ENDSTREAMPRIMITIVE(3G)

NAME
EndStreamPrimitive - complete the current output primitive on a specified stream

DECLARATION

void EndStreamPrimitive(int stream);

PARAMETERS

stream
    Specifies the stream upon which the current primitive will be ended.

DESCRIPTION

Available only in the Geometry Shader, EndStreamPrimitive completes the current output primitive on stream stream and starts a new one. The argument to stream must be a constant integral expression. No vertex is emitted.

VERSION SUPPORT
 | OpenGL Shading Language Version
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 | 4.60
EndStreamPrimitive | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔

SEE ALSO

EmitVertex(), EmitStreamVertex(), EndPrimitive()

COPYRIGHT

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

COPYRIGHT
Copyright © 2011-2014 Khronos Group