OGRE-Next: Ogre::FrameBufferDescKey Struct Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Public Member Functions | Public Attributes | List of all members
Ogre::FrameBufferDescKey Struct Reference
Core » Resources

`#include <OgreRenderPassDescriptor.h>`

Inheritance diagram for Ogre::FrameBufferDescKey:
[legend]

## Public Member Functions
| FrameBufferDescKey ()
| FrameBufferDescKey (const RenderPassDescriptor &desc)
bool | operator< (const FrameBufferDescKey &other) const

## Public Attributes
bool | allLayers [OGRE_MAX_MULTIPLE_RENDER_TARGETS]
RenderPassTargetBase | colour [OGRE_MAX_MULTIPLE_RENDER_TARGETS]
RenderPassTargetBase | depth
uint8 | numColourEntries
bool | readyWindowForPresent
RenderPassTargetBase | stencil

## Constructor & Destructor Documentation

## ◆ FrameBufferDescKey() [1/2]

Ogre::FrameBufferDescKey::FrameBufferDescKey | ( |  | ) |

Referenced by operator<().

## ◆ FrameBufferDescKey() [2/2]

Ogre::FrameBufferDescKey::FrameBufferDescKey | ( | const RenderPassDescriptor & | desc | ) |

## Member Function Documentation

## ◆ operator<()

bool Ogre::FrameBufferDescKey::operator< | ( | const FrameBufferDescKey & | other | ) | const

References FrameBufferDescKey().

## Member Data Documentation

## ◆ allLayers

bool Ogre::FrameBufferDescKey::allLayers[OGRE_MAX_MULTIPLE_RENDER_TARGETS]

## ◆ colour

RenderPassTargetBase Ogre::FrameBufferDescKey::colour[OGRE_MAX_MULTIPLE_RENDER_TARGETS]

## ◆ depth

RenderPassTargetBase Ogre::FrameBufferDescKey::depth

## ◆ numColourEntries

uint8 Ogre::FrameBufferDescKey::numColourEntries

## ◆ readyWindowForPresent

bool Ogre::FrameBufferDescKey::readyWindowForPresent

## ◆ stencil

RenderPassTargetBase Ogre::FrameBufferDescKey::stencil

The documentation for this struct was generated from the following file:

- OgreRenderPassDescriptor.h