clanGL Display - ClanLib SDK
Description: clanGL Display

Classes | Typedefs | Enumerations | Enumerator
clanGL Display

## Classes
class | clan::OpenGLContextDescription
| OpenGL context specific settings. More...
class | clan::OpenGLTarget
| Display target for clanDisplay. More...

## Typedefs
typedef void * | clan::CLDEBUGPROC
typedef void * | clan::CLDEBUGPROCARB
typedef int64_t | clan::CLint64
typedef struct __CLsync * | clan::CLsync
typedef uint64_t | clan::CLuint64
typedef unsigned int | clan::GLbitfield
typedef unsigned char | clan::GLboolean
typedef signed char | clan::GLbyte
typedef char | clan::GLchar
typedef double | clan::GLclampd
typedef float | clan::GLclampf
typedef double | clan::GLdouble
typedef unsigned int | clan::GLenum
typedef float | clan::GLfloat
typedef int | clan::GLint
typedef ptrdiff_t | clan::GLintptr
typedef short | clan::GLshort
typedef int | clan::GLsizei
typedef ptrdiff_t | clan::GLsizeiptr
typedef unsigned char | clan::GLubyte
typedef unsigned int | clan::GLuint
typedef unsigned short | clan::GLushort
typedef void | clan::GLvoid

## Enumerations
enum | clan::DisplayDefines { clan::GL_DEPTH_BUFFER_BIT = 0x00000100 , clan::GL_STENCIL_BUFFER_BIT = 0x00000400 , clan::GL_COLOR_BUFFER_BIT = 0x00004000 , clan::GL_FALSE = 0 , clan::GL_TRUE = 1 , clan::GL_POINTS = 0x0000 , clan::GL_LINES = 0x0001 , clan::GL_LINE_LOOP = 0x0002 , clan::GL_LINE_STRIP = 0x0003 , clan::GL_TRIANGLES = 0x0004 , clan::GL_TRIANGLE_STRIP = 0x0005 , clan::GL_TRIANGLE_FAN = 0x0006 , clan::GL_NEVER = 0x0200 , clan::GL_LESS = 0x0201 , clan::GL_EQUAL = 0x0202 , clan::GL_LEQUAL = 0x0203 , clan::GL_GREATER = 0x0204 , clan::GL_NOTEQUAL = 0x0205 , clan::GL_GEQUAL = 0x0206 , clan::GL_ALWAYS = 0x0207 , clan::GL_ZERO = 0 , clan::GL_ONE = 1 , clan::GL_SRC_COLOR = 0x0300 , clan::GL_ONE_MINUS_SRC_COLOR = 0x0301 , clan::GL_SRC_ALPHA = 0x0302 , clan::GL_ONE_MINUS_SRC_ALPHA = 0x0303 , clan::GL_DST_ALPHA = 0x0304 , clan::GL_ONE_MINUS_DST_ALPHA = 0x0305 , clan::GL_DST_COLOR = 0x0306 , clan::GL_ONE_MINUS_DST_COLOR = 0x0307 , clan::GL_SRC_ALPHA_SATURATE = 0x0308 , clan::GL_NONE = 0 , clan::GL_FRONT_LEFT = 0x0400 , clan::GL_FRONT_RIGHT = 0x0401 , clan::GL_BACK_LEFT = 0x0402 , clan::GL_BACK_RIGHT = 0x0403 , clan::GL_FRONT = 0x0404 , clan::GL_BACK = 0x0405 , clan::GL_LEFT = 0x0406 , clan::GL_RIGHT = 0x0407 , clan::GL_FRONT_AND_BACK = 0x0408 , clan::GL_NO_ERROR = 0 , clan::GL_INVALID_ENUM = 0x0500 , clan::GL_INVALID_VALUE = 0x0501 , clan::GL_INVALID_OPERATION = 0x0502 , clan::GL_OUT_OF_MEMORY = 0x0505 , clan::GL_CW = 0x0900 , clan::GL_CCW = 0x0901 , clan::GL_POINT_SIZE = 0x0B11 , clan::GL_POINT_SIZE_RANGE = 0x0B12 , clan::GL_POINT_SIZE_GRANULARITY = 0x0B13 , clan::GL_LINE_SMOOTH = 0x0B20 , clan::GL_LINE_WIDTH = 0x0B21 , clan::GL_LINE_WIDTH_RANGE = 0x0B22 , clan::GL_LINE_WIDTH_GRANULARITY = 0x0B23 , clan::GL_POLYGON_SMOOTH = 0x0B41 , clan::GL_CULL_FACE = 0x0B44 , clan::GL_CULL_FACE_MODE = 0x0B45 , clan::GL_FRONT_FACE = 0x0B46 , clan::GL_DEPTH_RANGE = 0x0B70 , clan::GL_DEPTH_TEST = 0x0B71 , clan::GL_DEPTH_WRITEMASK = 0x0B72 , clan::GL_DEPTH_CLEAR_VALUE = 0x0B73 , clan::GL_DEPTH_FUNC = 0x0B74 , clan::GL_STENCIL_TEST = 0x0B90 , clan::GL_STENCIL_CLEAR_VALUE = 0x0B91 , clan::GL_STENCIL_FUNC = 0x0B92 , clan::GL_STENCIL_VALUE_MASK = 0x0B93 , clan::GL_STENCIL_FAIL = 0x0B94 , clan::GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 , clan::GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 , clan::GL_STENCIL_REF = 0x0B97 , clan::GL_STENCIL_WRITEMASK = 0x0B98 , clan::GL_VIEWPORT = 0x0BA2 , clan::GL_DITHER = 0x0BD0 , clan::GL_BLEND_DST = 0x0BE0 , clan::GL_BLEND_SRC = 0x0BE1 , clan::GL_BLEND = 0x0BE2 , clan::GL_LOGIC_OP_MODE = 0x0BF0 , clan::GL_COLOR_LOGIC_OP = 0x0BF2 , clan::GL_DRAW_BUFFER = 0x0C01 , clan::GL_READ_BUFFER = 0x0C02 , clan::GL_SCISSOR_BOX = 0x0C10 , clan::GL_SCISSOR_TEST = 0x0C11 , clan::GL_COLOR_CLEAR_VALUE = 0x0C22 , clan::GL_COLOR_WRITEMASK = 0x0C23 , clan::GL_DOUBLEBUFFER = 0x0C32 , clan::GL_STEREO = 0x0C33 , clan::GL_LINE_SMOOTH_HINT = 0x0C52 , clan::GL_POLYGON_SMOOTH_HINT = 0x0C53 , clan::GL_UNPACK_SWAP_BYTES = 0x0CF0 , clan::GL_UNPACK_LSB_FIRST = 0x0CF1 , clan::GL_UNPACK_ROW_LENGTH = 0x0CF2 , clan::GL_UNPACK_SKIP_ROWS = 0x0CF3 , clan::GL_UNPACK_SKIP_PIXELS = 0x0CF4 , clan::GL_UNPACK_ALIGNMENT = 0x0CF5 , clan::GL_PACK_SWAP_BYTES = 0x0D00 , clan::GL_PACK_LSB_FIRST = 0x0D01 , clan::GL_PACK_ROW_LENGTH = 0x0D02 , clan::GL_PACK_SKIP_ROWS = 0x0D03 , clan::GL_PACK_SKIP_PIXELS = 0x0D04 , clan::GL_PACK_ALIGNMENT = 0x0D05 , clan::GL_MAX_TEXTURE_SIZE = 0x0D33 , clan::GL_MAX_VIEWPORT_DIMS = 0x0D3A , clan::GL_SUBCL_PIXEL_BITS = 0x0D50 , clan::GL_TEXTURE_1D = 0x0DE0 , clan::GL_TEXTURE_2D = 0x0DE1 , clan::GL_POLYGON_OFFSET_UNITS = 0x2A00 , clan::GL_POLYGON_OFFSET_POINT = 0x2A01 , clan::GL_POLYGON_OFFSET_LINE = 0x2A02 , clan::GL_POLYGON_OFFSET_FILL = 0x8037 , clan::GL_POLYGON_OFFSET_FACTOR = 0x8038 , clan::GL_TEXTURE_BINDING_1D = 0x8068 , clan::GL_TEXTURE_BINDING_2D = 0x8069 , clan::GL_TEXTURE_WIDTH = 0x1000 , clan::GL_TEXTURE_HEIGHT = 0x1001 , clan::GL_TEXTURE_INTERNAL_FORMAT = 0x1003 , clan::GL_TEXTURE_BORDER_COLOR = 0x1004 , clan::GL_TEXTURE_RED_SIZE = 0x805C , clan::GL_TEXTURE_GREEN_SIZE = 0x805D , clan::GL_TEXTURE_BLUE_SIZE = 0x805E , clan::GL_TEXTURE_ALPHA_SIZE = 0x805F , clan::GL_DONT_CARE = 0x1100 , clan::GL_FASTEST = 0x1101 , clan::GL_NICEST = 0x1102 , clan::GL_BYTE = 0x1400 , clan::GL_UNSIGNED_BYTE = 0x1401 , clan::GL_SHORT = 0x1402 , clan::GL_UNSIGNED_SHORT = 0x1403 , clan::GL_INT = 0x1404 , clan::GL_UNSIGNED_INT = 0x1405 , clan::GL_FLOAT = 0x1406 , clan::GL_DOUBLE = 0x140A , clan::GL_STACK_OVERFLOW = 0x0503 , clan::GL_STACK_UNDERFLOW = 0x0504 , clan::GL_CLEAR = 0x1500 , clan::GL_AND = 0x1501 , clan::GL_AND_REVERSE = 0x1502 , clan::GL_COPY = 0x1503 , clan::GL_AND_INVERTED = 0x1504 , clan::GL_NOOP = 0x1505 , clan::GL_XOR = 0x1506 , clan::GL_OR = 0x1507 , clan::GL_NOR = 0x1508 , clan::GL_EQUIV = 0x1509 , clan::GL_INVERT = 0x150A , clan::GL_OR_REVERSE = 0x150B , clan::GL_COPY_INVERTED = 0x150C , clan::GL_OR_INVERTED = 0x150D , clan::GL_NAND = 0x150E , clan::GL_SET = 0x150F , clan::GL_TEXTURE = 0x1702 , clan::GL_COLOR = 0x1800 , clan::GL_DEPTH = 0x1801 , clan::GL_STENCIL = 0x1802 , clan::GL_STENCIL_INDEX = 0x1901 , clan::GL_DEPTH_COMPONENT = 0x1902 , clan::GL_RED = 0x1903 , clan::GL_GREEN = 0x1904 , clan::GL_BLUE = 0x1905 , clan::GL_ALPHA = 0x1906 , clan::GL_RGB = 0x1907 , clan::GL_RGBA = 0x1908 , clan::GL_POINT = 0x1B00 , clan::GL_LINE = 0x1B01 , clan::GL_FILL = 0x1B02 , clan::GL_KEEP = 0x1E00 , clan::GL_REPLACE = 0x1E01 , clan::GL_INCR = 0x1E02 , clan::GL_DECR = 0x1E03 , clan::GL_VENDOR = 0x1F00 , clan::GL_RENDERER = 0x1F01 , clan::GL_VERSION = 0x1F02 , clan::GL_EXTENSIONS = 0x1F03 , clan::GL_NEAREST = 0x2600 , clan::GL_LINEAR = 0x2601 , clan::GL_NEAREST_MIPMAP_NEAREST = 0x2700 , clan::GL_LINEAR_MIPMAP_NEAREST = 0x2701 , clan::GL_NEAREST_MIPMAP_LINEAR = 0x2702 , clan::GL_LINEAR_MIPMAP_LINEAR = 0x2703 , clan::GL_TEXTURE_MAG_FILTER = 0x2800 , clan::GL_TEXTURE_MIN_FILTER = 0x2801 , clan::GL_TEXTURE_WRAP_S = 0x2802 , clan::GL_TEXTURE_WRAP_T = 0x2803 , clan::GL_PROXY_TEXTURE_1D = 0x8063 , clan::GL_PROXY_TEXTURE_2D = 0x8064 , clan::GL_REPEAT = 0x2901 , clan::GL_R3_G3_B2 = 0x2A10 , clan::GL_RGB4 = 0x804F , clan::GL_RGB5 = 0x8050 , clan::GL_RGB8 = 0x8051 , clan::GL_RGB10 = 0x8052 , clan::GL_RGB12 = 0x8053 , clan::GL_RGB16 = 0x8054 , clan::GL_RGBA2 = 0x8055 , clan::GL_RGBA4 = 0x8056 , clan::GL_RGB5_A1 = 0x8057 , clan::GL_RGBA8 = 0x8058 , clan::GL_RGB10_A2 = 0x8059 , clan::GL_RGBA12 = 0x805A , clan::GL_RGBA16 = 0x805B , clan::GL_UNSIGNED_BYTE_3_3_2 = 0x8032 , clan::GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 , clan::GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 , clan::GL_UNSIGNED_INT_8_8_8_8 = 0x8035 , clan::GL_UNSIGNED_INT_10_10_10_2 = 0x8036 , clan::GL_TEXTURE_BINDING_3D = 0x806A , clan::GL_PACK_SKIP_IMAGES = 0x806B , clan::GL_PACK_IMAGE_HEIGHT = 0x806C , clan::GL_UNPACK_SKIP_IMAGES = 0x806D , clan::GL_UNPACK_IMAGE_HEIGHT = 0x806E , clan::GL_TEXTURE_3D = 0x806F , clan::GL_PROXY_TEXTURE_3D = 0x8070 , clan::GL_TEXTURE_DEPTH = 0x8071 , clan::GL_TEXTURE_WRAP_R = 0x8072 , clan::GL_MAX_3D_TEXTURE_SIZE = 0x8073 , clan::GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 , clan::GL_UNSIGNED_SHORT_5_6_5 = 0x8363 , clan::GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 , clan::GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 , clan::GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 , clan::GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 , clan::GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 , clan::GL_BGR = 0x80E0 , clan::GL_BGRA = 0x80E1 , clan::GL_MAX_ELEMENTS_VERTICES = 0x80E8 , clan::GL_MAX_ELEMENTS_INDICES = 0x80E9 , clan::GL_CLAMP_TO_EDGE = 0x812F , clan::GL_TEXTURE_MIN_LOD = 0x813A , clan::GL_TEXTURE_MAX_LOD = 0x813B , clan::GL_TEXTURE_BASE_LEVEL = 0x813C , clan::GL_TEXTURE_MAX_LEVEL = 0x813D , clan::GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 , clan::GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 , clan::GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 , clan::GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 , clan::GL_ALIASED_LINE_WIDTH_RANGE = 0x846E , clan::GL_CONSTANT_COLOR = 0x8001 , clan::GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 , clan::GL_CONSTANT_ALPHA = 0x8003 , clan::GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 , clan::GL_BLEND_COLOR = 0x8005 , clan::GL_FUNC_ADD = 0x8006 , clan::GL_MIN = 0x8007 , clan::GL_MAX = 0x8008 , clan::GL_BLEND_EQUATION = 0x8009 , clan::GL_FUNC_SUBTRACT = 0x800A , clan::GL_FUNC_REVERSE_SUBTRACT = 0x800B , clan::GL_TEXTURE0 = 0x84C0 , clan::GL_TEXTURE1 = 0x84C1 , clan::GL_TEXTURE2 = 0x84C2 , clan::GL_TEXTURE3 = 0x84C3 , clan::GL_TEXTURE4 = 0x84C4 , clan::GL_TEXTURE5 = 0x84C5 , clan::GL_TEXTURE6 = 0x84C6 , clan::GL_TEXTURE7 = 0x84C7 , clan::GL_TEXTURE8 = 0x84C8 , clan::GL_TEXTURE9 = 0x84C9 , clan::GL_TEXTURE10 = 0x84CA , clan::GL_TEXTURE11 = 0x84CB , clan::GL_TEXTURE12 = 0x84CC , clan::GL_TEXTURE13 = 0x84CD , clan::GL_TEXTURE14 = 0x84CE , clan::GL_TEXTURE15 = 0x84CF , clan::GL_TEXTURE16 = 0x84D0 , clan::GL_TEXTURE17 = 0x84D1 , clan::GL_TEXTURE18 = 0x84D2 , clan::GL_TEXTURE19 = 0x84D3 , clan::GL_TEXTURE20 = 0x84D4 , clan::GL_TEXTURE21 = 0x84D5 , clan::GL_TEXTURE22 = 0x84D6 , clan::GL_TEXTURE23 = 0x84D7 , clan::GL_TEXTURE24 = 0x84D8 , clan::GL_TEXTURE25 = 0x84D9 , clan::GL_TEXTURE26 = 0x84DA , clan::GL_TEXTURE27 = 0x84DB , clan::GL_TEXTURE28 = 0x84DC , clan::GL_TEXTURE29 = 0x84DD , clan::GL_TEXTURE30 = 0x84DE , clan::GL_TEXTURE31 = 0x84DF , clan::GL_ACTIVE_TEXTURE = 0x84E0 , clan::GL_MULTISAMPLE = 0x809D , clan::GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E , clan::GL_SAMPLE_ALPHA_TO_ONE = 0x809F , clan::GL_SAMPLE_COVERAGE = 0x80A0 , clan::GL_SAMPLE_BUFFERS = 0x80A8 , clan::GL_SAMPLES = 0x80A9 , clan::GL_SAMPLE_COVERAGE_VALUE = 0x80AA , clan::GL_SAMPLE_COVERAGE_INVERT = 0x80AB , clan::GL_TEXTURE_CUBE_MAP = 0x8513 , clan::GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 , clan::GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 , clan::GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 , clan::GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 , clan::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 , clan::GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 , clan::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A , clan::GL_PROXY_TEXTURE_CUBE_MAP = 0x851B , clan::GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C , clan::GL_COMPRESSED_RGB = 0x84ED , clan::GL_COMPRESSED_RGBA = 0x84EE , clan::GL_TEXTURE_COMPRESSION_HINT = 0x84EF , clan::GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 , clan::GL_TEXTURE_COMPRESSED = 0x86A1 , clan::GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 , clan::GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 , clan::GL_CLAMP_TO_BORDER = 0x812D , clan::GL_BLEND_DST_RGB = 0x80C8 , clan::GL_BLEND_SRC_RGB = 0x80C9 , clan::GL_BLEND_DST_ALPHA = 0x80CA , clan::GL_BLEND_SRC_ALPHA = 0x80CB , clan::GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 , clan::GL_DEPTH_COMPONENT16 = 0x81A5 , clan::GL_DEPTH_COMPONENT24 = 0x81A6 , clan::GL_DEPTH_COMPONENT32 = 0x81A7 , clan::GL_MIRRORED_REPEAT = 0x8370 , clan::GL_MAX_TEXTURE_LOD_BIAS = 0x84FD , clan::GL_TEXTURE_LOD_BIAS = 0x8501 , clan::GL_INCR_WRAP = 0x8507 , clan::GL_DECR_WRAP = 0x8508 , clan::GL_TEXTURE_DEPTH_SIZE = 0x884A , clan::GL_TEXTURE_COMPARE_MODE = 0x884C , clan::GL_TEXTURE_COMPARE_FUNC = 0x884D , clan::GL_BUFFER_SIZE = 0x8764 , clan::GL_BUFFER_USAGE = 0x8765 , clan::GL_QUERY_COUNTER_BITS = 0x8864 , clan::GL_CURRENT_QUERY = 0x8865 , clan::GL_QUERY_RESULT = 0x8866 , clan::GL_QUERY_RESULT_AVAILABLE = 0x8867 , clan::GL_ARRAY_BUFFER = 0x8892 , clan::GL_ELEMENT_ARRAY_BUFFER = 0x8893 , clan::GL_ARRAY_BUFFER_BINDING = 0x8894 , clan::GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 , clan::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F , clan::GL_READ_ONLY = 0x88B8 , clan::GL_WRITE_ONLY = 0x88B9 , clan::GL_READ_WRITE = 0x88BA , clan::GL_BUFFER_ACCESS = 0x88BB , clan::GL_BUFFER_MAPPED = 0x88BC , clan::GL_BUFFER_MAP_POINTER = 0x88BD , clan::GL_STREAM_DRAW = 0x88E0 , clan::GL_STREAM_READ = 0x88E1 , clan::GL_STREAM_COPY = 0x88E2 , clan::GL_STATIC_DRAW = 0x88E4 , clan::GL_STATIC_READ = 0x88E5 , clan::GL_STATIC_COPY = 0x88E6 , clan::GL_DYNAMIC_DRAW = 0x88E8 , clan::GL_DYNAMIC_READ = 0x88E9 , clan::GL_DYNAMIC_COPY = 0x88EA , clan::GL_SAMPLES_PASSED = 0x8914 , clan::GL_BLEND_EQUATION_RGB = 0x8009 , clan::GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 , clan::GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 , clan::GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 , clan::GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 , clan::GL_CURRENT_VERTEX_ATTRIB = 0x8626 , clan::GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 , clan::GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 , clan::GL_STENCIL_BACK_FUNC = 0x8800 , clan::GL_STENCIL_BACK_FAIL = 0x8801 , clan::GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 , clan::GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 , clan::GL_MAX_DRAW_BUFFERS = 0x8824 , clan::GL_DRAW_BUFFER0 = 0x8825 , clan::GL_DRAW_BUFFER1 = 0x8826 , clan::GL_DRAW_BUFFER2 = 0x8827 , clan::GL_DRAW_BUFFER3 = 0x8828 , clan::GL_DRAW_BUFFER4 = 0x8829 , clan::GL_DRAW_BUFFER5 = 0x882A , clan::GL_DRAW_BUFFER6 = 0x882B , clan::GL_DRAW_BUFFER7 = 0x882C , clan::GL_DRAW_BUFFER8 = 0x882D , clan::GL_DRAW_BUFFER9 = 0x882E , clan::GL_DRAW_BUFFER10 = 0x882F , clan::GL_DRAW_BUFFER11 = 0x8830 , clan::GL_DRAW_BUFFER12 = 0x8831 , clan::GL_DRAW_BUFFER13 = 0x8832 , clan::GL_DRAW_BUFFER14 = 0x8833 , clan::GL_DRAW_BUFFER15 = 0x8834 , clan::GL_BLEND_EQUATION_ALPHA = 0x883D , clan::GL_MAX_VERTEX_ATTRIBS = 0x8869 , clan::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A , clan::GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 , clan::GL_FRAGMENT_SHADER = 0x8B30 , clan::GL_VERTEX_SHADER = 0x8B31 , clan::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 , clan::GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A , clan::GL_MAX_VARYING_FLOATS = 0x8B4B , clan::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C , clan::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D , clan::GL_SHADER_TYPE = 0x8B4F , clan::GL_FLOAT_VEC2 = 0x8B50 , clan::GL_FLOAT_VEC3 = 0x8B51 , clan::GL_FLOAT_VEC4 = 0x8B52 , clan::GL_INT_VEC2 = 0x8B53 , clan::GL_INT_VEC3 = 0x8B54 , clan::GL_INT_VEC4 = 0x8B55 , clan::GL_BOOL = 0x8B56 , clan::GL_BOOL_VEC2 = 0x8B57 , clan::GL_BOOL_VEC3 = 0x8B58 , clan::GL_BOOL_VEC4 = 0x8B59 , clan::GL_FLOAT_MAT2 = 0x8B5A , clan::GL_FLOAT_MAT3 = 0x8B5B , clan::GL_FLOAT_MAT4 = 0x8B5C , clan::GL_SAMPLER_1D = 0x8B5D , clan::GL_SAMPLER_2D = 0x8B5E , clan::GL_SAMPLER_3D = 0x8B5F , clan::GL_SAMPLER_CUBE = 0x8B60 , clan::GL_SAMPLER_1D_SHADOW = 0x8B61 , clan::GL_SAMPLER_2D_SHADOW = 0x8B62 , clan::GL_DELETE_STATUS = 0x8B80 , clan::GL_COMPILE_STATUS = 0x8B81 , clan::GL_LINK_STATUS = 0x8B82 , clan::GL_VALIDATE_STATUS = 0x8B83 , clan::GL_INFO_LOG_LENGTH = 0x8B84 , clan::GL_ATTACHED_SHADERS = 0x8B85 , clan::GL_ACTIVE_UNIFORMS = 0x8B86 , clan::GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 , clan::GL_SHADER_SOURCE_LENGTH = 0x8B88 , clan::GL_ACTIVE_ATTRIBUTES = 0x8B89 , clan::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A , clan::GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B , clan::GL_SHADING_LANGUAGE_VERSION = 0x8B8C , clan::GL_CURRENT_PROGRAM = 0x8B8D , clan::GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 , clan::GL_LOWER_LEFT = 0x8CA1 , clan::GL_UPPER_LEFT = 0x8CA2 , clan::GL_STENCIL_BACK_REF = 0x8CA3 , clan::GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 , clan::GL_STENCIL_BACK_WRITEMASK = 0x8CA5 , clan::GL_PIXEL_PACK_BUFFER = 0x88EB , clan::GL_PIXEL_UNPACK_BUFFER = 0x88EC , clan::GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED , clan::GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF , clan::GL_FLOAT_MAT2x3 = 0x8B65 , clan::GL_FLOAT_MAT2x4 = 0x8B66 , clan::GL_FLOAT_MAT3x2 = 0x8B67 , clan::GL_FLOAT_MAT3x4 = 0x8B68 , clan::GL_FLOAT_MAT4x2 = 0x8B69 , clan::GL_FLOAT_MAT4x3 = 0x8B6A , clan::GL_SRGB = 0x8C40 , clan::GL_SRGB8 = 0x8C41 , clan::GL_SRGB_ALPHA = 0x8C42 , clan::GL_SRGB8_ALPHA8 = 0x8C43 , clan::GL_COMPRESSED_SRGB = 0x8C48 , clan::GL_COMPRESSED_SRGB_ALPHA = 0x8C49 , clan::GL_COMPARE_REF_TO_TEXTURE = 0x884E , clan::GL_CLIP_DISTANCE0 = 0x3000 , clan::GL_CLIP_DISTANCE1 = 0x3001 , clan::GL_CLIP_DISTANCE2 = 0x3002 , clan::GL_CLIP_DISTANCE3 = 0x3003 , clan::GL_CLIP_DISTANCE4 = 0x3004 , clan::GL_CLIP_DISTANCE5 = 0x3005 , clan::GL_CLIP_DISTANCE6 = 0x3006 , clan::GL_CLIP_DISTANCE7 = 0x3007 , clan::GL_MAX_CLIP_DISTANCES = 0x0D32 , clan::GL_MAJOR_VERSION = 0x821B , clan::GL_MINOR_VERSION = 0x821C , clan::GL_NUM_EXTENSIONS = 0x821D , clan::GL_CONTEXT_FLAGS = 0x821E , clan::GL_COMPRESSED_RED = 0x8225 , clan::GL_COMPRESSED_RG = 0x8226 , clan::GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001 , clan::GL_RGBA32F = 0x8814 , clan::GL_RGB32F = 0x8815 , clan::GL_RGBA16F = 0x881A , clan::GL_RGB16F = 0x881B , clan::GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD , clan::GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF , clan::GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 , clan::GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 , clan::GL_CLAMP_READ_COLOR = 0x891C , clan::GL_FIXED_ONLY = 0x891D , clan::GL_MAX_VARYING_COMPONENTS = 0x8B4B , clan::GL_TEXTURE_1D_ARRAY = 0x8C18 , clan::GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 , clan::GL_TEXTURE_2D_ARRAY = 0x8C1A , clan::GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B , clan::GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C , clan::GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D , clan::GL_R11F_G11F_B10F = 0x8C3A , clan::GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B , clan::GL_RGB9_E5 = 0x8C3D , clan::GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E , clan::GL_TEXTURE_SHARED_SIZE = 0x8C3F , clan::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 , clan::GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F , clan::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 , clan::GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 , clan::GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 , clan::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 , clan::GL_PRIMITIVES_GENERATED = 0x8C87 , clan::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 , clan::GL_RASTERIZER_DISCARD = 0x8C89 , clan::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A , clan::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B , clan::GL_INTERLEAVED_ATTRIBS = 0x8C8C , clan::GL_SEPARATE_ATTRIBS = 0x8C8D , clan::GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E , clan::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F , clan::GL_RGBA32UI = 0x8D70 , clan::GL_RGB32UI = 0x8D71 , clan::GL_RGBA16UI = 0x8D76 , clan::GL_RGB16UI = 0x8D77 , clan::GL_RGBA8UI = 0x8D7C , clan::GL_RGB8UI = 0x8D7D , clan::GL_RGBA32I = 0x8D82 , clan::GL_RGB32I = 0x8D83 , clan::GL_RGBA16I = 0x8D88 , clan::GL_RGB16I = 0x8D89 , clan::GL_RGBA8I = 0x8D8E , clan::GL_RGB8I = 0x8D8F , clan::GL_RED_INTEGER = 0x8D94 , clan::GL_GREEN_INTEGER = 0x8D95 , clan::GL_BLUE_INTEGER = 0x8D96 , clan::GL_RGB_INTEGER = 0x8D98 , clan::GL_RGBA_INTEGER = 0x8D99 , clan::GL_BGR_INTEGER = 0x8D9A , clan::GL_BGRA_INTEGER = 0x8D9B , clan::GL_SAMPLER_1D_ARRAY = 0x8DC0 , clan::GL_SAMPLER_2D_ARRAY = 0x8DC1 , clan::GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 , clan::GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 , clan::GL_SAMPLER_CUBE_SHADOW = 0x8DC5 , clan::GL_UNSIGNED_INT_VEC2 = 0x8DC6 , clan::GL_UNSIGNED_INT_VEC3 = 0x8DC7 , clan::GL_UNSIGNED_INT_VEC4 = 0x8DC8 , clan::GL_INT_SAMPLER_1D = 0x8DC9 , clan::GL_INT_SAMPLER_2D = 0x8DCA , clan::GL_INT_SAMPLER_3D = 0x8DCB , clan::GL_INT_SAMPLER_CUBE = 0x8DCC , clan::GL_INT_SAMPLER_1D_ARRAY = 0x8DCE , clan::GL_INT_SAMPLER_2D_ARRAY = 0x8DCF , clan::GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 , clan::GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 , clan::GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 , clan::GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 , clan::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 , clan::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 , clan::GL_QUERY_WAIT = 0x8E13 , clan::GL_QUERY_NO_WAIT = 0x8E14 , clan::GL_QUERY_BY_REGION_WAIT = 0x8E15 , clan::GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 , clan::GL_BUFFER_ACCESS_FLAGS = 0x911F , clan::GL_BUFFER_MAP_LENGTH = 0x9120 , clan::GL_BUFFER_MAP_OFFSET = 0x9121 , clan::GL_SAMPLER_2D_RECT = 0x8B63 , clan::GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 , clan::GL_SAMPLER_BUFFER = 0x8DC2 , clan::GL_INT_SAMPLER_2D_RECT = 0x8DCD , clan::GL_INT_SAMPLER_BUFFER = 0x8DD0 , clan::GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 , clan::GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 , clan::GL_TEXTURE_BUFFER = 0x8C2A , clan::GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B , clan::GL_TEXTURE_BINDING_BUFFER = 0x8C2C , clan::GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D , clan::GL_TEXTURE_BUFFER_FORMAT = 0x8C2E , clan::GL_TEXTURE_RECTANGLE = 0x84F5 , clan::GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 , clan::GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 , clan::GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 , clan::GL_RED_SNORM = 0x8F90 , clan::GL_RG_SNORM = 0x8F91 , clan::GL_RGB_SNORM = 0x8F92 , clan::GL_RGBA_SNORM = 0x8F93 , clan::GL_R8_SNORM = 0x8F94 , clan::GL_RG8_SNORM = 0x8F95 , clan::GL_RGB8_SNORM = 0x8F96 , clan::GL_RGBA8_SNORM = 0x8F97 , clan::GL_R16_SNORM = 0x8F98 , clan::GL_RG16_SNORM = 0x8F99 , clan::GL_RGB16_SNORM = 0x8F9A , clan::GL_RGBA16_SNORM = 0x8F9B , clan::GL_SIGNED_NORMALIZED = 0x8F9C , clan::GL_PRIMITIVE_RESTART = 0x8F9D , clan::GL_PRIMITIVE_RESTART_INDEX = 0x8F9E , clan::GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 , clan::GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 , clan::GL_LINES_ADJACENCY = 0x000A , clan::GL_LINE_STRIP_ADJACENCY = 0x000B , clan::GL_TRIANGLES_ADJACENCY = 0x000C , clan::GL_TRIANGLE_STRIP_ADJACENCY = 0x000D , clan::GL_PROGRAM_POINT_SIZE = 0x8642 , clan::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 , clan::GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 , clan::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 , clan::GL_GEOMETRY_SHADER = 0x8DD9 , clan::GL_GEOMETRY_VERTICES_OUT = 0x8916 , clan::GL_GEOMETRY_INPUT_TYPE = 0x8917 , clan::GL_GEOMETRY_OUTPUT_TYPE = 0x8918 , clan::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF , clan::GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 , clan::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 , clan::GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 , clan::GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 , clan::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 , clan::GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 , clan::GL_CONTEXT_PROFILE_MASK = 0x9126 , clan::GL_TIMEOUT_EXPIRED = 0x911B , clan::GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE , clan::GL_SAMPLE_SHADING = 0x8C36 , clan::GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 , clan::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E , clan::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F , clan::GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 , clan::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A , clan::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B , clan::GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C , clan::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D , clan::GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E , clan::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F , clan::GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 , clan::GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E , clan::GL_DEPTH_COMPONENT32F = 0x8CAC , clan::GL_DEPTH32F_STENCIL8 = 0x8CAD , clan::GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD , clan::GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 , clan::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 , clan::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 , clan::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 , clan::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 , clan::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 , clan::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 , clan::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 , clan::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 , clan::GL_FRAMEBUFFER_DEFAULT = 0x8218 , clan::GL_FRAMEBUFFER_UNDEFINED = 0x8219 , clan::GL_DEPTH_STENCIL_ATTACHMENT = 0x821A , clan::GL_MAX_RENDERBUFFER_SIZE = 0x84E8 , clan::GL_DEPTH_STENCIL = 0x84F9 , clan::GL_UNSIGNED_INT_24_8 = 0x84FA , clan::GL_DEPTH24_STENCIL8 = 0x88F0 , clan::GL_TEXTURE_STENCIL_SIZE = 0x88F1 , clan::GL_TEXTURE_RED_TYPE = 0x8C10 , clan::GL_TEXTURE_GREEN_TYPE = 0x8C11 , clan::GL_TEXTURE_BLUE_TYPE = 0x8C12 , clan::GL_TEXTURE_ALPHA_TYPE = 0x8C13 , clan::GL_TEXTURE_DEPTH_TYPE = 0x8C16 , clan::GL_UNSIGNED_NORMALIZED = 0x8C17 , clan::GL_FRAMEBUFFER_BINDING = 0x8CA6 , clan::GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING , clan::GL_RENDERBUFFER_BINDING = 0x8CA7 , clan::GL_READ_FRAMEBUFFER = 0x8CA8 , clan::GL_DRAW_FRAMEBUFFER = 0x8CA9 , clan::GL_READ_FRAMEBUFFER_BINDING = 0x8CAA , clan::GL_RENDERBUFFER_SAMPLES = 0x8CAB , clan::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 , clan::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 , clan::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 , clan::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 , clan::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 , clan::GL_FRAMEBUFFER_COMPLETE = 0x8CD5 , clan::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 , clan::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 , clan::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB , clan::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC , clan::GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD , clan::GL_MAX_COLOR_ATTACHMENTS = 0x8CDF , clan::GL_COLOR_ATTACHMENT0 = 0x8CE0 , clan::GL_COLOR_ATTACHMENT1 = 0x8CE1 , clan::GL_COLOR_ATTACHMENT2 = 0x8CE2 , clan::GL_COLOR_ATTACHMENT3 = 0x8CE3 , clan::GL_COLOR_ATTACHMENT4 = 0x8CE4 , clan::GL_COLOR_ATTACHMENT5 = 0x8CE5 , clan::GL_COLOR_ATTACHMENT6 = 0x8CE6 , clan::GL_COLOR_ATTACHMENT7 = 0x8CE7 , clan::GL_COLOR_ATTACHMENT8 = 0x8CE8 , clan::GL_COLOR_ATTACHMENT9 = 0x8CE9 , clan::GL_COLOR_ATTACHMENT10 = 0x8CEA , clan::GL_COLOR_ATTACHMENT11 = 0x8CEB , clan::GL_COLOR_ATTACHMENT12 = 0x8CEC , clan::GL_COLOR_ATTACHMENT13 = 0x8CED , clan::GL_COLOR_ATTACHMENT14 = 0x8CEE , clan::GL_COLOR_ATTACHMENT15 = 0x8CEF , clan::GL_DEPTH_ATTACHMENT = 0x8D00 , clan::GL_STENCIL_ATTACHMENT = 0x8D20 , clan::GL_FRAMEBUFFER = 0x8D40 , clan::GL_RENDERBUFFER = 0x8D41 , clan::GL_RENDERBUFFER_WIDTH = 0x8D42 , clan::GL_RENDERBUFFER_HEIGHT = 0x8D43 , clan::GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 , clan::GL_STENCIL_INDEX1 = 0x8D46 , clan::GL_STENCIL_INDEX4 = 0x8D47 , clan::GL_STENCIL_INDEX8 = 0x8D48 , clan::GL_STENCIL_INDEX16 = 0x8D49 , clan::GL_RENDERBUFFER_RED_SIZE = 0x8D50 , clan::GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 , clan::GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 , clan::GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 , clan::GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 , clan::GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 , clan::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 , clan::GL_MAX_SAMPLES = 0x8D57 , clan::GL_FRAMEBUFFER_SRGB = 0x8DB9 , clan::GL_HALF_FLOAT = 0x140B , clan::GL_MAP_READ_BIT = 0x0001 , clan::GL_MAP_WRITE_BIT = 0x0002 , clan::GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 , clan::GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 , clan::GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 , clan::GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 , clan::GL_COMPRESSED_RED_RGTC1 = 0x8DBB , clan::GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC , clan::GL_COMPRESSED_RG_RGTC2 = 0x8DBD , clan::GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE , clan::GL_RG = 0x8227 , clan::GL_RG_INTEGER = 0x8228 , clan::GL_R8 = 0x8229 , clan::GL_R16 = 0x822A , clan::GL_RG8 = 0x822B , clan::GL_RG16 = 0x822C , clan::GL_R16F = 0x822D , clan::GL_R32F = 0x822E , clan::GL_RG16F = 0x822F , clan::GL_RG32F = 0x8230 , clan::GL_R8I = 0x8231 , clan::GL_R8UI = 0x8232 , clan::GL_R16I = 0x8233 , clan::GL_R16UI = 0x8234 , clan::GL_R32I = 0x8235 , clan::GL_R32UI = 0x8236 , clan::GL_RG8I = 0x8237 , clan::GL_RG8UI = 0x8238 , clan::GL_RG16I = 0x8239 , clan::GL_RG16UI = 0x823A , clan::GL_RG32I = 0x823B , clan::GL_RG32UI = 0x823C , clan::GL_VERTEX_ARRAY_BINDING = 0x85B5 , clan::GL_UNIFORM_BUFFER = 0x8A11 , clan::GL_UNIFORM_BUFFER_BINDING = 0x8A28 , clan::GL_UNIFORM_BUFFER_START = 0x8A29 , clan::GL_UNIFORM_BUFFER_SIZE = 0x8A2A , clan::GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B , clan::GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C , clan::GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D , clan::GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E , clan::GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F , clan::GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 , clan::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 , clan::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 , clan::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 , clan::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 , clan::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 , clan::GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 , clan::GL_UNIFORM_TYPE = 0x8A37 , clan::GL_UNIFORM_SIZE = 0x8A38 , clan::GL_UNIFORM_NAME_LENGTH = 0x8A39 , clan::GL_UNIFORM_BLOCK_INDEX = 0x8A3A , clan::GL_UNIFORM_OFFSET = 0x8A3B , clan::GL_UNIFORM_ARRAY_STRIDE = 0x8A3C , clan::GL_UNIFORM_MATRIX_STRIDE = 0x8A3D , clan::GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E , clan::GL_UNIFORM_BLOCK_BINDING = 0x8A3F , clan::GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 , clan::GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 , clan::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 , clan::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 , clan::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 , clan::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 , clan::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 , clan::GL_INVALID_INDEX = 0xFFFFFFFFu , clan::GL_COPY_READ_BUFFER_BINDING = 0x8F36 , clan::GL_COPY_READ_BUFFER = GL_COPY_READ_BUFFER_BINDING , clan::GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 , clan::GL_COPY_WRITE_BUFFER = GL_COPY_WRITE_BUFFER_BINDING , clan::GL_DEPTH_CLAMP = 0x864F , clan::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C , clan::GL_FIRST_VERTEX_CONVENTION = 0x8E4D , clan::GL_LAST_VERTEX_CONVENTION = 0x8E4E , clan::GL_PROVOKING_VERTEX = 0x8E4F , clan::GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F , clan::GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 , clan::GL_OBJECT_TYPE = 0x9112 , clan::GL_SYNC_CONDITION = 0x9113 , clan::GL_SYNC_STATUS = 0x9114 , clan::GL_SYNC_FLAGS = 0x9115 , clan::GL_SYNC_FENCE = 0x9116 , clan::GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 , clan::GL_UNSIGNALED = 0x9118 , clan::GL_SIGNALED = 0x9119 , clan::GL_ALREADY_SIGNALED = 0x911A , clan::GL_TIMEOUT_EXCL_PIRED = 0x911B , clan::GL_CONDITION_SATISFIED = 0x911C , clan::GL_WAIT_FAILED = 0x911D , clan::GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 , clan::GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFull , clan::GL_SAMPLE_POSITION = 0x8E50 , clan::GL_SAMPLE_MASK = 0x8E51 , clan::GL_SAMPLE_MASK_VALUE = 0x8E52 , clan::GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 , clan::GL_TEXTURE_2D_MULTISAMPLE = 0x9100 , clan::GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 , clan::GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 , clan::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 , clan::GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 , clan::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 , clan::GL_TEXTURE_SAMPLES = 0x9106 , clan::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 , clan::GL_SAMPLER_2D_MULTISAMPLE = 0x9108 , clan::GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 , clan::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A , clan::GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B , clan::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C , clan::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D , clan::GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E , clan::GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F , clan::GL_MAX_INTEGER_SAMPLES = 0x9110 , clan::GL_SAMPLE_SHADING_ARB = 0x8C36 , clan::GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 , clan::GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 , clan::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A , clan::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B , clan::GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C , clan::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D , clan::GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E , clan::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F , clan::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E , clan::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F , clan::GL_SHADER_INCLUDE_ARB = 0x8DAE , clan::GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 , clan::GL_NAMED_STRING_TYPE_ARB = 0x8DEA , clan::GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C , clan::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D , clan::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E , clan::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F , clan::GL_SRC1_COLOR = 0x88F9 , clan::GL_ONE_MINUS_SRC1_COLOR = 0x88FA , clan::GL_ONE_MINUS_SRC1_ALPHA = 0x88FB , clan::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC , clan::GL_ANY_SAMPLES_PASSED = 0x8C2F , clan::GL_SAMPLER_BINDING = 0x8919 , clan::GL_RGB10_A2UI = 0x906F , clan::GL_TEXTURE_SWIZZLE_R = 0x8E42 , clan::GL_TEXTURE_SWIZZLE_G = 0x8E43 , clan::GL_TEXTURE_SWIZZLE_B = 0x8E44 , clan::GL_TEXTURE_SWIZZLE_A = 0x8E45 , clan::GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 , clan::GL_TIME_ELAPSED = 0x88BF , clan::GL_TIMESTAMP = 0x8E28 , clan::GL_INT_2_10_10_10_REV = 0x8D9F , clan::GL_DRAW_INDIRECT_BUFFER = 0x8F3F , clan::GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 , clan::GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F , clan::GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A , clan::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B , clan::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C , clan::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D , clan::GL_DOUBLE_VEC2 = 0x8FFC , clan::GL_DOUBLE_VEC3 = 0x8FFD , clan::GL_DOUBLE_VEC4 = 0x8FFE , clan::GL_DOUBLE_MAT2 = 0x8F46 , clan::GL_DOUBLE_MAT3 = 0x8F47 , clan::GL_DOUBLE_MAT4 = 0x8F48 , clan::GL_DOUBLE_MAT2x3 = 0x8F49 , clan::GL_DOUBLE_MAT2x4 = 0x8F4A , clan::GL_DOUBLE_MAT3x2 = 0x8F4B , clan::GL_DOUBLE_MAT3x4 = 0x8F4C , clan::GL_DOUBLE_MAT4x2 = 0x8F4D , clan::GL_DOUBLE_MAT4x3 = 0x8F4E , clan::GL_ACTIVE_SUBROUTINES = 0x8DE5 , clan::GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 , clan::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 , clan::GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 , clan::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 , clan::GL_MAX_SUBROUTINES = 0x8DE7 , clan::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 , clan::GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A , clan::GL_COMPATIBLE_SUBROUTINES = 0x8E4B , clan::GL_PATCHES = 0x000E , clan::GL_PATCH_VERTICES = 0x8E72 , clan::GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 , clan::GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 , clan::GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 , clan::GL_TESS_GEN_MODE = 0x8E76 , clan::GL_TESS_GEN_SPACING = 0x8E77 , clan::GL_TESS_GEN_VERTEX_ORDER = 0x8E78 , clan::GL_TESS_GEN_POINT_MODE = 0x8E79 , clan::GL_ISOLINES = 0x8E7A , clan::GL_FRACTIONAL_ODD = 0x8E7B , clan::GL_FRACTIONAL_EVEN = 0x8E7C , clan::GL_MAX_PATCH_VERTICES = 0x8E7D , clan::GL_MAX_TESS_GEN_LEVEL = 0x8E7E , clan::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F , clan::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 , clan::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 , clan::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 , clan::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 , clan::GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 , clan::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 , clan::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 , clan::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 , clan::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A , clan::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C , clan::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D , clan::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E , clan::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F , clan::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 , clan::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 , clan::GL_TESS_EVALUATION_SHADER = 0x8E87 , clan::GL_TESS_CONTROL_SHADER = 0x8E88 , clan::GL_TRANSFORM_FEEDBACK = 0x8E22 , clan::GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 , clan::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED , clan::GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 , clan::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE , clan::GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 , clan::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 , clan::GL_MAX_VERTEX_STREAMS = 0x8E71 , clan::GL_FIXED = 0x140C , clan::GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A , clan::GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B , clan::GL_LOW_FLOAT = 0x8DF0 , clan::GL_MEDIUM_FLOAT = 0x8DF1 , clan::GL_HIGH_FLOAT = 0x8DF2 , clan::GL_LOW_INT = 0x8DF3 , clan::GL_MEDIUM_INT = 0x8DF4 , clan::GL_HIGH_INT = 0x8DF5 , clan::GL_SHADER_COMPILER = 0x8DFA , clan::GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 , clan::GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB , clan::GL_MAX_VARYING_VECTORS = 0x8DFC , clan::GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD , clan::GL_RGB565 = 0x8D62 , clan::GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 , clan::GL_PROGRAM_BINARY_LENGTH = 0x8741 , clan::GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE , clan::GL_PROGRAM_BINARY_FORMATS = 0x87FF , clan::GL_VERTEX_SHADER_BIT = 0x00000001 , clan::GL_FRAGMENT_SHADER_BIT = 0x00000002 , clan::GL_GEOMETRY_SHADER_BIT = 0x00000004 , clan::GL_TESS_CONTROL_SHADER_BIT = 0x00000008 , clan::GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 , clan::GL_ALL_SHADER_BITS = 0xFFFFFFFF , clan::GL_PROGRAM_SEPARABLE = 0x8258 , clan::GL_ACTIVE_PROGRAM = 0x8259 , clan::GL_PROGRAM_PIPELINE_BINDING = 0x825A , clan::GL_MAX_VIEWPORTS = 0x825B , clan::GL_VIEWPORT_SUBCL_PIXEL_BITS = 0x825C , clan::GL_VIEWPORT_BOUNDS_RANGE = 0x825D , clan::GL_LAYER_PROVOKING_VERTEX = 0x825E , clan::GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F , clan::GL_UNDEFINED_VERTEX = 0x8260 , clan::GL_SYNC_EVENT_ARB = 0x8240 , clan::GL_SYNC_EVENT_COMPLETE_ARB = 0x8241 , clan::GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 , clan::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 , clan::GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 , clan::GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 , clan::GL_DEBUG_SOURCE_CL_API_ARB = 0x8246 , clan::GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 , clan::GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 , clan::GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 , clan::GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A , clan::GL_DEBUG_SOURCE_OTHER_ARB = 0x824B , clan::GL_DEBUG_TYPE_ERROR_ARB = 0x824C , clan::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D , clan::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E , clan::GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F , clan::GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 , clan::GL_DEBUG_TYPE_OTHER_ARB = 0x8251 , clan::GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 , clan::GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 , clan::GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 , clan::GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 , clan::GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 , clan::GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 , clan::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 , clan::GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 , clan::GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 , clan::GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 , clan::GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 , clan::GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 , clan::GL_NO_RESET_NOTIFICATION_ARB = 0x8261 , clan::GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 , clan::GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 , clan::GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 , clan::GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A , clan::GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B , clan::GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C , clan::GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D , clan::GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E , clan::GL_NUM_SAMPLE_COUNTS = 0x9380 , clan::GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC , clan::GL_ATOMIC_COUNTER_BUFFER = 0x92C0 , clan::GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 , clan::GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 , clan::GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 , clan::GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 , clan::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 , clan::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 , clan::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 , clan::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 , clan::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 , clan::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA , clan::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB , clan::GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC , clan::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD , clan::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE , clan::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF , clan::GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 , clan::GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 , clan::GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 , clan::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 , clan::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 , clan::GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 , clan::GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 , clan::GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 , clan::GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 , clan::GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC , clan::GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 , clan::GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA , clan::GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB , clan::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 , clan::GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 , clan::GL_UNIFORM_BARRIER_BIT = 0x00000004 , clan::GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 , clan::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 , clan::GL_COMMAND_BARRIER_BIT = 0x00000040 , clan::GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 , clan::GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 , clan::GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 , clan::GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 , clan::GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 , clan::GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 , clan::GL_ALL_BARRIER_BITS = 0xFFFFFFFF , clan::GL_MAX_IMAGE_UNITS = 0x8F38 , clan::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 , clan::GL_IMAGE_BINDING_NAME = 0x8F3A , clan::GL_IMAGE_BINDING_LEVEL = 0x8F3B , clan::GL_IMAGE_BINDING_LAYERED = 0x8F3C , clan::GL_IMAGE_BINDING_LAYER = 0x8F3D , clan::GL_IMAGE_BINDING_ACCESS = 0x8F3E , clan::GL_IMAGE_1D = 0x904C , clan::GL_IMAGE_2D = 0x904D , clan::GL_IMAGE_3D = 0x904E , clan::GL_IMAGE_2D_RECT = 0x904F , clan::GL_IMAGE_CUBE = 0x9050 , clan::GL_IMAGE_BUFFER = 0x9051 , clan::GL_IMAGE_1D_ARRAY = 0x9052 , clan::GL_IMAGE_2D_ARRAY = 0x9053 , clan::GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 , clan::GL_IMAGE_2D_MULTISAMPLE = 0x9055 , clan::GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 , clan::GL_INT_IMAGE_1D = 0x9057 , clan::GL_INT_IMAGE_2D = 0x9058 , clan::GL_INT_IMAGE_3D = 0x9059 , clan::GL_INT_IMAGE_2D_RECT = 0x905A , clan::GL_INT_IMAGE_CUBE = 0x905B , clan::GL_INT_IMAGE_BUFFER = 0x905C , clan::GL_INT_IMAGE_1D_ARRAY = 0x905D , clan::GL_INT_IMAGE_2D_ARRAY = 0x905E , clan::GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F , clan::GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 , clan::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 , clan::GL_UNSIGNED_INT_IMAGE_1D = 0x9062 , clan::GL_UNSIGNED_INT_IMAGE_2D = 0x9063 , clan::GL_UNSIGNED_INT_IMAGE_3D = 0x9064 , clan::GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 , clan::GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 , clan::GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 , clan::GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 , clan::GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 , clan::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A , clan::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B , clan::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C , clan::GL_MAX_IMAGE_SAMPLES = 0x906D , clan::GL_IMAGE_BINDING_FORMAT = 0x906E , clan::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 , clan::GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 , clan::GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 , clan::GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA , clan::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB , clan::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC , clan::GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD , clan::GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE , clan::GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF , clan::GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F , clan::GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 , clan::GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 , clan::GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 , clan::GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 , clan::GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 , clan::GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 , clan::GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 , clan::GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 , clan::GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 , clan::GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 , clan::GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA , clan::GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB , clan::GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC , clan::GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD , clan::GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 , clan::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 , clan::GL_DEBUG_CALLBACK_FUNCTION = 0x8244 , clan::GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 , clan::GL_DEBUG_SOURCE_API = 0x8246 , clan::GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 , clan::GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 , clan::GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 , clan::GL_DEBUG_SOURCE_APPLICATION = 0x824A , clan::GL_DEBUG_SOURCE_OTHER = 0x824B , clan::GL_DEBUG_TYPE_ERROR = 0x824C , clan::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D , clan::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E , clan::GL_DEBUG_TYPE_PORTABILITY = 0x824F , clan::GL_DEBUG_TYPE_PERFORMANCE = 0x8250 , clan::GL_DEBUG_TYPE_OTHER = 0x8251 , clan::GL_DEBUG_TYPE_MARKER = 0x8268 , clan::GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 , clan::GL_DEBUG_TYPE_POP_GROUP = 0x826A , clan::GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B , clan::GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C , clan::GL_DEBUG_GROUP_STACK_DEPTH = 0x826D , clan::GL_BUFFER = 0x82E0 , clan::GL_SHADER = 0x82E1 , clan::GL_PROGRAM = 0x82E2 , clan::GL_QUERY = 0x82E3 , clan::GL_PROGRAM_PIPELINE = 0x82E4 , clan::GL_SAMPLER = 0x82E6 , clan::GL_DISPLAY_LIST = 0x82E7 , clan::GL_MAX_LABEL_LENGTH = 0x82E8 , clan::GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 , clan::GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 , clan::GL_DEBUG_LOGGED_MESSAGES = 0x9145 , clan::GL_DEBUG_SEVERITY_HIGH = 0x9146 , clan::GL_DEBUG_SEVERITY_MEDIUM = 0x9147 , clan::GL_DEBUG_SEVERITY_LOW = 0x9148 , clan::GL_DEBUG_OUTPUT = 0x92E0 , clan::GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 , clan::GL_COMPUTE_SHADER = 0x91B9 , clan::GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB , clan::GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC , clan::GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD , clan::GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 , clan::GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 , clan::GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 , clan::GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 , clan::GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 , clan::GL_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB , clan::GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE , clan::GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF , clan::GL_COMPUTE_LOCAL_WORK_SIZE = 0x8267 , clan::GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC , clan::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED , clan::GL_DISPATCH_INDIRECT_BUFFER = 0x90EE , clan::GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF , clan::GL_COMPUTE_SHADER_BIT = 0x00000020 , clan::GL_COMPRESSED_RGB8_ETC2 = 0x9274 , clan::GL_COMPRESSED_SRGB8_ETC2 = 0x9275 , clan::GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 , clan::GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 , clan::GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 , clan::GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 , clan::GL_COMPRESSED_R11_EAC = 0x9270 , clan::GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 , clan::GL_COMPRESSED_RG11_EAC = 0x9272 , clan::GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 , clan::GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 , clan::GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A , clan::GL_MAX_ELEMENT_INDEX = 0x8D6B , clan::GL_MAX_UNIFORM_LOCATIONS = 0x826E , clan::GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 , clan::GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 , clan::GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 , clan::GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 , clan::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 , clan::GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 , clan::GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 , clan::GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 , clan::GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 , clan::GL_INTERNALFORMAT_SUPPORTED = 0x826F , clan::GL_INTERNALFORMAT_PREFERRED = 0x8270 , clan::GL_INTERNALFORMAT_RED_SIZE = 0x8271 , clan::GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 , clan::GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 , clan::GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 , clan::GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 , clan::GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 , clan::GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 , clan::GL_INTERNALFORMAT_RED_TYPE = 0x8278 , clan::GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 , clan::GL_INTERNALFORMAT_BLUE_TYPE = 0x827A , clan::GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B , clan::GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C , clan::GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D , clan::GL_MAX_WIDTH = 0x827E , clan::GL_MAX_HEIGHT = 0x827F , clan::GL_MAX_DEPTH = 0x8280 , clan::GL_MAX_LAYERS = 0x8281 , clan::GL_MAX_COMBINED_DIMENSIONS = 0x8282 , clan::GL_COLOR_COMPONENTS = 0x8283 , clan::GL_DEPTH_COMPONENTS = 0x8284 , clan::GL_STENCIL_COMPONENTS = 0x8285 , clan::GL_COLOR_RENDERABLE = 0x8286 , clan::GL_DEPTH_RENDERABLE = 0x8287 , clan::GL_STENCIL_RENDERABLE = 0x8288 , clan::GL_FRAMEBUFFER_RENDERABLE = 0x8289 , clan::GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A , clan::GL_FRAMEBUFFER_BLEND = 0x828B , clan::GL_READ_CL_PIXELS = 0x828C , clan::GL_READ_CL_PIXELS_FORMAT = 0x828D , clan::GL_READ_CL_PIXELS_TYPE = 0x828E , clan::GL_TEXTURE_IMAGE_FORMAT = 0x828F , clan::GL_TEXTURE_IMAGE_TYPE = 0x8290 , clan::GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 , clan::GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 , clan::GL_MIPMAP = 0x8293 , clan::GL_MANUAL_GENERATE_MIPMAP = 0x8294 , clan::GL_AUTO_GENERATE_MIPMAP = 0x8295 , clan::GL_COLOR_ENCODING = 0x8296 , clan::GL_SRGB_READ = 0x8297 , clan::GL_SRGB_WRITE = 0x8298 , clan::GL_SRGB_DECODE_ARB = 0x8299 , clan::GL_FILTER = 0x829A , clan::GL_VERTEX_TEXTURE = 0x829B , clan::GL_TESS_CONTROL_TEXTURE = 0x829C , clan::GL_TESS_EVALUATION_TEXTURE = 0x829D , clan::GL_GEOMETRY_TEXTURE = 0x829E , clan::GL_FRAGMENT_TEXTURE = 0x829F , clan::GL_COMPUTE_TEXTURE = 0x82A0 , clan::GL_TEXTURE_SHADOW = 0x82A1 , clan::GL_TEXTURE_GATHER = 0x82A2 , clan::GL_TEXTURE_GATHER_SHADOW = 0x82A3 , clan::GL_SHADER_IMAGE_LOAD = 0x82A4 , clan::GL_SHADER_IMAGE_STORE = 0x82A5 , clan::GL_SHADER_IMAGE_ATOMIC = 0x82A6 , clan::GL_IMAGE_TEXEL_SIZE = 0x82A7 , clan::GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 , clan::GL_IMAGE_CL_PIXEL_FORMAT = 0x82A9 , clan::GL_IMAGE_CL_PIXEL_TYPE = 0x82AA , clan::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC , clan::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD , clan::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE , clan::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF , clan::GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 , clan::GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 , clan::GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 , clan::GL_CLEAR_BUFFER = 0x82B4 , clan::GL_TEXTURE_VIEW = 0x82B5 , clan::GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 , clan::GL_FULL_SUPPORT = 0x82B7 , clan::GL_CAVEAT_SUPPORT = 0x82B8 , clan::GL_IMAGE_CLASS_4_X_32 = 0x82B9 , clan::GL_IMAGE_CLASS_2_X_32 = 0x82BA , clan::GL_IMAGE_CLASS_1_X_32 = 0x82BB , clan::GL_IMAGE_CLASS_4_X_16 = 0x82BC , clan::GL_IMAGE_CLASS_2_X_16 = 0x82BD , clan::GL_IMAGE_CLASS_1_X_16 = 0x82BE , clan::GL_IMAGE_CLASS_4_X_8 = 0x82BF , clan::GL_IMAGE_CLASS_2_X_8 = 0x82C0 , clan::GL_IMAGE_CLASS_1_X_8 = 0x82C1 , clan::GL_IMAGE_CLASS_11_11_10 = 0x82C2 , clan::GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 , clan::GL_VIEW_CLASS_128_BITS = 0x82C4 , clan::GL_VIEW_CLASS_96_BITS = 0x82C5 , clan::GL_VIEW_CLASS_64_BITS = 0x82C6 , clan::GL_VIEW_CLASS_48_BITS = 0x82C7 , clan::GL_VIEW_CLASS_32_BITS = 0x82C8 , clan::GL_VIEW_CLASS_24_BITS = 0x82C9 , clan::GL_VIEW_CLASS_16_BITS = 0x82CA , clan::GL_VIEW_CLASS_8_BITS = 0x82CB , clan::GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC , clan::GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD , clan::GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE , clan::GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF , clan::GL_VIEW_CLASS_RGTC1_RED = 0x82D0 , clan::GL_VIEW_CLASS_RGTC2_RG = 0x82D1 , clan::GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 , clan::GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 , clan::GL_UNIFORM = 0x92E1 , clan::GL_UNIFORM_BLOCK = 0x92E2 , clan::GL_PROGRAM_INPUT = 0x92E3 , clan::GL_PROGRAM_OUTPUT = 0x92E4 , clan::GL_BUFFER_VARIABLE = 0x92E5 , clan::GL_SHADER_STORAGE_BLOCK = 0x92E6 , clan::GL_VERTEX_SUBROUTINE = 0x92E8 , clan::GL_TESS_CONTROL_SUBROUTINE = 0x92E9 , clan::GL_TESS_EVALUATION_SUBROUTINE = 0x92EA , clan::GL_GEOMETRY_SUBROUTINE = 0x92EB , clan::GL_FRAGMENT_SUBROUTINE = 0x92EC , clan::GL_COMPUTE_SUBROUTINE = 0x92ED , clan::GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE , clan::GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF , clan::GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 , clan::GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 , clan::GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 , clan::GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 , clan::GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 , clan::GL_ACTIVE_RESOURCES = 0x92F5 , clan::GL_MAX_NAME_LENGTH = 0x92F6 , clan::GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 , clan::GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 , clan::GL_NAME_LENGTH = 0x92F9 , clan::GL_TYPE = 0x92FA , clan::GL_ARRAY_SIZE = 0x92FB , clan::GL_OFFSET = 0x92FC , clan::GL_BLOCK_INDEX = 0x92FD , clan::GL_ARRAY_STRIDE = 0x92FE , clan::GL_MATRIX_STRIDE = 0x92FF , clan::GL_IS_ROW_MAJOR = 0x9300 , clan::GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 , clan::GL_BUFFER_BINDING = 0x9302 , clan::GL_BUFFER_DATA_SIZE = 0x9303 , clan::GL_NUM_ACTIVE_VARIABLES = 0x9304 , clan::GL_ACTIVE_VARIABLES = 0x9305 , clan::GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 , clan::GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 , clan::GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 , clan::GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 , clan::GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A , clan::GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B , clan::GL_TOP_LEVEL_ARRAY_SIZE = 0x930C , clan::GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D , clan::GL_LOCATION = 0x930E , clan::GL_LOCATION_INDEX = 0x930F , clan::GL_IS_PER_PATCH = 0x92E7 , clan::GL_SHADER_STORAGE_BUFFER = 0x90D2 , clan::GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 , clan::GL_SHADER_STORAGE_BUFFER_START = 0x90D4 , clan::GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 , clan::GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 , clan::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 , clan::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 , clan::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 , clan::GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA , clan::GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB , clan::GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC , clan::GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD , clan::GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE , clan::GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF , clan::GL_SHADER_STORAGE_BARRIER_BIT = 0x2000 , clan::GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS , clan::GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA , clan::GL_TEXTURE_BUFFER_OFFSET = 0x919D , clan::GL_TEXTURE_BUFFER_SIZE = 0x919E , clan::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F , clan::GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB , clan::GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC , clan::GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD , clan::GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE , clan::GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF , clan::GL_VERTEX_ATTRIB_BINDING = 0x82D4 , clan::GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 , clan::GL_VERTEX_BINDING_DIVISOR = 0x82D6 , clan::GL_VERTEX_BINDING_OFFSET = 0x82D7 , clan::GL_VERTEX_BINDING_STRIDE = 0x82D8 , clan::GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 , clan::GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA , clan::GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE , clan::GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF , clan::GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 , clan::GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 , clan::GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 , clan::GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 , clan::GL_SRGB_EXT = 0x8C40 , clan::GL_SRGB8_EXT = 0x8C41 , clan::GL_SRGB_ALPHA_EXT = 0x8C42 , clan::GL_SRGB8_ALPHA8_EXT = 0x8C43 , clan::GL_SLUMINANCE_ALPHA_EXT = 0x8C44 , clan::GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45 , clan::GL_SLUMINANCE_EXT = 0x8C46 , clan::GL_SLUMINANCE8_EXT = 0x8C47 , clan::GL_COMPRESSED_SRGB_EXT = 0x8C48 , clan::GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 , clan::GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A , clan::GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B , clan::GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C , clan::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D , clan::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E , clan::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F , clan::GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 , clan::GL_MAP_PERSISTENT_BIT = 0x0040 , clan::GL_MAP_COHERENT_BIT = 0x0080 , clan::GL_DYNAMIC_STORAGE_BIT = 0x0100 , clan::GL_CLIENT_STORAGE_BIT = 0x0200 , clan::GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 , clan::GL_BUFFER_IMMUTABLE_STORAGE = 0x821F , clan::GL_BUFFER_STORAGE_FLAGS = 0x8220 , clan::GL_CLEAR_TEXTURE = 0x9365 , clan::GL_LOCATION_COMPONENT = 0x934A , clan::GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B , clan::GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C , clan::GL_QUERY_BUFFER = 0x9192 , clan::GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 , clan::GL_QUERY_BUFFER_BINDING = 0x9193 , clan::GL_QUERY_RESULT_NO_WAIT = 0x9194 , clan::GL_MIRROR_CLAMP_TO_EDGE = 0x8743 , clan::GL_CONTEXT_LOST = 0x0507 , clan::GL_NEGATIVE_ONE_TO_ONE = 0x935E , clan::GL_ZERO_TO_ONE = 0x935F , clan::GL_CLIP_ORIGIN = 0x935C , clan::GL_CLIP_DEPTH_MODE = 0x935D , clan::GL_QUERY_WAIT_INVERTED = 0x8E17 , clan::GL_QUERY_NO_WAIT_INVERTED = 0x8E18 , clan::GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 , clan::GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A , clan::GL_MAX_CULL_DISTANCES = 0x82F9 , clan::GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA , clan::GL_TEXTURE_TARGET = 0x1006 , clan::GL_QUERY_TARGET = 0x82EA , clan::GL_GUILTY_CONTEXT_RESET = 0x8253 , clan::GL_INNOCENT_CONTEXT_RESET = 0x8254 , clan::GL_UNKNOWN_CONTEXT_RESET = 0x8255 , clan::GL_RESET_NOTIFICATION_STRATEGY = 0x8256 , clan::GL_LOSE_CONTEXT_ON_RESET = 0x8252 , clan::GL_NO_RESET_NOTIFICATION = 0x8261 , clan::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 , clan::GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB , clan::GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC , clan::GL_COMPARE_R_TO_TEXTURE = 0x884e , clan::GL_POINT_SPRITE = 0x8861 , clan::GL_MAX_TEXTURE_COORDS = 0x8871 , clan::GL_MAX_TEXTURE_UNITS = 0x84E2 }
| Display Defines. More...

## Detailed Description

## Typedef Documentation

## ◆ CLDEBUGPROC

typedef void* clan::CLDEBUGPROC

## ◆ CLDEBUGPROCARB

typedef void* clan::CLDEBUGPROCARB

## ◆ CLint64

typedef int64_t clan::CLint64

## ◆ CLsync

typedef struct __CLsync* clan::CLsync

## ◆ CLuint64

typedef uint64_t clan::CLuint64

## ◆ GLbitfield

typedef unsigned int clan::GLbitfield

## ◆ GLboolean

typedef unsigned char clan::GLboolean

## ◆ GLbyte

typedef signed char clan::GLbyte

## ◆ GLchar

typedef char clan::GLchar

## ◆ GLclampd

typedef double clan::GLclampd

## ◆ GLclampf

typedef float clan::GLclampf

## ◆ GLdouble

typedef double clan::GLdouble

## ◆ GLenum

typedef unsigned int clan::GLenum

## ◆ GLfloat

typedef float clan::GLfloat

## ◆ GLint

typedef int clan::GLint

## ◆ GLintptr

typedef ptrdiff_t clan::GLintptr

## ◆ GLshort

typedef short clan::GLshort

## ◆ GLsizei

typedef int clan::GLsizei

## ◆ GLsizeiptr

typedef ptrdiff_t clan::GLsizeiptr

## ◆ GLubyte

typedef unsigned char clan::GLubyte

## ◆ GLuint

typedef unsigned int clan::GLuint

## ◆ GLushort

typedef unsigned short clan::GLushort

## ◆ GLvoid

typedef void clan::GLvoid

## Enumeration Type Documentation

## ◆ DisplayDefines

enum clan::DisplayDefines

Display Defines.

Enumerator
GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT |
GL_COLOR_BUFFER_BIT |
GL_FALSE |
GL_TRUE |
GL_POINTS |
GL_LINES |
GL_LINE_LOOP |
GL_LINE_STRIP |
GL_TRIANGLES |
GL_TRIANGLE_STRIP |
GL_TRIANGLE_FAN |
GL_NEVER |
GL_LESS |
GL_EQUAL |
GL_LEQUAL |
GL_GREATER |
GL_NOTEQUAL |
GL_GEQUAL |
GL_ALWAYS |
GL_ZERO |
GL_ONE |
GL_SRC_COLOR |
GL_ONE_MINUS_SRC_COLOR |
GL_SRC_ALPHA |
GL_ONE_MINUS_SRC_ALPHA |
GL_DST_ALPHA |
GL_ONE_MINUS_DST_ALPHA |
GL_DST_COLOR |
GL_ONE_MINUS_DST_COLOR |
GL_SRC_ALPHA_SATURATE |
GL_NONE |
GL_FRONT_LEFT |
GL_FRONT_RIGHT |
GL_BACK_LEFT |
GL_BACK_RIGHT |
GL_FRONT |
GL_BACK |
GL_LEFT |
GL_RIGHT |
GL_FRONT_AND_BACK |
GL_NO_ERROR |
GL_INVALID_ENUM |
GL_INVALID_VALUE |
GL_INVALID_OPERATION |
GL_OUT_OF_MEMORY |
GL_CW |
GL_CCW |
GL_POINT_SIZE |
GL_POINT_SIZE_RANGE |
GL_POINT_SIZE_GRANULARITY |
GL_LINE_SMOOTH |
GL_LINE_WIDTH |
GL_LINE_WIDTH_RANGE |
GL_LINE_WIDTH_GRANULARITY |
GL_POLYGON_SMOOTH |
GL_CULL_FACE |
GL_CULL_FACE_MODE |
GL_FRONT_FACE |
GL_DEPTH_RANGE |
GL_DEPTH_TEST |
GL_DEPTH_WRITEMASK |
GL_DEPTH_CLEAR_VALUE |
GL_DEPTH_FUNC |
GL_STENCIL_TEST |
GL_STENCIL_CLEAR_VALUE |
GL_STENCIL_FUNC |
GL_STENCIL_VALUE_MASK |
GL_STENCIL_FAIL |
GL_STENCIL_PASS_DEPTH_FAIL |
GL_STENCIL_PASS_DEPTH_PASS |
GL_STENCIL_REF |
GL_STENCIL_WRITEMASK |
GL_VIEWPORT |
GL_DITHER |
GL_BLEND_DST |
GL_BLEND_SRC |
GL_BLEND |
GL_LOGIC_OP_MODE |
GL_COLOR_LOGIC_OP |
GL_DRAW_BUFFER |
GL_READ_BUFFER |
GL_SCISSOR_BOX |
GL_SCISSOR_TEST |
GL_COLOR_CLEAR_VALUE |
GL_COLOR_WRITEMASK |
GL_DOUBLEBUFFER |
GL_STEREO |
GL_LINE_SMOOTH_HINT |
GL_POLYGON_SMOOTH_HINT |
GL_UNPACK_SWAP_BYTES |
GL_UNPACK_LSB_FIRST |
GL_UNPACK_ROW_LENGTH |
GL_UNPACK_SKIP_ROWS |
GL_UNPACK_SKIP_PIXELS |
GL_UNPACK_ALIGNMENT |
GL_PACK_SWAP_BYTES |
GL_PACK_LSB_FIRST |
GL_PACK_ROW_LENGTH |
GL_PACK_SKIP_ROWS |
GL_PACK_SKIP_PIXELS |
GL_PACK_ALIGNMENT |
GL_MAX_TEXTURE_SIZE |
GL_MAX_VIEWPORT_DIMS |
GL_SUBCL_PIXEL_BITS |
GL_TEXTURE_1D |
GL_TEXTURE_2D |
GL_POLYGON_OFFSET_UNITS |
GL_POLYGON_OFFSET_POINT |
GL_POLYGON_OFFSET_LINE |
GL_POLYGON_OFFSET_FILL |
GL_POLYGON_OFFSET_FACTOR |
GL_TEXTURE_BINDING_1D |
GL_TEXTURE_BINDING_2D |
GL_TEXTURE_WIDTH |
GL_TEXTURE_HEIGHT |
GL_TEXTURE_INTERNAL_FORMAT |
GL_TEXTURE_BORDER_COLOR |
GL_TEXTURE_RED_SIZE |
GL_TEXTURE_GREEN_SIZE |
GL_TEXTURE_BLUE_SIZE |
GL_TEXTURE_ALPHA_SIZE |
GL_DONT_CARE |
GL_FASTEST |
GL_NICEST |
GL_BYTE |
GL_UNSIGNED_BYTE |
GL_SHORT |
GL_UNSIGNED_SHORT |
GL_INT |
GL_UNSIGNED_INT |
GL_FLOAT |
GL_DOUBLE |
GL_STACK_OVERFLOW |
GL_STACK_UNDERFLOW |
GL_CLEAR |
GL_AND |
GL_AND_REVERSE |
GL_COPY |
GL_AND_INVERTED |
GL_NOOP |
GL_XOR |
GL_OR |
GL_NOR |
GL_EQUIV |
GL_INVERT |
GL_OR_REVERSE |
GL_COPY_INVERTED |
GL_OR_INVERTED |
GL_NAND |
GL_SET |
GL_TEXTURE |
GL_COLOR |
GL_DEPTH |
GL_STENCIL |
GL_STENCIL_INDEX |
GL_DEPTH_COMPONENT |
GL_RED |
GL_GREEN |
GL_BLUE |
GL_ALPHA |
GL_RGB |
GL_RGBA |
GL_POINT |
GL_LINE |
GL_FILL |
GL_KEEP |
GL_REPLACE |
GL_INCR |
GL_DECR |
GL_VENDOR |
GL_RENDERER |
GL_VERSION |
GL_EXTENSIONS |
GL_NEAREST |
GL_LINEAR |
GL_NEAREST_MIPMAP_NEAREST |
GL_LINEAR_MIPMAP_NEAREST |
GL_NEAREST_MIPMAP_LINEAR |
GL_LINEAR_MIPMAP_LINEAR |
GL_TEXTURE_MAG_FILTER |
GL_TEXTURE_MIN_FILTER |
GL_TEXTURE_WRAP_S |
GL_TEXTURE_WRAP_T |
GL_PROXY_TEXTURE_1D |
GL_PROXY_TEXTURE_2D |
GL_REPEAT |
GL_R3_G3_B2 |
GL_RGB4 |
GL_RGB5 |
GL_RGB8 |
GL_RGB10 |
GL_RGB12 |
GL_RGB16 |
GL_RGBA2 |
GL_RGBA4 |
GL_RGB5_A1 |
GL_RGBA8 |
GL_RGB10_A2 |
GL_RGBA12 |
GL_RGBA16 |
GL_UNSIGNED_BYTE_3_3_2 |
GL_UNSIGNED_SHORT_4_4_4_4 |
GL_UNSIGNED_SHORT_5_5_5_1 |
GL_UNSIGNED_INT_8_8_8_8 |
GL_UNSIGNED_INT_10_10_10_2 |
GL_TEXTURE_BINDING_3D |
GL_PACK_SKIP_IMAGES |
GL_PACK_IMAGE_HEIGHT |
GL_UNPACK_SKIP_IMAGES |
GL_UNPACK_IMAGE_HEIGHT |
GL_TEXTURE_3D |
GL_PROXY_TEXTURE_3D |
GL_TEXTURE_DEPTH |
GL_TEXTURE_WRAP_R |
GL_MAX_3D_TEXTURE_SIZE |
GL_UNSIGNED_BYTE_2_3_3_REV |
GL_UNSIGNED_SHORT_5_6_5 |
GL_UNSIGNED_SHORT_5_6_5_REV |
GL_UNSIGNED_SHORT_4_4_4_4_REV |
GL_UNSIGNED_SHORT_1_5_5_5_REV |
GL_UNSIGNED_INT_8_8_8_8_REV |
GL_UNSIGNED_INT_2_10_10_10_REV |
GL_BGR |
GL_BGRA |
GL_MAX_ELEMENTS_VERTICES |
GL_MAX_ELEMENTS_INDICES |
GL_CLAMP_TO_EDGE |
GL_TEXTURE_MIN_LOD |
GL_TEXTURE_MAX_LOD |
GL_TEXTURE_BASE_LEVEL |
GL_TEXTURE_MAX_LEVEL |
GL_SMOOTH_POINT_SIZE_RANGE |
GL_SMOOTH_POINT_SIZE_GRANULARITY |
GL_SMOOTH_LINE_WIDTH_RANGE |
GL_SMOOTH_LINE_WIDTH_GRANULARITY |
GL_ALIASED_LINE_WIDTH_RANGE |
GL_CONSTANT_COLOR |
GL_ONE_MINUS_CONSTANT_COLOR |
GL_CONSTANT_ALPHA |
GL_ONE_MINUS_CONSTANT_ALPHA |
GL_BLEND_COLOR |
GL_FUNC_ADD |
GL_MIN |
GL_MAX |
GL_BLEND_EQUATION |
GL_FUNC_SUBTRACT |
GL_FUNC_REVERSE_SUBTRACT |
GL_TEXTURE0 |
GL_TEXTURE1 |
GL_TEXTURE2 |
GL_TEXTURE3 |
GL_TEXTURE4 |
GL_TEXTURE5 |
GL_TEXTURE6 |
GL_TEXTURE7 |
GL_TEXTURE8 |
GL_TEXTURE9 |
GL_TEXTURE10 |
GL_TEXTURE11 |
GL_TEXTURE12 |
GL_TEXTURE13 |
GL_TEXTURE14 |
GL_TEXTURE15 |
GL_TEXTURE16 |
GL_TEXTURE17 |
GL_TEXTURE18 |
GL_TEXTURE19 |
GL_TEXTURE20 |
GL_TEXTURE21 |
GL_TEXTURE22 |
GL_TEXTURE23 |
GL_TEXTURE24 |
GL_TEXTURE25 |
GL_TEXTURE26 |
GL_TEXTURE27 |
GL_TEXTURE28 |
GL_TEXTURE29 |
GL_TEXTURE30 |
GL_TEXTURE31 |
GL_ACTIVE_TEXTURE |
GL_MULTISAMPLE |
GL_SAMPLE_ALPHA_TO_COVERAGE |
GL_SAMPLE_ALPHA_TO_ONE |
GL_SAMPLE_COVERAGE |
GL_SAMPLE_BUFFERS |
GL_SAMPLES |
GL_SAMPLE_COVERAGE_VALUE |
GL_SAMPLE_COVERAGE_INVERT |
GL_TEXTURE_CUBE_MAP |
GL_TEXTURE_BINDING_CUBE_MAP |
GL_TEXTURE_CUBE_MAP_POSITIVE_X |
GL_TEXTURE_CUBE_MAP_NEGATIVE_X |
GL_TEXTURE_CUBE_MAP_POSITIVE_Y |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y |
GL_TEXTURE_CUBE_MAP_POSITIVE_Z |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
GL_PROXY_TEXTURE_CUBE_MAP |
GL_MAX_CUBE_MAP_TEXTURE_SIZE |
GL_COMPRESSED_RGB |
GL_COMPRESSED_RGBA |
GL_TEXTURE_COMPRESSION_HINT |
GL_TEXTURE_COMPRESSED_IMAGE_SIZE |
GL_TEXTURE_COMPRESSED |
GL_NUM_COMPRESSED_TEXTURE_FORMATS |
GL_COMPRESSED_TEXTURE_FORMATS |
GL_CLAMP_TO_BORDER |
GL_BLEND_DST_RGB |
GL_BLEND_SRC_RGB |
GL_BLEND_DST_ALPHA |
GL_BLEND_SRC_ALPHA |
GL_POINT_FADE_THRESHOLD_SIZE |
GL_DEPTH_COMPONENT16 |
GL_DEPTH_COMPONENT24 |
GL_DEPTH_COMPONENT32 |
GL_MIRRORED_REPEAT |
GL_MAX_TEXTURE_LOD_BIAS |
GL_TEXTURE_LOD_BIAS |
GL_INCR_WRAP |
GL_DECR_WRAP |
GL_TEXTURE_DEPTH_SIZE |
GL_TEXTURE_COMPARE_MODE |
GL_TEXTURE_COMPARE_FUNC |
GL_BUFFER_SIZE |
GL_BUFFER_USAGE |
GL_QUERY_COUNTER_BITS |
GL_CURRENT_QUERY |
GL_QUERY_RESULT |
GL_QUERY_RESULT_AVAILABLE |
GL_ARRAY_BUFFER |
GL_ELEMENT_ARRAY_BUFFER |
GL_ARRAY_BUFFER_BINDING |
GL_ELEMENT_ARRAY_BUFFER_BINDING |
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING |
GL_READ_ONLY |
GL_WRITE_ONLY |
GL_READ_WRITE |
GL_BUFFER_ACCESS |
GL_BUFFER_MAPPED |
GL_BUFFER_MAP_POINTER |
GL_STREAM_DRAW |
GL_STREAM_READ |
GL_STREAM_COPY |
GL_STATIC_DRAW |
GL_STATIC_READ |
GL_STATIC_COPY |
GL_DYNAMIC_DRAW |
GL_DYNAMIC_READ |
GL_DYNAMIC_COPY |
GL_SAMPLES_PASSED |
GL_BLEND_EQUATION_RGB |
GL_VERTEX_ATTRIB_ARRAY_ENABLED |
GL_VERTEX_ATTRIB_ARRAY_SIZE |
GL_VERTEX_ATTRIB_ARRAY_STRIDE |
GL_VERTEX_ATTRIB_ARRAY_TYPE |
GL_CURRENT_VERTEX_ATTRIB |
GL_VERTEX_PROGRAM_POINT_SIZE |
GL_VERTEX_ATTRIB_ARRAY_POINTER |
GL_STENCIL_BACK_FUNC |
GL_STENCIL_BACK_FAIL |
GL_STENCIL_BACK_PASS_DEPTH_FAIL |
GL_STENCIL_BACK_PASS_DEPTH_PASS |
GL_MAX_DRAW_BUFFERS |
GL_DRAW_BUFFER0 |
GL_DRAW_BUFFER1 |
GL_DRAW_BUFFER2 |
GL_DRAW_BUFFER3 |
GL_DRAW_BUFFER4 |
GL_DRAW_BUFFER5 |
GL_DRAW_BUFFER6 |
GL_DRAW_BUFFER7 |
GL_DRAW_BUFFER8 |
GL_DRAW_BUFFER9 |
GL_DRAW_BUFFER10 |
GL_DRAW_BUFFER11 |
GL_DRAW_BUFFER12 |
GL_DRAW_BUFFER13 |
GL_DRAW_BUFFER14 |
GL_DRAW_BUFFER15 |
GL_BLEND_EQUATION_ALPHA |
GL_MAX_VERTEX_ATTRIBS |
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED |
GL_MAX_TEXTURE_IMAGE_UNITS |
GL_FRAGMENT_SHADER |
GL_VERTEX_SHADER |
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS |
GL_MAX_VERTEX_UNIFORM_COMPONENTS |
GL_MAX_VARYING_FLOATS |
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS |
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS |
GL_SHADER_TYPE |
GL_FLOAT_VEC2 |
GL_FLOAT_VEC3 |
GL_FLOAT_VEC4 |
GL_INT_VEC2 |
GL_INT_VEC3 |
GL_INT_VEC4 |
GL_BOOL |
GL_BOOL_VEC2 |
GL_BOOL_VEC3 |
GL_BOOL_VEC4 |
GL_FLOAT_MAT2 |
GL_FLOAT_MAT3 |
GL_FLOAT_MAT4 |
GL_SAMPLER_1D |
GL_SAMPLER_2D |
GL_SAMPLER_3D |
GL_SAMPLER_CUBE |
GL_SAMPLER_1D_SHADOW |
GL_SAMPLER_2D_SHADOW |
GL_DELETE_STATUS |
GL_COMPILE_STATUS |
GL_LINK_STATUS |
GL_VALIDATE_STATUS |
GL_INFO_LOG_LENGTH |
GL_ATTACHED_SHADERS |
GL_ACTIVE_UNIFORMS |
GL_ACTIVE_UNIFORM_MAX_LENGTH |
GL_SHADER_SOURCE_LENGTH |
GL_ACTIVE_ATTRIBUTES |
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH |
GL_FRAGMENT_SHADER_DERIVATIVE_HINT |
GL_SHADING_LANGUAGE_VERSION |
GL_CURRENT_PROGRAM |
GL_POINT_SPRITE_COORD_ORIGIN |
GL_LOWER_LEFT |
GL_UPPER_LEFT |
GL_STENCIL_BACK_REF |
GL_STENCIL_BACK_VALUE_MASK |
GL_STENCIL_BACK_WRITEMASK |
GL_PIXEL_PACK_BUFFER |
GL_PIXEL_UNPACK_BUFFER |
GL_PIXEL_PACK_BUFFER_BINDING |
GL_PIXEL_UNPACK_BUFFER_BINDING |
GL_FLOAT_MAT2x3 |
GL_FLOAT_MAT2x4 |
GL_FLOAT_MAT3x2 |
GL_FLOAT_MAT3x4 |
GL_FLOAT_MAT4x2 |
GL_FLOAT_MAT4x3 |
GL_SRGB |
GL_SRGB8 |
GL_SRGB_ALPHA |
GL_SRGB8_ALPHA8 |
GL_COMPRESSED_SRGB |
GL_COMPRESSED_SRGB_ALPHA |
GL_COMPARE_REF_TO_TEXTURE |
GL_CLIP_DISTANCE0 |
GL_CLIP_DISTANCE1 |
GL_CLIP_DISTANCE2 |
GL_CLIP_DISTANCE3 |
GL_CLIP_DISTANCE4 |
GL_CLIP_DISTANCE5 |
GL_CLIP_DISTANCE6 |
GL_CLIP_DISTANCE7 |
GL_MAX_CLIP_DISTANCES |
GL_MAJOR_VERSION |
GL_MINOR_VERSION |
GL_NUM_EXTENSIONS |
GL_CONTEXT_FLAGS |
GL_COMPRESSED_RED |
GL_COMPRESSED_RG |
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT |
GL_RGBA32F |
GL_RGB32F |
GL_RGBA16F |
GL_RGB16F |
GL_VERTEX_ATTRIB_ARRAY_INTEGER |
GL_MAX_ARRAY_TEXTURE_LAYERS |
GL_MIN_PROGRAM_TEXEL_OFFSET |
GL_MAX_PROGRAM_TEXEL_OFFSET |
GL_CLAMP_READ_COLOR |
GL_FIXED_ONLY |
GL_MAX_VARYING_COMPONENTS |
GL_TEXTURE_1D_ARRAY |
GL_PROXY_TEXTURE_1D_ARRAY |
GL_TEXTURE_2D_ARRAY |
GL_PROXY_TEXTURE_2D_ARRAY |
GL_TEXTURE_BINDING_1D_ARRAY |
GL_TEXTURE_BINDING_2D_ARRAY |
GL_R11F_G11F_B10F |
GL_UNSIGNED_INT_10F_11F_11F_REV |
GL_RGB9_E5 |
GL_UNSIGNED_INT_5_9_9_9_REV |
GL_TEXTURE_SHARED_SIZE |
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH |
GL_TRANSFORM_FEEDBACK_BUFFER_MODE |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS |
GL_TRANSFORM_FEEDBACK_VARYINGS |
GL_TRANSFORM_FEEDBACK_BUFFER_START |
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE |
GL_PRIMITIVES_GENERATED |
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN |
GL_RASTERIZER_DISCARD |
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS |
GL_INTERLEAVED_ATTRIBS |
GL_SEPARATE_ATTRIBS |
GL_TRANSFORM_FEEDBACK_BUFFER |
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING |
GL_RGBA32UI |
GL_RGB32UI |
GL_RGBA16UI |
GL_RGB16UI |
GL_RGBA8UI |
GL_RGB8UI |
GL_RGBA32I |
GL_RGB32I |
GL_RGBA16I |
GL_RGB16I |
GL_RGBA8I |
GL_RGB8I |
GL_RED_INTEGER |
GL_GREEN_INTEGER |
GL_BLUE_INTEGER |
GL_RGB_INTEGER |
GL_RGBA_INTEGER |
GL_BGR_INTEGER |
GL_BGRA_INTEGER |
GL_SAMPLER_1D_ARRAY |
GL_SAMPLER_2D_ARRAY |
GL_SAMPLER_1D_ARRAY_SHADOW |
GL_SAMPLER_2D_ARRAY_SHADOW |
GL_SAMPLER_CUBE_SHADOW |
GL_UNSIGNED_INT_VEC2 |
GL_UNSIGNED_INT_VEC3 |
GL_UNSIGNED_INT_VEC4 |
GL_INT_SAMPLER_1D |
GL_INT_SAMPLER_2D |
GL_INT_SAMPLER_3D |
GL_INT_SAMPLER_CUBE |
GL_INT_SAMPLER_1D_ARRAY |
GL_INT_SAMPLER_2D_ARRAY |
GL_UNSIGNED_INT_SAMPLER_1D |
GL_UNSIGNED_INT_SAMPLER_2D |
GL_UNSIGNED_INT_SAMPLER_3D |
GL_UNSIGNED_INT_SAMPLER_CUBE |
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY |
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY |
GL_QUERY_WAIT |
GL_QUERY_NO_WAIT |
GL_QUERY_BY_REGION_WAIT |
GL_QUERY_BY_REGION_NO_WAIT |
GL_BUFFER_ACCESS_FLAGS |
GL_BUFFER_MAP_LENGTH |
GL_BUFFER_MAP_OFFSET |
GL_SAMPLER_2D_RECT |
GL_SAMPLER_2D_RECT_SHADOW |
GL_SAMPLER_BUFFER |
GL_INT_SAMPLER_2D_RECT |
GL_INT_SAMPLER_BUFFER |
GL_UNSIGNED_INT_SAMPLER_2D_RECT |
GL_UNSIGNED_INT_SAMPLER_BUFFER |
GL_TEXTURE_BUFFER |
GL_MAX_TEXTURE_BUFFER_SIZE |
GL_TEXTURE_BINDING_BUFFER |
GL_TEXTURE_BUFFER_DATA_STORE_BINDING |
GL_TEXTURE_BUFFER_FORMAT |
GL_TEXTURE_RECTANGLE |
GL_TEXTURE_BINDING_RECTANGLE |
GL_PROXY_TEXTURE_RECTANGLE |
GL_MAX_RECTANGLE_TEXTURE_SIZE |
GL_RED_SNORM |
GL_RG_SNORM |
GL_RGB_SNORM |
GL_RGBA_SNORM |
GL_R8_SNORM |
GL_RG8_SNORM |
GL_RGB8_SNORM |
GL_RGBA8_SNORM |
GL_R16_SNORM |
GL_RG16_SNORM |
GL_RGB16_SNORM |
GL_RGBA16_SNORM |
GL_SIGNED_NORMALIZED |
GL_PRIMITIVE_RESTART |
GL_PRIMITIVE_RESTART_INDEX |
GL_CONTEXT_CORE_PROFILE_BIT |
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT |
GL_LINES_ADJACENCY |
GL_LINE_STRIP_ADJACENCY |
GL_TRIANGLES_ADJACENCY |
GL_TRIANGLE_STRIP_ADJACENCY |
GL_PROGRAM_POINT_SIZE |
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS |
GL_FRAMEBUFFER_ATTACHMENT_LAYERED |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS |
GL_GEOMETRY_SHADER |
GL_GEOMETRY_VERTICES_OUT |
GL_GEOMETRY_INPUT_TYPE |
GL_GEOMETRY_OUTPUT_TYPE |
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS |
GL_MAX_GEOMETRY_OUTPUT_VERTICES |
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS |
GL_MAX_VERTEX_OUTPUT_COMPONENTS |
GL_MAX_GEOMETRY_INPUT_COMPONENTS |
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS |
GL_MAX_FRAGMENT_INPUT_COMPONENTS |
GL_CONTEXT_PROFILE_MASK |
GL_TIMEOUT_EXPIRED |
GL_VERTEX_ATTRIB_ARRAY_DIVISOR |
GL_SAMPLE_SHADING |
GL_MIN_SAMPLE_SHADING_VALUE |
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET |
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET |
GL_TEXTURE_CUBE_MAP_ARRAY |
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY |
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY |
GL_SAMPLER_CUBE_MAP_ARRAY |
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW |
GL_INT_SAMPLER_CUBE_MAP_ARRAY |
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY |
GL_NUM_SHADING_LANGUAGE_VERSIONS |
GL_VERTEX_ATTRIB_ARRAY_LONG |
GL_DEPTH_COMPONENT32F |
GL_DEPTH32F_STENCIL8 |
GL_FLOAT_32_UNSIGNED_INT_24_8_REV |
GL_INVALID_FRAMEBUFFER_OPERATION |
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING |
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE |
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE |
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE |
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE |
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE |
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE |
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE |
GL_FRAMEBUFFER_DEFAULT |
GL_FRAMEBUFFER_UNDEFINED |
GL_DEPTH_STENCIL_ATTACHMENT |
GL_MAX_RENDERBUFFER_SIZE |
GL_DEPTH_STENCIL |
GL_UNSIGNED_INT_24_8 |
GL_DEPTH24_STENCIL8 |
GL_TEXTURE_STENCIL_SIZE |
GL_TEXTURE_RED_TYPE |
GL_TEXTURE_GREEN_TYPE |
GL_TEXTURE_BLUE_TYPE |
GL_TEXTURE_ALPHA_TYPE |
GL_TEXTURE_DEPTH_TYPE |
GL_UNSIGNED_NORMALIZED |
GL_FRAMEBUFFER_BINDING |
GL_DRAW_FRAMEBUFFER_BINDING |
GL_RENDERBUFFER_BINDING |
GL_READ_FRAMEBUFFER |
GL_DRAW_FRAMEBUFFER |
GL_READ_FRAMEBUFFER_BINDING |
GL_RENDERBUFFER_SAMPLES |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER |
GL_FRAMEBUFFER_COMPLETE |
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT |
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER |
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER |
GL_FRAMEBUFFER_UNSUPPORTED |
GL_MAX_COLOR_ATTACHMENTS |
GL_COLOR_ATTACHMENT0 |
GL_COLOR_ATTACHMENT1 |
GL_COLOR_ATTACHMENT2 |
GL_COLOR_ATTACHMENT3 |
GL_COLOR_ATTACHMENT4 |
GL_COLOR_ATTACHMENT5 |
GL_COLOR_ATTACHMENT6 |
GL_COLOR_ATTACHMENT7 |
GL_COLOR_ATTACHMENT8 |
GL_COLOR_ATTACHMENT9 |
GL_COLOR_ATTACHMENT10 |
GL_COLOR_ATTACHMENT11 |
GL_COLOR_ATTACHMENT12 |
GL_COLOR_ATTACHMENT13 |
GL_COLOR_ATTACHMENT14 |
GL_COLOR_ATTACHMENT15 |
GL_DEPTH_ATTACHMENT |
GL_STENCIL_ATTACHMENT |
GL_FRAMEBUFFER |
GL_RENDERBUFFER |
GL_RENDERBUFFER_WIDTH |
GL_RENDERBUFFER_HEIGHT |
GL_RENDERBUFFER_INTERNAL_FORMAT |
GL_STENCIL_INDEX1 |
GL_STENCIL_INDEX4 |
GL_STENCIL_INDEX8 |
GL_STENCIL_INDEX16 |
GL_RENDERBUFFER_RED_SIZE |
GL_RENDERBUFFER_GREEN_SIZE |
GL_RENDERBUFFER_BLUE_SIZE |
GL_RENDERBUFFER_ALPHA_SIZE |
GL_RENDERBUFFER_DEPTH_SIZE |
GL_RENDERBUFFER_STENCIL_SIZE |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE |
GL_MAX_SAMPLES |
GL_FRAMEBUFFER_SRGB |
GL_HALF_FLOAT |
GL_MAP_READ_BIT |
GL_MAP_WRITE_BIT |
GL_MAP_INVALIDATE_RANGE_BIT |
GL_MAP_INVALIDATE_BUFFER_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT |
GL_MAP_UNSYNCHRONIZED_BIT |
GL_COMPRESSED_RED_RGTC1 |
GL_COMPRESSED_SIGNED_RED_RGTC1 |
GL_COMPRESSED_RG_RGTC2 |
GL_COMPRESSED_SIGNED_RG_RGTC2 |
GL_RG |
GL_RG_INTEGER |
GL_R8 |
GL_R16 |
GL_RG8 |
GL_RG16 |
GL_R16F |
GL_R32F |
GL_RG16F |
GL_RG32F |
GL_R8I |
GL_R8UI |
GL_R16I |
GL_R16UI |
GL_R32I |
GL_R32UI |
GL_RG8I |
GL_RG8UI |
GL_RG16I |
GL_RG16UI |
GL_RG32I |
GL_RG32UI |
GL_VERTEX_ARRAY_BINDING |
GL_UNIFORM_BUFFER |
GL_UNIFORM_BUFFER_BINDING |
GL_UNIFORM_BUFFER_START |
GL_UNIFORM_BUFFER_SIZE |
GL_MAX_VERTEX_UNIFORM_BLOCKS |
GL_MAX_GEOMETRY_UNIFORM_BLOCKS |
GL_MAX_FRAGMENT_UNIFORM_BLOCKS |
GL_MAX_COMBINED_UNIFORM_BLOCKS |
GL_MAX_UNIFORM_BUFFER_BINDINGS |
GL_MAX_UNIFORM_BLOCK_SIZE |
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS |
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS |
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS |
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT |
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH |
GL_ACTIVE_UNIFORM_BLOCKS |
GL_UNIFORM_TYPE |
GL_UNIFORM_SIZE |
GL_UNIFORM_NAME_LENGTH |
GL_UNIFORM_BLOCK_INDEX |
GL_UNIFORM_OFFSET |
GL_UNIFORM_ARRAY_STRIDE |
GL_UNIFORM_MATRIX_STRIDE |
GL_UNIFORM_IS_ROW_MAJOR |
GL_UNIFORM_BLOCK_BINDING |
GL_UNIFORM_BLOCK_DATA_SIZE |
GL_UNIFORM_BLOCK_NAME_LENGTH |
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS |
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES |
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER |
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER |
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER |
GL_INVALID_INDEX |
GL_COPY_READ_BUFFER_BINDING |
GL_COPY_READ_BUFFER |
GL_COPY_WRITE_BUFFER_BINDING |
GL_COPY_WRITE_BUFFER |
GL_DEPTH_CLAMP |
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION |
GL_FIRST_VERTEX_CONVENTION |
GL_LAST_VERTEX_CONVENTION |
GL_PROVOKING_VERTEX |
GL_TEXTURE_CUBE_MAP_SEAMLESS |
GL_MAX_SERVER_WAIT_TIMEOUT |
GL_OBJECT_TYPE |
GL_SYNC_CONDITION |
GL_SYNC_STATUS |
GL_SYNC_FLAGS |
GL_SYNC_FENCE |
GL_SYNC_GPU_COMMANDS_COMPLETE |
GL_UNSIGNALED |
GL_SIGNALED |
GL_ALREADY_SIGNALED |
GL_TIMEOUT_EXCL_PIRED |
GL_CONDITION_SATISFIED |
GL_WAIT_FAILED |
GL_SYNC_FLUSH_COMMANDS_BIT |
GL_TIMEOUT_IGNORED |
GL_SAMPLE_POSITION |
GL_SAMPLE_MASK |
GL_SAMPLE_MASK_VALUE |
GL_MAX_SAMPLE_MASK_WORDS |
GL_TEXTURE_2D_MULTISAMPLE |
GL_PROXY_TEXTURE_2D_MULTISAMPLE |
GL_TEXTURE_2D_MULTISAMPLE_ARRAY |
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY |
GL_TEXTURE_BINDING_2D_MULTISAMPLE |
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY |
GL_TEXTURE_SAMPLES |
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS |
GL_SAMPLER_2D_MULTISAMPLE |
GL_INT_SAMPLER_2D_MULTISAMPLE |
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE |
GL_SAMPLER_2D_MULTISAMPLE_ARRAY |
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY |
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY |
GL_MAX_COLOR_TEXTURE_SAMPLES |
GL_MAX_DEPTH_TEXTURE_SAMPLES |
GL_MAX_INTEGER_SAMPLES |
GL_SAMPLE_SHADING_ARB |
GL_MIN_SAMPLE_SHADING_VALUE_ARB |
GL_TEXTURE_CUBE_MAP_ARRAY_ARB |
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB |
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB |
GL_SAMPLER_CUBE_MAP_ARRAY_ARB |
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB |
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB |
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB |
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB |
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB |
GL_SHADER_INCLUDE_ARB |
GL_NAMED_STRING_LENGTH_ARB |
GL_NAMED_STRING_TYPE_ARB |
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB |
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB |
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB |
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB |
GL_SRC1_COLOR |
GL_ONE_MINUS_SRC1_COLOR |
GL_ONE_MINUS_SRC1_ALPHA |
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS |
GL_ANY_SAMPLES_PASSED |
GL_SAMPLER_BINDING |
GL_RGB10_A2UI |
GL_TEXTURE_SWIZZLE_R |
GL_TEXTURE_SWIZZLE_G |
GL_TEXTURE_SWIZZLE_B |
GL_TEXTURE_SWIZZLE_A |
GL_TEXTURE_SWIZZLE_RGBA |
GL_TIME_ELAPSED |
GL_TIMESTAMP |
GL_INT_2_10_10_10_REV |
GL_DRAW_INDIRECT_BUFFER |
GL_DRAW_INDIRECT_BUFFER_BINDING |
GL_GEOMETRY_SHADER_INVOCATIONS |
GL_MAX_GEOMETRY_SHADER_INVOCATIONS |
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET |
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET |
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS |
GL_DOUBLE_VEC2 |
GL_DOUBLE_VEC3 |
GL_DOUBLE_VEC4 |
GL_DOUBLE_MAT2 |
GL_DOUBLE_MAT3 |
GL_DOUBLE_MAT4 |
GL_DOUBLE_MAT2x3 |
GL_DOUBLE_MAT2x4 |
GL_DOUBLE_MAT3x2 |
GL_DOUBLE_MAT3x4 |
GL_DOUBLE_MAT4x2 |
GL_DOUBLE_MAT4x3 |
GL_ACTIVE_SUBROUTINES |
GL_ACTIVE_SUBROUTINE_UNIFORMS |
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS |
GL_ACTIVE_SUBROUTINE_MAX_LENGTH |
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH |
GL_MAX_SUBROUTINES |
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS |
GL_NUM_COMPATIBLE_SUBROUTINES |
GL_COMPATIBLE_SUBROUTINES |
GL_PATCHES |
GL_PATCH_VERTICES |
GL_PATCH_DEFAULT_INNER_LEVEL |
GL_PATCH_DEFAULT_OUTER_LEVEL |
GL_TESS_CONTROL_OUTPUT_VERTICES |
GL_TESS_GEN_MODE |
GL_TESS_GEN_SPACING |
GL_TESS_GEN_VERTEX_ORDER |
GL_TESS_GEN_POINT_MODE |
GL_ISOLINES |
GL_FRACTIONAL_ODD |
GL_FRACTIONAL_EVEN |
GL_MAX_PATCH_VERTICES |
GL_MAX_TESS_GEN_LEVEL |
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS |
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS |
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS |
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS |
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS |
GL_MAX_TESS_PATCH_COMPONENTS |
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS |
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS |
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS |
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS |
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS |
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS |
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS |
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS |
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER |
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER |
GL_TESS_EVALUATION_SHADER |
GL_TESS_CONTROL_SHADER |
GL_TRANSFORM_FEEDBACK |
GL_TRANSFORM_FEEDBACK_PAUSED |
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED |
GL_TRANSFORM_FEEDBACK_ACTIVE |
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE |
GL_TRANSFORM_FEEDBACK_BINDING |
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS |
GL_MAX_VERTEX_STREAMS |
GL_FIXED |
GL_IMPLEMENTATION_COLOR_READ_TYPE |
GL_IMPLEMENTATION_COLOR_READ_FORMAT |
GL_LOW_FLOAT |
GL_MEDIUM_FLOAT |
GL_HIGH_FLOAT |
GL_LOW_INT |
GL_MEDIUM_INT |
GL_HIGH_INT |
GL_SHADER_COMPILER |
GL_NUM_SHADER_BINARY_FORMATS |
GL_MAX_VERTEX_UNIFORM_VECTORS |
GL_MAX_VARYING_VECTORS |
GL_MAX_FRAGMENT_UNIFORM_VECTORS |
GL_RGB565 |
GL_PROGRAM_BINARY_RETRIEVABLE_HINT |
GL_PROGRAM_BINARY_LENGTH |
GL_NUM_PROGRAM_BINARY_FORMATS |
GL_PROGRAM_BINARY_FORMATS |
GL_VERTEX_SHADER_BIT |
GL_FRAGMENT_SHADER_BIT |
GL_GEOMETRY_SHADER_BIT |
GL_TESS_CONTROL_SHADER_BIT |
GL_TESS_EVALUATION_SHADER_BIT |
GL_ALL_SHADER_BITS |
GL_PROGRAM_SEPARABLE |
GL_ACTIVE_PROGRAM |
GL_PROGRAM_PIPELINE_BINDING |
GL_MAX_VIEWPORTS |
GL_VIEWPORT_SUBCL_PIXEL_BITS |
GL_VIEWPORT_BOUNDS_RANGE |
GL_LAYER_PROVOKING_VERTEX |
GL_VIEWPORT_INDEX_PROVOKING_VERTEX |
GL_UNDEFINED_VERTEX |
GL_SYNC_EVENT_ARB |
GL_SYNC_EVENT_COMPLETE_ARB |
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB |
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB |
GL_DEBUG_CALLBACK_FUNCTION_ARB |
GL_DEBUG_CALLBACK_USER_PARAM_ARB |
GL_DEBUG_SOURCE_CL_API_ARB |
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB |
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB |
GL_DEBUG_SOURCE_THIRD_PARTY_ARB |
GL_DEBUG_SOURCE_APPLICATION_ARB |
GL_DEBUG_SOURCE_OTHER_ARB |
GL_DEBUG_TYPE_ERROR_ARB |
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB |
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB |
GL_DEBUG_TYPE_PORTABILITY_ARB |
GL_DEBUG_TYPE_PERFORMANCE_ARB |
GL_DEBUG_TYPE_OTHER_ARB |
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB |
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB |
GL_DEBUG_LOGGED_MESSAGES_ARB |
GL_DEBUG_SEVERITY_HIGH_ARB |
GL_DEBUG_SEVERITY_MEDIUM_ARB |
GL_DEBUG_SEVERITY_LOW_ARB |
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB |
GL_LOSE_CONTEXT_ON_RESET_ARB |
GL_GUILTY_CONTEXT_RESET_ARB |
GL_INNOCENT_CONTEXT_RESET_ARB |
GL_UNKNOWN_CONTEXT_RESET_ARB |
GL_RESET_NOTIFICATION_STRATEGY_ARB |
GL_NO_RESET_NOTIFICATION_ARB |
GL_UNPACK_COMPRESSED_BLOCK_WIDTH |
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT |
GL_UNPACK_COMPRESSED_BLOCK_DEPTH |
GL_UNPACK_COMPRESSED_BLOCK_SIZE |
GL_PACK_COMPRESSED_BLOCK_WIDTH |
GL_PACK_COMPRESSED_BLOCK_HEIGHT |
GL_PACK_COMPRESSED_BLOCK_DEPTH |
GL_PACK_COMPRESSED_BLOCK_SIZE |
GL_NUM_SAMPLE_COUNTS |
GL_MIN_MAP_BUFFER_ALIGNMENT |
GL_ATOMIC_COUNTER_BUFFER |
GL_ATOMIC_COUNTER_BUFFER_BINDING |
GL_ATOMIC_COUNTER_BUFFER_START |
GL_ATOMIC_COUNTER_BUFFER_SIZE |
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE |
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS |
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER |
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS |
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS |
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS |
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS |
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS |
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS |
GL_MAX_VERTEX_ATOMIC_COUNTERS |
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS |
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS |
GL_MAX_GEOMETRY_ATOMIC_COUNTERS |
GL_MAX_FRAGMENT_ATOMIC_COUNTERS |
GL_MAX_COMBINED_ATOMIC_COUNTERS |
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE |
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS |
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS |
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX |
GL_UNSIGNED_INT_ATOMIC_COUNTER |
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
GL_ELEMENT_ARRAY_BARRIER_BIT |
GL_UNIFORM_BARRIER_BIT |
GL_TEXTURE_FETCH_BARRIER_BIT |
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
GL_COMMAND_BARRIER_BIT |
GL_PIXEL_BUFFER_BARRIER_BIT |
GL_TEXTURE_UPDATE_BARRIER_BIT |
GL_BUFFER_UPDATE_BARRIER_BIT |
GL_FRAMEBUFFER_BARRIER_BIT |
GL_TRANSFORM_FEEDBACK_BARRIER_BIT |
GL_ATOMIC_COUNTER_BARRIER_BIT |
GL_ALL_BARRIER_BITS |
GL_MAX_IMAGE_UNITS |
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS |
GL_IMAGE_BINDING_NAME |
GL_IMAGE_BINDING_LEVEL |
GL_IMAGE_BINDING_LAYERED |
GL_IMAGE_BINDING_LAYER |
GL_IMAGE_BINDING_ACCESS |
GL_IMAGE_1D |
GL_IMAGE_2D |
GL_IMAGE_3D |
GL_IMAGE_2D_RECT |
GL_IMAGE_CUBE |
GL_IMAGE_BUFFER |
GL_IMAGE_1D_ARRAY |
GL_IMAGE_2D_ARRAY |
GL_IMAGE_CUBE_MAP_ARRAY |
GL_IMAGE_2D_MULTISAMPLE |
GL_IMAGE_2D_MULTISAMPLE_ARRAY |
GL_INT_IMAGE_1D |
GL_INT_IMAGE_2D |
GL_INT_IMAGE_3D |
GL_INT_IMAGE_2D_RECT |
GL_INT_IMAGE_CUBE |
GL_INT_IMAGE_BUFFER |
GL_INT_IMAGE_1D_ARRAY |
GL_INT_IMAGE_2D_ARRAY |
GL_INT_IMAGE_CUBE_MAP_ARRAY |
GL_INT_IMAGE_2D_MULTISAMPLE |
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY |
GL_UNSIGNED_INT_IMAGE_1D |
GL_UNSIGNED_INT_IMAGE_2D |
GL_UNSIGNED_INT_IMAGE_3D |
GL_UNSIGNED_INT_IMAGE_2D_RECT |
GL_UNSIGNED_INT_IMAGE_CUBE |
GL_UNSIGNED_INT_IMAGE_BUFFER |
GL_UNSIGNED_INT_IMAGE_1D_ARRAY |
GL_UNSIGNED_INT_IMAGE_2D_ARRAY |
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY |
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE |
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY |
GL_MAX_IMAGE_SAMPLES |
GL_IMAGE_BINDING_FORMAT |
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE |
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE |
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS |
GL_MAX_VERTEX_IMAGE_UNIFORMS |
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS |
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS |
GL_MAX_GEOMETRY_IMAGE_UNIFORMS |
GL_MAX_FRAGMENT_IMAGE_UNIFORMS |
GL_MAX_COMBINED_IMAGE_UNIFORMS |
GL_TEXTURE_IMMUTABLE_FORMAT |
GL_COMPRESSED_RGBA_ASTC_4x4_KHR |
GL_COMPRESSED_RGBA_ASTC_5x4_KHR |
GL_COMPRESSED_RGBA_ASTC_5x5_KHR |
GL_COMPRESSED_RGBA_ASTC_6x5_KHR |
GL_COMPRESSED_RGBA_ASTC_6x6_KHR |
GL_COMPRESSED_RGBA_ASTC_8x5_KHR |
GL_COMPRESSED_RGBA_ASTC_8x6_KHR |
GL_COMPRESSED_RGBA_ASTC_8x8_KHR |
GL_COMPRESSED_RGBA_ASTC_10x5_KHR |
GL_COMPRESSED_RGBA_ASTC_10x6_KHR |
GL_COMPRESSED_RGBA_ASTC_10x8_KHR |
GL_COMPRESSED_RGBA_ASTC_10x10_KHR |
GL_COMPRESSED_RGBA_ASTC_12x10_KHR |
GL_COMPRESSED_RGBA_ASTC_12x12_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR |
GL_DEBUG_OUTPUT_SYNCHRONOUS |
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH |
GL_DEBUG_CALLBACK_FUNCTION |
GL_DEBUG_CALLBACK_USER_PARAM |
GL_DEBUG_SOURCE_API |
GL_DEBUG_SOURCE_WINDOW_SYSTEM |
GL_DEBUG_SOURCE_SHADER_COMPILER |
GL_DEBUG_SOURCE_THIRD_PARTY |
GL_DEBUG_SOURCE_APPLICATION |
GL_DEBUG_SOURCE_OTHER |
GL_DEBUG_TYPE_ERROR |
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR |
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR |
GL_DEBUG_TYPE_PORTABILITY |
GL_DEBUG_TYPE_PERFORMANCE |
GL_DEBUG_TYPE_OTHER |
GL_DEBUG_TYPE_MARKER |
GL_DEBUG_TYPE_PUSH_GROUP |
GL_DEBUG_TYPE_POP_GROUP |
GL_DEBUG_SEVERITY_NOTIFICATION |
GL_MAX_DEBUG_GROUP_STACK_DEPTH |
GL_DEBUG_GROUP_STACK_DEPTH |
GL_BUFFER |
GL_SHADER |
GL_PROGRAM |
GL_QUERY |
GL_PROGRAM_PIPELINE |
GL_SAMPLER |
GL_DISPLAY_LIST |
GL_MAX_LABEL_LENGTH |
GL_MAX_DEBUG_MESSAGE_LENGTH |
GL_MAX_DEBUG_LOGGED_MESSAGES |
GL_DEBUG_LOGGED_MESSAGES |
GL_DEBUG_SEVERITY_HIGH |
GL_DEBUG_SEVERITY_MEDIUM |
GL_DEBUG_SEVERITY_LOW |
GL_DEBUG_OUTPUT |
GL_CONTEXT_FLAG_DEBUG_BIT |
GL_COMPUTE_SHADER |
GL_MAX_COMPUTE_UNIFORM_BLOCKS |
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS |
GL_MAX_COMPUTE_IMAGE_UNIFORMS |
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE |
GL_MAX_COMPUTE_UNIFORM_COMPONENTS |
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS |
GL_MAX_COMPUTE_ATOMIC_COUNTERS |
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS |
GL_MAX_COMPUTE_LOCAL_INVOCATIONS |
GL_MAX_COMPUTE_WORK_GROUP_COUNT |
GL_MAX_COMPUTE_WORK_GROUP_SIZE |
GL_COMPUTE_LOCAL_WORK_SIZE |
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER |
GL_DISPATCH_INDIRECT_BUFFER |
GL_DISPATCH_INDIRECT_BUFFER_BINDING |
GL_COMPUTE_SHADER_BIT |
GL_COMPRESSED_RGB8_ETC2 |
GL_COMPRESSED_SRGB8_ETC2 |
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 |
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 |
GL_COMPRESSED_RGBA8_ETC2_EAC |
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC |
GL_COMPRESSED_R11_EAC |
GL_COMPRESSED_SIGNED_R11_EAC |
GL_COMPRESSED_RG11_EAC |
GL_COMPRESSED_SIGNED_RG11_EAC |
GL_PRIMITIVE_RESTART_FIXED_INDEX |
GL_ANY_SAMPLES_PASSED_CONSERVATIVE |
GL_MAX_ELEMENT_INDEX |
GL_MAX_UNIFORM_LOCATIONS |
GL_FRAMEBUFFER_DEFAULT_WIDTH |
GL_FRAMEBUFFER_DEFAULT_HEIGHT |
GL_FRAMEBUFFER_DEFAULT_LAYERS |
GL_FRAMEBUFFER_DEFAULT_SAMPLES |
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS |
GL_MAX_FRAMEBUFFER_WIDTH |
GL_MAX_FRAMEBUFFER_HEIGHT |
GL_MAX_FRAMEBUFFER_LAYERS |
GL_MAX_FRAMEBUFFER_SAMPLES |
GL_INTERNALFORMAT_SUPPORTED |
GL_INTERNALFORMAT_PREFERRED |
GL_INTERNALFORMAT_RED_SIZE |
GL_INTERNALFORMAT_GREEN_SIZE |
GL_INTERNALFORMAT_BLUE_SIZE |
GL_INTERNALFORMAT_ALPHA_SIZE |
GL_INTERNALFORMAT_DEPTH_SIZE |
GL_INTERNALFORMAT_STENCIL_SIZE |
GL_INTERNALFORMAT_SHARED_SIZE |
GL_INTERNALFORMAT_RED_TYPE |
GL_INTERNALFORMAT_GREEN_TYPE |
GL_INTERNALFORMAT_BLUE_TYPE |
GL_INTERNALFORMAT_ALPHA_TYPE |
GL_INTERNALFORMAT_DEPTH_TYPE |
GL_INTERNALFORMAT_STENCIL_TYPE |
GL_MAX_WIDTH |
GL_MAX_HEIGHT |
GL_MAX_DEPTH |
GL_MAX_LAYERS |
GL_MAX_COMBINED_DIMENSIONS |
GL_COLOR_COMPONENTS |
GL_DEPTH_COMPONENTS |
GL_STENCIL_COMPONENTS |
GL_COLOR_RENDERABLE |
GL_DEPTH_RENDERABLE |
GL_STENCIL_RENDERABLE |
GL_FRAMEBUFFER_RENDERABLE |
GL_FRAMEBUFFER_RENDERABLE_LAYERED |
GL_FRAMEBUFFER_BLEND |
GL_READ_CL_PIXELS |
GL_READ_CL_PIXELS_FORMAT |
GL_READ_CL_PIXELS_TYPE |
GL_TEXTURE_IMAGE_FORMAT |
GL_TEXTURE_IMAGE_TYPE |
GL_GET_TEXTURE_IMAGE_FORMAT |
GL_GET_TEXTURE_IMAGE_TYPE |
GL_MIPMAP |
GL_MANUAL_GENERATE_MIPMAP |
GL_AUTO_GENERATE_MIPMAP |
GL_COLOR_ENCODING |
GL_SRGB_READ |
GL_SRGB_WRITE |
GL_SRGB_DECODE_ARB |
GL_FILTER |
GL_VERTEX_TEXTURE |
GL_TESS_CONTROL_TEXTURE |
GL_TESS_EVALUATION_TEXTURE |
GL_GEOMETRY_TEXTURE |
GL_FRAGMENT_TEXTURE |
GL_COMPUTE_TEXTURE |
GL_TEXTURE_SHADOW |
GL_TEXTURE_GATHER |
GL_TEXTURE_GATHER_SHADOW |
GL_SHADER_IMAGE_LOAD |
GL_SHADER_IMAGE_STORE |
GL_SHADER_IMAGE_ATOMIC |
GL_IMAGE_TEXEL_SIZE |
GL_IMAGE_COMPATIBILITY_CLASS |
GL_IMAGE_CL_PIXEL_FORMAT |
GL_IMAGE_CL_PIXEL_TYPE |
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST |
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST |
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE |
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE |
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH |
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT |
GL_TEXTURE_COMPRESSED_BLOCK_SIZE |
GL_CLEAR_BUFFER |
GL_TEXTURE_VIEW |
GL_VIEW_COMPATIBILITY_CLASS |
GL_FULL_SUPPORT |
GL_CAVEAT_SUPPORT |
GL_IMAGE_CLASS_4_X_32 |
GL_IMAGE_CLASS_2_X_32 |
GL_IMAGE_CLASS_1_X_32 |
GL_IMAGE_CLASS_4_X_16 |
GL_IMAGE_CLASS_2_X_16 |
GL_IMAGE_CLASS_1_X_16 |
GL_IMAGE_CLASS_4_X_8 |
GL_IMAGE_CLASS_2_X_8 |
GL_IMAGE_CLASS_1_X_8 |
GL_IMAGE_CLASS_11_11_10 |
GL_IMAGE_CLASS_10_10_10_2 |
GL_VIEW_CLASS_128_BITS |
GL_VIEW_CLASS_96_BITS |
GL_VIEW_CLASS_64_BITS |
GL_VIEW_CLASS_48_BITS |
GL_VIEW_CLASS_32_BITS |
GL_VIEW_CLASS_24_BITS |
GL_VIEW_CLASS_16_BITS |
GL_VIEW_CLASS_8_BITS |
GL_VIEW_CLASS_S3TC_DXT1_RGB |
GL_VIEW_CLASS_S3TC_DXT1_RGBA |
GL_VIEW_CLASS_S3TC_DXT3_RGBA |
GL_VIEW_CLASS_S3TC_DXT5_RGBA |
GL_VIEW_CLASS_RGTC1_RED |
GL_VIEW_CLASS_RGTC2_RG |
GL_VIEW_CLASS_BPTC_UNORM |
GL_VIEW_CLASS_BPTC_FLOAT |
GL_UNIFORM |
GL_UNIFORM_BLOCK |
GL_PROGRAM_INPUT |
GL_PROGRAM_OUTPUT |
GL_BUFFER_VARIABLE |
GL_SHADER_STORAGE_BLOCK |
GL_VERTEX_SUBROUTINE |
GL_TESS_CONTROL_SUBROUTINE |
GL_TESS_EVALUATION_SUBROUTINE |
GL_GEOMETRY_SUBROUTINE |
GL_FRAGMENT_SUBROUTINE |
GL_COMPUTE_SUBROUTINE |
GL_VERTEX_SUBROUTINE_UNIFORM |
GL_TESS_CONTROL_SUBROUTINE_UNIFORM |
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM |
GL_GEOMETRY_SUBROUTINE_UNIFORM |
GL_FRAGMENT_SUBROUTINE_UNIFORM |
GL_COMPUTE_SUBROUTINE_UNIFORM |
GL_TRANSFORM_FEEDBACK_VARYING |
GL_ACTIVE_RESOURCES |
GL_MAX_NAME_LENGTH |
GL_MAX_NUM_ACTIVE_VARIABLES |
GL_MAX_NUM_COMPATIBLE_SUBROUTINES |
GL_NAME_LENGTH |
GL_TYPE |
GL_ARRAY_SIZE |
GL_OFFSET |
GL_BLOCK_INDEX |
GL_ARRAY_STRIDE |
GL_MATRIX_STRIDE |
GL_IS_ROW_MAJOR |
GL_ATOMIC_COUNTER_BUFFER_INDEX |
GL_BUFFER_BINDING |
GL_BUFFER_DATA_SIZE |
GL_NUM_ACTIVE_VARIABLES |
GL_ACTIVE_VARIABLES |
GL_REFERENCED_BY_VERTEX_SHADER |
GL_REFERENCED_BY_TESS_CONTROL_SHADER |
GL_REFERENCED_BY_TESS_EVALUATION_SHADER |
GL_REFERENCED_BY_GEOMETRY_SHADER |
GL_REFERENCED_BY_FRAGMENT_SHADER |
GL_REFERENCED_BY_COMPUTE_SHADER |
GL_TOP_LEVEL_ARRAY_SIZE |
GL_TOP_LEVEL_ARRAY_STRIDE |
GL_LOCATION |
GL_LOCATION_INDEX |
GL_IS_PER_PATCH |
GL_SHADER_STORAGE_BUFFER |
GL_SHADER_STORAGE_BUFFER_BINDING |
GL_SHADER_STORAGE_BUFFER_START |
GL_SHADER_STORAGE_BUFFER_SIZE |
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS |
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS |
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS |
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS |
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS |
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS |
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS |
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS |
GL_MAX_SHADER_STORAGE_BLOCK_SIZE |
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT |
GL_SHADER_STORAGE_BARRIER_BIT |
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES |
GL_DEPTH_STENCIL_TEXTURE_MODE |
GL_TEXTURE_BUFFER_OFFSET |
GL_TEXTURE_BUFFER_SIZE |
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT |
GL_TEXTURE_VIEW_MIN_LEVEL |
GL_TEXTURE_VIEW_NUM_LEVELS |
GL_TEXTURE_VIEW_MIN_LAYER |
GL_TEXTURE_VIEW_NUM_LAYERS |
GL_TEXTURE_IMMUTABLE_LEVELS |
GL_VERTEX_ATTRIB_BINDING |
GL_VERTEX_ATTRIB_RELATIVE_OFFSET |
GL_VERTEX_BINDING_DIVISOR |
GL_VERTEX_BINDING_OFFSET |
GL_VERTEX_BINDING_STRIDE |
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET |
GL_MAX_VERTEX_ATTRIB_BINDINGS |
GL_TEXTURE_MAX_ANISOTROPY_EXT |
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT |
GL_COMPRESSED_RGB_S3TC_DXT1_EXT |
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT |
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT |
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT |
GL_SRGB_EXT |
GL_SRGB8_EXT |
GL_SRGB_ALPHA_EXT |
GL_SRGB8_ALPHA8_EXT |
GL_SLUMINANCE_ALPHA_EXT |
GL_SLUMINANCE8_ALPHA8_EXT |
GL_SLUMINANCE_EXT |
GL_SLUMINANCE8_EXT |
GL_COMPRESSED_SRGB_EXT |
GL_COMPRESSED_SRGB_ALPHA_EXT |
GL_COMPRESSED_SLUMINANCE_EXT |
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT |
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT |
GL_MAX_VERTEX_ATTRIB_STRIDE |
GL_MAP_PERSISTENT_BIT |
GL_MAP_COHERENT_BIT |
GL_DYNAMIC_STORAGE_BIT |
GL_CLIENT_STORAGE_BIT |
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT |
GL_BUFFER_IMMUTABLE_STORAGE |
GL_BUFFER_STORAGE_FLAGS |
GL_CLEAR_TEXTURE |
GL_LOCATION_COMPONENT |
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX |
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE |
GL_QUERY_BUFFER |
GL_QUERY_BUFFER_BARRIER_BIT |
GL_QUERY_BUFFER_BINDING |
GL_QUERY_RESULT_NO_WAIT |
GL_MIRROR_CLAMP_TO_EDGE |
GL_CONTEXT_LOST |
GL_NEGATIVE_ONE_TO_ONE |
GL_ZERO_TO_ONE |
GL_CLIP_ORIGIN |
GL_CLIP_DEPTH_MODE |
GL_QUERY_WAIT_INVERTED |
GL_QUERY_NO_WAIT_INVERTED |
GL_QUERY_BY_REGION_WAIT_INVERTED |
GL_QUERY_BY_REGION_NO_WAIT_INVERTED |
GL_MAX_CULL_DISTANCES |
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES |
GL_TEXTURE_TARGET |
GL_QUERY_TARGET |
GL_GUILTY_CONTEXT_RESET |
GL_INNOCENT_CONTEXT_RESET |
GL_UNKNOWN_CONTEXT_RESET |
GL_RESET_NOTIFICATION_STRATEGY |
GL_LOSE_CONTEXT_ON_RESET |
GL_NO_RESET_NOTIFICATION |
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT |
GL_CONTEXT_RELEASE_BEHAVIOR |
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH |
GL_COMPARE_R_TO_TEXTURE |
GL_POINT_SPRITE |
GL_MAX_TEXTURE_COORDS |
GL_MAX_TEXTURE_UNITS |