/*
-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2013 Torus Knot Software Ltd

Permission is hereby granted, free of charge, to any person obtaining a copy
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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OgrePCZSceneQuery.h  -  description
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begin                : Wed Feb 21, 2007
author               : Eric Cha
email                : ericc@xenopi.com
Code Style Update	 :
-----------------------------------------------------------------------------
*/

#ifndef PCZSCENEQUERY_H
#define PCZSCENEQUERY_H

#include <OgreSceneManager.h>
#include "OgrePCZPrerequisites.h"
#include "OgrePCZone.h"


namespace Ogre
{
    /** PCZ implementation of IntersectionSceneQuery. */
    class _OgrePCZPluginExport PCZIntersectionSceneQuery :  public DefaultIntersectionSceneQuery
    {
    public:
        PCZIntersectionSceneQuery(SceneManager* creator);
        ~PCZIntersectionSceneQuery();

        /** See IntersectionSceneQuery. */
        void execute(IntersectionSceneQueryListener* listener);
    };
    /** PCZ implementation of AxisAlignedBoxSceneQuery. */
    class _OgrePCZPluginExport PCZAxisAlignedBoxSceneQuery : public DefaultAxisAlignedBoxSceneQuery
    {
    public:
        PCZAxisAlignedBoxSceneQuery(SceneManager* creator);
        ~PCZAxisAlignedBoxSceneQuery();

        /** See RaySceneQuery. */
        void execute(SceneQueryListener* listener);

		/** set the zone to start the scene query */
        void setStartZone(PCZone * startZone) {mStartZone = startZone;}
        /** set node to exclude from query */
        void setExcludeNode(SceneNode * excludeNode) {mExcludeNode = excludeNode;}
	protected:
		PCZone * mStartZone;
        SceneNode * mExcludeNode;
	};
    /** PCZ implementation of RaySceneQuery. */
    class _OgrePCZPluginExport PCZRaySceneQuery : public DefaultRaySceneQuery
    {
    public:
        PCZRaySceneQuery(SceneManager* creator);
        ~PCZRaySceneQuery();

        /** See RayScenQuery. */
        void execute(RaySceneQueryListener* listener);

		/** set the zone to start the scene query */
        void setStartZone(PCZone * startZone) {mStartZone = startZone;}
        /** set node to exclude from query */
        void setExcludeNode(SceneNode * excludeNode) {mExcludeNode = excludeNode;}
	protected:
		PCZone * mStartZone;
        SceneNode * mExcludeNode;
    };
    /** PCZ implementation of SphereSceneQuery. */
    class _OgrePCZPluginExport PCZSphereSceneQuery : public DefaultSphereSceneQuery
    {
    public:
        PCZSphereSceneQuery(SceneManager* creator);
        ~PCZSphereSceneQuery();

        /** See SceneQuery. */
        void execute(SceneQueryListener* listener);

		/** set the zone to start the scene query */
        void setStartZone(PCZone * startZone) {mStartZone = startZone;}
        /** set node to exclude from query */
        void setExcludeNode(SceneNode * excludeNode) {mExcludeNode = excludeNode;}
	protected:
		PCZone * mStartZone;
        SceneNode * mExcludeNode;
    };
    /** PCZ implementation of PlaneBoundedVolumeListSceneQuery. */
    class _OgrePCZPluginExport PCZPlaneBoundedVolumeListSceneQuery : public DefaultPlaneBoundedVolumeListSceneQuery
    {
    public:
        PCZPlaneBoundedVolumeListSceneQuery(SceneManager* creator);
        ~PCZPlaneBoundedVolumeListSceneQuery();

        /** See SceneQuery. */
        void execute(SceneQueryListener* listener);

		/** set the zone to start the scene query */
        void setStartZone(PCZone * startZone) {mStartZone = startZone;}
        /** set node to exclude from query */
        void setExcludeNode(SceneNode * excludeNode) {mExcludeNode = excludeNode;}
	protected:
		PCZone * mStartZone;
        SceneNode * mExcludeNode;
	};


}

#endif


