<map id="Ogre::D3D11DynamicBuffer" name="Ogre::D3D11DynamicBuffer">
<area shape="rect" id="Node000001" title="D3D11 doesn&#39;t support mapping the same buffer twice even if the regions don&#39;t overlap." alt="" coords="9,81,211,109"/>
<area shape="rect" id="Node000002" href="$class_ogre_1_1_d3_d11_device_resource.html" title="Represents a Direct3D rendering resource." alt="" coords="5,5,215,33"/>
<area shape="poly" id="edge1_Node000001_Node000002" title=" " alt="" coords="113,49,113,81,107,81,107,49"/>
</map>
