render_size_x=128
render_size_y=128
render_offset_x=64
render_offset_y=96

[stance]
frames=4
duration=180
type=back_forth

#frame=index,direction,x,y,w,h,offsetx,offsety
frame=0,0,0,0,128,128,64,96
frame=0,1,0,128,128,128,64,96
frame=0,2,0,256,128,128,64,96
frame=0,3,0,384,128,128,64,96
frame=0,4,0,512,128,128,64,96
frame=0,5,0,640,128,128,64,96
frame=0,6,0,768,128,128,64,96
frame=0,7,0,896,128,128,64,96

frame=1,0,128,0,128,128,64,96
frame=1,1,128,128,128,128,64,96
frame=1,2,128,256,128,128,64,96
frame=1,3,128,384,128,128,64,96
frame=1,4,128,512,128,128,64,96
frame=1,5,128,640,128,128,64,96
frame=1,6,128,768,128,128,64,96
frame=1,7,128,896,128,128,64,96

frame=2,0,256,0,128,128,64,96
frame=2,1,256,128,128,128,64,96
frame=2,2,256,256,128,128,64,96
frame=2,3,256,384,128,128,64,96
frame=2,4,256,512,128,128,64,96
frame=2,5,256,640,128,128,64,96
frame=2,6,256,768,128,128,64,96
frame=2,7,256,896,128,128,64,96

frame=3,0,384,0,128,128,64,96
frame=3,1,384,128,128,128,64,96
frame=3,2,384,256,128,128,64,96
frame=3,3,384,384,128,128,64,96
frame=3,4,384,512,128,128,64,96
frame=3,5,384,640,128,128,64,96
frame=3,6,384,768,128,128,64,96
frame=3,7,384,896,128,128,64,96

[run]
position=4
frames=8
duration=60
type=looped

[melee]
position=12
frames=4
duration=90
type=play_once

[ment]
position=24
frames=4
duration=90
type=play_once

[ranged]
position=28
frames=4
duration=90
type=play_once

[block]
position=16
frames=2
duration=30
type=play_once

[hit]
position=18
frames=2
duration=60
type=play_once

[die]
position=18
frames=6
duration=120
type=play_once
