OGRE-Next: OgrePixelCountLodStrategy.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Classes | Namespaces | Typedefs
OgrePixelCountLodStrategy.h File Reference
`#include "OgrePrerequisites.h"`
`#include "OgreLodStrategy.h"`
`#include "OgreSingleton.h"`

## Classes
class | Ogre::AbsolutePixelCountLodStrategy
| The AbsolutePixelCountLodStrategy class LOD strategy that works like ScreenRatioPixelCountLodStrategy, but in range [-width * height;0] instead of [-1.0;0.0]. More...
class | Ogre::PixelCountLodStrategyBase
| Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. More...
class | Ogre::ScreenRatioPixelCountLodStrategy
| The ScreenRatioPixelCountLodStrategy class Implement a strategy which calculates LOD ratios based on coverage in screen ratios in the range [-1.0; 0.0] where -1.0 means the object is covering the whole screen and 0 covering almost nothing in the screen (very tiny). More...

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>

## Typedefs
typedef AbsolutePixelCountLodStrategy | Ogre::PixelCountLodStrategy
| Backward compatible name for Distance_Box strategy.