OGRE-Next: Ogre::TexturePool Struct Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Public Member Functions | Public Attributes | List of all members
Ogre::TexturePool Struct Reference
Core » Resources

`#include <OgreTextureGpuManager.h>`

## Public Member Functions
bool | empty () const
bool | hasFreeSlot () const

## Public Attributes
vector< uint16 >::type | availableSlots
bool | manuallyReserved
TextureGpu * | masterTexture
uint16 | usedMemory
TextureGpuVec | usedSlots

## Member Function Documentation

## ◆ empty()

bool Ogre::TexturePool::empty | ( |  | ) | const

## ◆ hasFreeSlot()

bool Ogre::TexturePool::hasFreeSlot | ( |  | ) | const

## Member Data Documentation

## ◆ availableSlots

vector<uint16>::type Ogre::TexturePool::availableSlots

## ◆ manuallyReserved

bool Ogre::TexturePool::manuallyReserved

## ◆ masterTexture

TextureGpu* Ogre::TexturePool::masterTexture

## ◆ usedMemory

uint16 Ogre::TexturePool::usedMemory

## ◆ usedSlots

TextureGpuVec Ogre::TexturePool::usedSlots

The documentation for this struct was generated from the following file:

- OgreTextureGpuManager.h