OGRE: Ogre::TextureUnitState::TextureEffect Struct Reference

| OGRE 14.5 Object-Oriented Graphics Rendering Engine

Loading...
Searching...
No Matches
Ogre::TextureUnitState::TextureEffect Struct Reference

Internal structure defining a texture effect. More...

`#include <OgreTextureUnitState.h>`

## Public Attributes
float | amplitude
float | arg1
float | arg2
float | base
ControllerFloat * | controller
float | frequency
const Frustum * | frustum
float | phase
int | subtype
TextureEffectType | type
WaveformType | waveType

## Detailed Description

Internal structure defining a texture effect.

## Member Data Documentation

## ◆ type

TextureEffectType Ogre::TextureUnitState::TextureEffect::type

## ◆ arg1

float Ogre::TextureUnitState::TextureEffect::arg1

## ◆ arg2

float Ogre::TextureUnitState::TextureEffect::arg2

## ◆ subtype

int Ogre::TextureUnitState::TextureEffect::subtype

## ◆ waveType

WaveformType Ogre::TextureUnitState::TextureEffect::waveType

## ◆ base

float Ogre::TextureUnitState::TextureEffect::base

## ◆ frequency

float Ogre::TextureUnitState::TextureEffect::frequency

## ◆ phase

float Ogre::TextureUnitState::TextureEffect::phase

## ◆ amplitude

float Ogre::TextureUnitState::TextureEffect::amplitude

## ◆ controller

ControllerFloat* Ogre::TextureUnitState::TextureEffect::controller

## ◆ frustum

const Frustum* Ogre::TextureUnitState::TextureEffect::frustum

The documentation for this struct was generated from the following file:

- OgreTextureUnitState.h