UNPACKHALF2X16(3G)

NAME
unpackHalf2x16 - convert two 16-bit floating-point values packed into a single 32-bit integer into a vector of two 32-bit floating-point quantities

DECLARATION

vec2 unpackHalf2x16(uint v);

PARAMETERS

v
    Specify a single 32-bit unsigned integer values that contains two 16-bit floating point values to be unpacked.

DESCRIPTION

unpackHalf2x16 returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. The first component of the vector is obtained from the 16 least-significant bits of v; the second component is obtained from the 16 most-significant bits of v.

VERSION SUPPORT
 | OpenGL Shading Language Version
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 | 4.60
unpackHalf2x16 | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔

SEE ALSO

packDouble2x32(), unpackDouble2x32(), packHalf2x16()

COPYRIGHT

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

COPYRIGHT
Copyright © 2011-2014 Khronos Group