/****************************************************************************
** libebml : parse EBML files, see http://embl.sourceforge.net/
**
** <file/class description>
**
** Copyright (C) 2002-2010 Steve Lhomme.  All rights reserved.
**
** This file is part of libebml.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
**
** See http://www.gnu.org/licenses/lgpl-2.1.html for LGPL licensing information.
**
** Contact license@matroska.org if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/

/*!
  \file
  \version \$Id$
  \author Steve Lhomme     <robux4 @ users.sf.net>
*/
#ifndef LIBEBML_FLOAT_H
#define LIBEBML_FLOAT_H

#include "EbmlTypes.h"
#include "EbmlElement.h"

START_LIBEBML_NAMESPACE

/*!
    \class EbmlFloat
    \brief Handle all operations on a float EBML element
*/
class EBML_DLL_API EbmlFloat : public EbmlElement {
  public:
    enum Precision {
       FLOAT_32
      ,FLOAT_64
    };

    EbmlFloat(const Precision prec = FLOAT_32);
    EbmlFloat(const double DefaultValue, const Precision prec = FLOAT_32);
    EbmlFloat(const EbmlFloat & ElementToClone);

    virtual bool ValidateSize() const
    {
      return (GetSize() == 4 || GetSize() == 8);
    }

    filepos_t RenderData(IOCallback & output, bool bForceRender, bool bWithDefault = false);
    filepos_t ReadData(IOCallback & input, ScopeMode ReadFully = SCOPE_ALL_DATA);
    filepos_t UpdateSize(bool bWithDefault = false, bool bForceRender = false);

    void SetPrecision(const EbmlFloat::Precision prec = FLOAT_32)
    {
      if (prec == FLOAT_64)
        SetSize_(8);
      else
        SetSize_(4); // default size
    }


//    EbmlFloat & operator=(const float NewValue) { Value = NewValue; return *this;}
    EbmlFloat & operator=(const double NewValue) { Value = NewValue; SetValueIsSet(); return *this;}

    virtual bool IsSmallerThan(const EbmlElement *Cmp) const;

    operator float() const;
    operator double() const;

    EbmlFloat &SetValue(double NewValue);
    double GetValue() const;

    void SetDefaultValue(double);

    double DefaultVal() const;

    bool IsDefaultValue() const {
      return (DefaultISset() && Value == DefaultValue);
    }

#if defined(EBML_STRICT_API)
    private:
#else
    protected:
#endif
    double Value; /// The actual value of the element
    double DefaultValue;
};

END_LIBEBML_NAMESPACE

#endif // LIBEBML_FLOAT_H
