<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE StepCoreXML>
<world xmlns="http://edu.kde.org/step/StepCoreXML" version="1.0" id="1">
    <name>mundo1</name>
    <color>#ffffffff</color>
    <time>0</time>
    <timeScale>1</timeScale>
    <errorsCalculation>false</errorsCalculation>

    <item class="Polygon" id="2">
        <name>polígono1</name>
        <color>#ff000000</color>
        <position>(0,0)</position>
        <angle>0</angle>
        <velocity>(0,0)</velocity>
        <angularVelocity>0</angularVelocity>
        <mass>1</mass>
        <inertia>inf</inertia>
        <vertexes>(-0.1,0.5),(-0.1,-0.5),(0.1,-0.5),(0.1,0.5)</vertexes>
    </item>

    <item class="Spring" id="3">
        <name>resorte1</name>
        <color>#ff00ff00</color>
        <restLength>2</restLength>
        <stiffness>1</stiffness>
        <damping>0</damping>
        <body1>2</body1>
        <body2>0</body2>
        <localPosition1>(0,0)</localPosition1>
        <localPosition2>(2,0)</localPosition2>
    </item>

    <item class="Particle" id="4">
        <name>partícula1</name>
        <color>#ff000000</color>
        <position>(-1.63,0)</position>
        <velocity>(0,0)</velocity>
        <mass>1</mass>
    </item>

    <item class="LinearMotor" id="5">
        <name>motorLineal1</name>
        <color>#ff0000ff</color>
        <body>4</body>
        <localPosition>(0,0)</localPosition>
        <forceValue>(0.5,0)</forceValue>
    </item>

    <item class="Controller" id="6">
        <name>controlador1</name>
        <color>#ff000000</color>
        <position>(-0.167994,-1.31006)</position>
        <size>(300,60)</size>
        <object>5</object>
        <property>forceValue</property>
        <index>0</index>
        <limits>(-1,1)</limits>
        <increaseShortcut></increaseShortcut>
        <decreaseShortcut></decreaseShortcut>
        <increment>0.1</increment>
    </item>

    <solver class="AdaptiveEulerSolver" id="7">
        <name>resolvente1</name>
        <stepSize>1</stepSize>
        <toleranceAbs>0.001</toleranceAbs>
        <toleranceRel>0.001</toleranceRel>
    </solver>

    <collisionSolver class="GJKCollisionSolver" id="8">
        <name>resolventeDeColisións1</name>
        <toleranceAbs>0.001</toleranceAbs>
    </collisionSolver>

    <constraintSolver class="CGConstraintSolver" id="9">
        <name>resolventeDeRestricións1</name>
    </constraintSolver>

</world>
