OGRE-Next: OgreHlmsManager.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Classes | Namespaces | Macros
OgreHlmsManager.h File Reference
`#include "OgreDescriptorSetSampler.h"`
`#include "OgreDescriptorSetTexture.h"`
`#include "OgreDescriptorSetUav.h"`
`#include "OgreHlmsCommon.h"`
`#include "OgreHlmsDatablock.h"`
`#include "OgreHlmsSamplerblock.h"`
`#include "OgreScriptLoader.h"`
`#include "OgreHeaderPrefix.h"`

## Classes
class | Ogre::HlmsManager
| HLMS stands for "High Level Material System". More...

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>

## Macros
#define | OGRE_HLMS_MAX_BASIC_BLOCKS OGRE_HLMS_NUM_SAMPLERBLOCKS
#define | OGRE_HLMS_MAX_LIFETIME_BLENDBLOCKS 4096
#define | OGRE_HLMS_MAX_LIFETIME_MACROBLOCKS 4096
#define | OGRE_HLMS_NUM_BLENDBLOCKS 32
#define | OGRE_HLMS_NUM_MACROBLOCKS 32
#define | OGRE_HLMS_NUM_SAMPLERBLOCKS 64