<place>
		<placement type='trees'>
			<numobjects>1000000</numobjects>
			<numclusters>25</numclusters>
			<minheight>8</minheight>
			<maxheight>30</maxheight>
			<object type='random'>
				<randomobject>
					<object type='model'>
						<model type='Tree'>
							<type>palmb</type>
							<snow>false</snow>
							<burnt>false</burnt>
						</model>
						<modelburnt type='Tree'>
							<type>palmb</type>
							<snow>false</snow>
							<burnt>true</burnt>
						</modelburnt>
						<modelscale>1.0</modelscale>
						<modelscalediff>2.0</modelscalediff>
						<modelrotationsnap>1</modelrotationsnap>
						<modelbrightness>-1.0</modelbrightness>
						<displayshadow>false</displayshadow>
						<nodamageburn>true</nodamageburn>
						<displaydamage>false</displaydamage>
						<drawshadow>true</drawshadow>
						<groupname>trees</groupname>
						<flattendestroy>true</flattendestroy>
					</object>
				</randomobject>
				<randomobject>
					<object type='model'>
						<model type='Tree'>
							<type>palmb2</type>
							<snow>false</snow>
							<burnt>false</burnt>
						</model>
						<modelburnt type='Tree'>
							<type>palmb2</type>
							<snow>false</snow>
							<burnt>true</burnt>
						</modelburnt>
						<modelscale>1.0</modelscale>
						<modelscalediff>2.0</modelscalediff>
						<modelrotationsnap>1</modelrotationsnap>
						<modelbrightness>-1.0</modelbrightness>
						<displayshadow>false</displayshadow>
						<nodamageburn>true</nodamageburn>
						<displaydamage>false</displaydamage>
						<drawshadow>true</drawshadow>
						<groupname>trees</groupname>
						<flattendestroy>true</flattendestroy>
					</object>
				</randomobject>
				<randomobject>
					<object type='model'>
						<model type='Tree'>
							<type>palmb3</type>
							<snow>false</snow>
							<burnt>false</burnt>
						</model>
						<modelburnt type='Tree'>
							<type>palmb3</type>
							<snow>false</snow>
							<burnt>true</burnt>
						</modelburnt>
						<modelscale>1.0</modelscale>
						<modelscalediff>2.0</modelscalediff>
						<modelrotationsnap>1</modelrotationsnap>
						<modelbrightness>-1.0</modelbrightness>
						<displayshadow>false</displayshadow>
						<nodamageburn>true</nodamageburn>
						<displaydamage>false</displaydamage>
						<drawshadow>true</drawshadow>
						<groupname>trees</groupname>
						<flattendestroy>true</flattendestroy>
					</object>
				</randomobject>
				<randomobject>
					<object type='model'>
						<model type='Tree'>
							<type>palmb4</type>
							<snow>false</snow>
							<burnt>false</burnt>
						</model>
						<modelburnt type='Tree'>
							<type>palmb4</type>
							<snow>false</snow>
							<burnt>true</burnt>
						</modelburnt>
						<modelscale>1.0</modelscale>
						<modelscalediff>2.0</modelscalediff>
						<modelrotationsnap>1</modelrotationsnap>
						<modelbrightness>-1.0</modelbrightness>
						<displayshadow>false</displayshadow>
						<nodamageburn>true</nodamageburn>
						<displaydamage>false</displaydamage>
						<drawshadow>true</drawshadow>
						<groupname>trees</groupname>
						<flattendestroy>true</flattendestroy>
					</object>
				</randomobject>
				<randomobject>
					<object type='model'>
						<model type='Tree'>
							<type>palmb5</type>
							<snow>false</snow>
							<burnt>false</burnt>
						</model>
						<modelburnt type='Tree'>
							<type>palmb5</type>
							<snow>false</snow>
							<burnt>true</burnt>
						</modelburnt>
						<modelscale>1.0</modelscale>
						<modelscalediff>2.0</modelscalediff>
						<modelrotationsnap>1</modelrotationsnap>
						<modelbrightness>-1.0</modelbrightness>
						<displayshadow>false</displayshadow>
						<nodamageburn>true</nodamageburn>
						<displaydamage>false</displaydamage>
						<drawshadow>true</drawshadow>
						<groupname>trees</groupname>
						<flattendestroy>true</flattendestroy>
					</object>
				</randomobject>
				<randomobject>
					<object type='model'>
						<model type='Tree'>
							<type>palmb6</type>
							<snow>false</snow>
							<burnt>false</burnt>
						</model>
						<modelburnt type='Tree'>
							<type>palmb6</type>
							<snow>false</snow>
							<burnt>true</burnt>
						</modelburnt>
						<modelscale>1.0</modelscale>
						<modelscalediff>2.0</modelscalediff>
						<modelrotationsnap>1</modelrotationsnap>
						<modelbrightness>-1.0</modelbrightness>
						<displayshadow>false</displayshadow>
						<nodamageburn>true</nodamageburn>
						<displaydamage>false</displaydamage>
						<drawshadow>true</drawshadow>
						<groupname>trees</groupname>
						<flattendestroy>true</flattendestroy>
					</object>
				</randomobject>
				<randomobject>
					<object type='model'>
						<model type='Tree'>
							<type>palmb7</type>
							<snow>false</snow>
							<burnt>false</burnt>
						</model>
						<modelburnt type='Tree'>
							<type>palmb7</type>
							<snow>false</snow>
							<burnt>true</burnt>
						</modelburnt>
						<modelscale>1.0</modelscale>
						<modelscalediff>2.0</modelscalediff>
						<modelrotationsnap>1</modelrotationsnap>
						<modelbrightness>-1.0</modelbrightness>
						<displayshadow>false</displayshadow>
						<nodamageburn>true</nodamageburn>
						<displaydamage>false</displaydamage>
						<drawshadow>true</drawshadow>
						<groupname>trees</groupname>
						<flattendestroy>true</flattendestroy>
					</object>
				</randomobject>
			</object>
		</placement>
</place>
