23.3 Teaching

► |  | The Racket Guide

1 | Welcome to Racket
2 | Racket Essentials
3 | Built-In Datatypes
4 | Expressions and Definitions
5 | Programmer-Defined Datatypes
6 | Modules
7 | Contracts
8 | Input and Output
9 | Regular Expressions
10 | Exceptions and Control
11 | Iterations and Comprehensions
12 | Pattern Matching
13 | Classes and Objects
14 | Units
15 | Reflection and Dynamic Evaluation
16 | Macros
17 | Creating Languages
18 | Concurrency and Synchronization
19 | Performance
20 | Parallelism
21 | Running and Creating Executables
22 | More Libraries
23 | Dialects of Racket and Scheme
24 | Command-Line Tools and Your Editor of Choice
| Bibliography
| Index

▼ | 23 | Dialects of Racket and Scheme

23.1 | More Rackets
23.2 | Standards
23.3 | Teaching

Racket
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### 23.3 Teaching🔗ℹ

The How to Design Programs textbook relies on pedagogic variants of Racket that smooth the introduction of programming concepts for new programmers. See the How to Design Programs language documentation.

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