OGRE-Next: OgreBlendMode.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Classes | Namespaces | Enumerations
OgreBlendMode.h File Reference
`#include "OgrePrerequisites.h"`
`#include "OgreColourValue.h"`

## Classes
class | Ogre::LayerBlendModeEx
| Class which manages blending of both colour and alpha components. More...

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>

## Enumerations
enum | Ogre::LayerBlendOperation { Ogre::LBO_REPLACE , Ogre::LBO_ADD , Ogre::LBO_MODULATE , Ogre::LBO_ALPHA_BLEND }
| List of valid texture blending operations, for use with TextureUnitState::setColourOperation. More...
enum | Ogre::LayerBlendOperationEx { Ogre::LBX_SOURCE1 , Ogre::LBX_SOURCE2 , Ogre::LBX_MODULATE , Ogre::LBX_MODULATE_X2 , Ogre::LBX_MODULATE_X4 , Ogre::LBX_ADD , Ogre::LBX_ADD_SIGNED , Ogre::LBX_ADD_SMOOTH , Ogre::LBX_SUBTRACT , Ogre::LBX_BLEND_DIFFUSE_ALPHA , Ogre::LBX_BLEND_TEXTURE_ALPHA , Ogre::LBX_BLEND_CURRENT_ALPHA , Ogre::LBX_BLEND_MANUAL , Ogre::LBX_DOTPRODUCT , Ogre::LBX_BLEND_DIFFUSE_COLOUR }
| Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
enum | Ogre::LayerBlendSource { Ogre::LBS_CURRENT , Ogre::LBS_TEXTURE , Ogre::LBS_DIFFUSE , Ogre::LBS_SPECULAR , Ogre::LBS_MANUAL }
| List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
enum | Ogre::LayerBlendType { Ogre::LBT_COLOUR , Ogre::LBT_ALPHA }
| Type of texture blend mode. More...
enum | Ogre::SceneBlendFactor { Ogre::SBF_ONE , Ogre::SBF_ZERO , Ogre::SBF_DEST_COLOUR , Ogre::SBF_SOURCE_COLOUR , Ogre::SBF_ONE_MINUS_DEST_COLOUR , Ogre::SBF_ONE_MINUS_SOURCE_COLOUR , Ogre::SBF_DEST_ALPHA , Ogre::SBF_SOURCE_ALPHA , Ogre::SBF_ONE_MINUS_DEST_ALPHA , Ogre::SBF_ONE_MINUS_SOURCE_ALPHA }
| Blending factors for manually blending objects with the scene. More...
enum | Ogre::SceneBlendOperation { Ogre::SBO_ADD , Ogre::SBO_SUBTRACT , Ogre::SBO_REVERSE_SUBTRACT , Ogre::SBO_MIN , Ogre::SBO_MAX }
| Blending operations controls how objects are blended into the scene. More...
enum | Ogre::SceneBlendType { Ogre::SBT_TRANSPARENT_ALPHA , Ogre::SBT_TRANSPARENT_COLOUR , Ogre::SBT_ADD , Ogre::SBT_MODULATE , Ogre::SBT_REPLACE }
| Types of blending that you can specify between an object and the existing contents of the scene. More...