OGRE-Next: OgreSkeletonInstance.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Classes | Namespaces | Typedefs | Functions
OgreSkeletonInstance.h File Reference
`#include "OgreSkeletonAnimation.h"`
`#include "Animation/OgreBone.h"`

## Classes
class | Ogre::SkeletonInstance
| Instance of a Skeleton, main external interface for retrieving bone positions and applying animations. More...

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>

## Typedefs
typedef vector< SkeletonAnimation * >::type | Ogre::ActiveAnimationsVec
typedef vector< SkeletonAnimation >::type | Ogre::SkeletonAnimationVec

## Functions
bool | Ogre::OrderSkeletonInstanceByMemory (const SkeletonInstance *_left, const SkeletonInstance *_right)