an object of type 'float'</param>
        <param name="point">To be added: an object of type 'Drawing.PointF'</param>
        <param name="order">To be added: an object of type 'MatrixOrder'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Scale">
      <MemberSignature Language="C#" Value="public void Scale (float scaleX, float scaleY);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="scaleX" Type="System.Single" />
        <Parameter Name="scaleY" Type="System.Single" />
      </Parameters>
      <Docs>
        <param name="scaleX">To be added: an object of type 'float'</param>
        <param name="scaleY">To be added: an object of type 'float'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Scale">
      <MemberSignature Language="C#" Value="public void Scale (float scaleX, float scaleY, System.Drawing.Drawing2D.MatrixOrder order);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="scaleX" Type="System.Single" />
        <Parameter Name="scaleY" Type="System.Single" />
        <Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
      </Parameters>
      <Docs>
        <param name="scaleX">To be added: an object of type 'float'</param>
        <param name="scaleY">To be added: an object of type 'float'</param>
        <param name="order">To be added: an object of type 'MatrixOrder'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Shear">
      <MemberSignature Language="C#" Value="public void Shear (float shearX, float shearY);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="shearX" Type="System.Single" />
        <Parameter Name="shearY" Type="System.Single" />
      </Parameters>
      <Docs>
        <param name="shearX">To be added: an object of type 'float'</param>
        <param name="shearY">To be added: an object of type 'float'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Shear">
      <MemberSignature Language="C#" Value="public void Shear (float shearX, float shearY, System.Drawing.Drawing2D.MatrixOrder order);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="shearX" Type="System.Single" />
        <Parameter Name="shearY" Type="System.Single" />
        <Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
      </Parameters>
      <Docs>
        <param name="shearX">To be added: an object of type 'float'</param>
        <param name="shearY">To be added: an object of type 'float'</param>
        <param name="order">To be added: an object of type 'MatrixOrder'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="TransformPoints">
      <MemberSignature Language="C#" Value="public void TransformPoints (System.Drawing.Point[] pts);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="pts" Type="System.Drawing.Point[]" />
      </Parameters>
      <Docs>
        <param name="pts">To be added: an object of type 'Drawing.Point []'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="TransformPoints">
      <MemberSignature Language="C#" Value="public void TransformPoints (System.Drawing.PointF[] pts);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="pts" Type="System.Drawing.PointF[]" />
      </Parameters>
      <Docs>
        <param name="pts">To be added: an object of type 'Drawing.PointF []'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="TransformVectors">
      <MemberSignature Language="C#" Value="public void TransformVectors (System.Drawing.Point[] pts);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="pts" Type="System.Drawing.Point[]" />
      </Parameters>
      <Docs>
        <param name="pts">To be added: an object of type 'Drawing.Point []'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="TransformVectors">
      <MemberSignature Language="C#" Value="public void TransformVectors (System.Drawing.PointF[] pts);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="pts" Type="System.Drawing.PointF[]" />
      </Parameters>
      <Docs>
        <param name="pts">To be added: an object of type 'Drawing.PointF []'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Translate">
      <MemberSignature Language="C#" Value="public void Translate (float offsetX, float offsetY);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="offsetX" Type="System.Single" />
        <Parameter Name="offsetY" Type="System.Single" />
      </Parameters>
      <Docs>
        <param name="offsetX">To be added: an object of type 'float'</param>
        <param name="offsetY">To be added: an object of type 'float'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Translate">
      <MemberSignature Language="C#" Value="public void Translate (float offsetX, float offsetY, System.Drawing.Drawing2D.MatrixOrder order);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="offsetX" Type="System.Single" />
        <Parameter Name="offsetY" Type="System.Single" />
        <Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
      </Parameters>
      <Docs>
        <param name="offsetX">To be added: an object of type 'float'</param>
        <param name="offsetY">To be added: an object of type 'float'</param>
        <param name="order">To be added: an object of type 'MatrixOrder'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="VectorTransformPoints">
      <MemberSignature Language="C#" Value="public void VectorTransformPoints (System.Drawing.Point[] pts);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="pts" Type="System.Drawing.Point[]" />
      </Parameters>
      <Docs>
        <param name="pts">To be added: an object of type 'Drawing.Point []'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
  </Members>
</Type>
