// Place 0
// Setting both
  onID3 called
  sound.getDuration = [type Function]
  sound.getDuration() = 0
  sound.getPosition = [type Function]
  sound.getPosition() = 0
  sound.duration = x
  typeof sound.duration = string
  sound.position = x
  typeof sound.position = string
  onLoad called
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 0
  sound.duration = x
  typeof sound.duration = string
  sound.position = x
  typeof sound.position = string
  onSoundComplete called
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 1045
  sound.duration = x
  typeof sound.duration = string
  sound.position = x
  typeof sound.position = string
  stopping
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 1045
  sound.duration = x
  typeof sound.duration = string
  sound.position = x
  typeof sound.position = string
// Place 1
  onID3 called
  sound.getDuration = [type Function]
  sound.getDuration() = 0
  sound.getPosition = [type Function]
  sound.getPosition() = 0
  sound.duration = 0
  typeof sound.duration = number
  sound.position = 0
  typeof sound.position = number
  onLoad called
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 0
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 0
  typeof sound.position = number
  onSoundComplete called
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 1045
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 1045
  typeof sound.position = number
  stopping
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 1045
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 1045
  typeof sound.position = number
// Place 2
  onID3 called
  sound.getDuration = [type Function]
  sound.getDuration() = 0
  sound.getPosition = [type Function]
  sound.getPosition() = 0
  sound.duration = 0
  typeof sound.duration = number
  sound.position = 0
  typeof sound.position = number
  onLoad called
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 0
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 0
  typeof sound.position = number
  after set
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 0
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 0
  typeof sound.position = number
  onSoundComplete called
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 1045
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 1045
  typeof sound.position = number
  stopping
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 1045
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 1045
  typeof sound.position = number
// Place 3
  onID3 called
  sound.getDuration = [type Function]
  sound.getDuration() = 0
  sound.getPosition = [type Function]
  sound.getPosition() = 0
  sound.duration = 0
  typeof sound.duration = number
  sound.position = 0
  typeof sound.position = number
  onLoad called
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 0
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 0
  typeof sound.position = number
  onSoundComplete called
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 1045
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 1045
  typeof sound.position = number
  after set
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 1045
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 1045
  typeof sound.position = number
  stopping
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 1045
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 1045
  typeof sound.position = number
// Place 4
  onID3 called
  sound.getDuration = [type Function]
  sound.getDuration() = 0
  sound.getPosition = [type Function]
  sound.getPosition() = 0
  sound.duration = 0
  typeof sound.duration = number
  sound.position = 0
  typeof sound.position = number
  onLoad called
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 0
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 0
  typeof sound.position = number
  onSoundComplete called
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 1045
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 1045
  typeof sound.position = number
  stopping
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 1045
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 1045
  typeof sound.position = number
  after set
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 1045
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 1045
  typeof sound.position = number
// Place -1
// Setting only position
  onID3 called
  sound.getDuration = [type Function]
  sound.getDuration() = 0
  sound.getPosition = [type Function]
  sound.getPosition() = 0
  sound.duration = 0
  typeof sound.duration = number
  sound.position = 0
  typeof sound.position = number
  onLoad called
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 0
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 0
  typeof sound.position = number
  onSoundComplete called
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 1045
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 1045
  typeof sound.position = number
  stopping
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 1045
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 1045
  typeof sound.position = number
// Place -2
// Setting only duration
  onID3 called
  sound.getDuration = [type Function]
  sound.getDuration() = 0
  sound.getPosition = [type Function]
  sound.getPosition() = 0
  sound.duration = 0
  typeof sound.duration = number
  sound.position = 0
  typeof sound.position = number
  onLoad called
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 0
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 0
  typeof sound.position = number
  onSoundComplete called
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 1045
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 1045
  typeof sound.position = number
  stopping
  sound.getDuration = [type Function]
  sound.getDuration() = 1045
  sound.getPosition = [type Function]
  sound.getPosition() = 1045
  sound.duration = 1045
  typeof sound.duration = number
  sound.position = 1045
  typeof sound.position = number
Finished
