OGRE-Next: OgreSkeleton.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Classes | Namespaces | Macros | Enumerations
OgreSkeleton.h File Reference
`#include "OgrePrerequisites.h"`
`#include "OgreAnimation.h"`
`#include "OgreResource.h"`
`#include "OgreSharedPtr.h"`
`#include "OgreStringVector.h"`
`#include "OgreHeaderPrefix.h"`
`#include "OgreHeaderSuffix.h"`

## Classes
struct | Ogre::v1::LinkedSkeletonAnimationSource
| Link to another skeleton to share animations. More...
class | Ogre::v1::Skeleton
| A collection of OldBone objects used to animate a skinned mesh. More...

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>
namespace | Ogre::v1

## Macros
#define | OGRE_MAX_NUM_BONES 256

## Enumerations
enum | Ogre::v1::SkeletonAnimationBlendMode { Ogre::v1::ANIMBLEND_AVERAGE = 0 , Ogre::v1::ANIMBLEND_CUMULATIVE = 1 }