material SSAO/Post/Modulate
{
    technique
    {
        pass
        {
            lighting off
            polygon_mode_overrideable false

			texture_unit
            {
				content_type compositor SSAO/Post/Modulate ssao
                filtering none
            }
			
			texture_unit
            {
				content_type compositor SSAO/GBuffer scene
                filtering none
                colour_op modulate
            }
        }
    }
}
