OGRE-Next: Ogre::LodData::Vertex Struct Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Public Member Functions | Public Attributes | List of all members
Ogre::LodData::Vertex Struct Reference

`#include <OgreLodData.h>`

## Public Member Functions
void | addEdge (const Edge &edge)
void | removeEdge (const Edge &edge)

## Public Attributes
VertexI | collapseToi
CollapseCostHeap::iterator | costHeapPosition
| Iterator pointing to the position in the mCollapseCostSet, which allows fast remove.
VEdges | edges
Vector3 | normal
Vector3 | position
bool | seam
VTriangles | triangles

## Member Function Documentation

## ◆ addEdge()

void Ogre::LodData::Vertex::addEdge | ( | const Edge & | edge | ) |

## ◆ removeEdge()

void Ogre::LodData::Vertex::removeEdge | ( | const Edge & | edge | ) |

## Member Data Documentation

## ◆ collapseToi

VertexI Ogre::LodData::Vertex::collapseToi

## ◆ costHeapPosition

CollapseCostHeap::iterator Ogre::LodData::Vertex::costHeapPosition

Iterator pointing to the position in the mCollapseCostSet, which allows fast remove.

## ◆ edges

VEdges Ogre::LodData::Vertex::edges

## ◆ normal

Vector3 Ogre::LodData::Vertex::normal

## ◆ position

Vector3 Ogre::LodData::Vertex::position

Referenced by Ogre::LodData::findUniqueVertexByPos().

## ◆ seam

bool Ogre::LodData::Vertex::seam

## ◆ triangles

VTriangles Ogre::LodData::Vertex::triangles

The documentation for this struct was generated from the following file:

- OgreLodData.h