<ambientsound>
		<sound>
			<position type='water'>
				<falloff>1.0</falloff>
			</position>
			<timing type='looped'></timing>
			<sound type='file'>
				<file>data/wav/misc/oceanwaves.wav</file>
				<gain>1.0</gain>
			</sound>
		</sound>
</ambientsound>
