<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Islands" el:subtitle="Oxyd Extra 4" el:id="martin23"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Martin Hawlisch" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Martin Hawlisch</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92" el:engine="oxyd.extra">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

create_world( levelw, levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="w" then
        set_floor( "fl-wood", i-1, line)
            set_stone( "st-wood", i-1, line)
        elseif c == "o" then
        set_floor( "fl-wood", i-1, line)
            oxyd( i-1, line)
    elseif c == "b" then
        set_floor( "fl-wood", i-1, line)
        set_stone( "st-greenbrown_move", i-1, line)
        elseif c == " " then
            set_floor( "fl-abyss", i-1, line)
    elseif c == "=" then
        set_floor( "fl-wood", i-1, line)
        end
    end
end

-- Abyss:   " "
-- Floor:   "="
-- Wood:    "w"
-- Brownie  "b"
-- Oxyd:    "o"

renderLine(  0, "                    ")
renderLine(  1, "        o           ")
renderLine(  2, "                    ")
renderLine(  3, "  ====         =    ")
renderLine(  4, " ==w=====      ==   ")
renderLine(  5, " =====w==b== =====  ")
renderLine(  6, " ==b=w==w==  ===b=  ")
renderLine(  7, " ===b====w=  ==bo   ")
renderLine(  8, " ===ww=bw   ====b   ")
renderLine(  9, " o==ww==    ======  ")
renderLine( 10, "    ==        ===   ")
renderLine( 11, "          o         ")
renderLine( 12, "                    ")

oxyd_shuffle()

set_actor("ac-blackball", 5.5, 4.5)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
