<?xml version="1.0" encoding="UTF-8"?>

<component type="desktop">
  <id>chocolate-strife.desktop</id>
  <metadata_license>CC0-1.0</metadata_license>
  <project_license>GPL-2.0+</project_license>
  <developer_name>Simon Howard</developer_name>
  <url type="homepage">http://www.chocolate-doom.org/</url>
  <url type="bugtracker">https://github.com/chocolate-doom/chocolate-doom/issues</url>
  <description>
    <p>
      Chocolate Strife is a conservative,
      historically-accurate recreation of the Strife engine.  It is
      completely compatible with the original game and mods created
      with the original engine in mind.  Made with a great reverse
      engineering effort, it has the goal of preserving the original
      look, feel, limitations, and bugs of the original DOS
      executable.
    </p>
    <p>
      Full support for single- and multi-player games is provided.
      Unlike the original executable, network play is implemented on
      the IP network stack, allowing it to function on modern LANs and
      the Internet.
    </p>
  </description>
  <screenshots>
    <screenshot type="default">
      <image>http://www.chocolate-doom.org/wiki/images/b/b2/GNOME_Strife_Rowan.png</image>
      <caption>Talking to Rowan</caption>
    </screenshot>
    <screenshot>
      <image>http://www.chocolate-doom.org/wiki/images/1/1f/GNOME_Strife_Town.png</image>
      <caption>The Town</caption>
    </screenshot>
    <screenshot>
      <image>http://www.chocolate-doom.org/wiki/images/8/8a/GNOME_Strife_Opening.png</image>
      <caption>Opening Cinematic</caption>
    </screenshot>
    <screenshot>
      <image>http://www.chocolate-doom.org/wiki/images/c/c4/GNOME_Strife_Sewage.png</image>
      <caption>In the sewage</caption>
    </screenshot>
  </screenshots>
</component>
