OGRE-Next: OgreGLSLProgramManager.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Classes | Namespaces
OgreGLSLProgramManager.h File Reference
`#include "OgreGL3PlusPrerequisites.h"`
`#include "OgreGLSLExtSupport.h"`
`#include "OgreGLSLProgram.h"`
`#include "OgreGLSLShader.h"`
`#include "OgreSingleton.h"`

## Classes
class | Ogre::GLSLProgramManager
| Ogre assumes that there are separate programs to deal with but GLSL has one program object that represents the active shader objects during a rendering state. More...

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>