#textdomain wesnoth-units
[unit_type]
    id=General
    name= _ "General"
    race=human
    image="units/human-loyalists/general.png"
    profile="portraits/humans/general.png"
    [leading_anim]
        start_time=-150
        [frame]
            image="units/human-loyalists/general-leading.png:300"
        [/frame]
    [/leading_anim]
    {MAGENTA_IS_THE_TEAM_COLOR}
    hitpoints=50
    movement_type=smallfoot
    movement=6
    level=3
    alignment=lawful
#ifdef DISABLE_GRAND_MARSHAL
    experience=150
    advances_to=null
    {AMLA_DEFAULT}
#else
    experience=180
    advances_to=Grand Marshal
#endif
    cost=54
    usage=fighter
    description= _ "As the leaders of their armies, Generals are responsible for the protection of large or important areas in the kingdoms to which they have sworn fealty."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
    die_sound={SOUND_LIST:HUMAN_DIE}
    {DEFENSE_ANIM_RANGE "units/human-loyalists/general-defend-2.png" "units/human-loyalists/general-defend-1.png" {SOUND_LIST:HUMAN_HIT} melee }
    {DEFENSE_ANIM_RANGE "units/human-loyalists/general-crossbow-defend.png" "units/human-loyalists/general-crossbow.png" {SOUND_LIST:HUMAN_HIT} ranged }
    [portrait]
        size=400
        side="left"
        mirror="false"
        image="portraits/humans/transparent/general.png"
    [/portrait]
    [portrait]
        size=400
        side="right"
        mirror="true"
        image="portraits/humans/transparent/general.png"
    [/portrait]
    [resistance]
        blade=90
        pierce=90
        impact=90
    [/resistance]
    [abilities]
        {ABILITY_LEADERSHIP_LEVEL_3}
    [/abilities]
    [attack]
        name=sword
        description=_"longsword"
        icon=attacks/greatsword-human.png
        type=blade
        range=melee
        damage=9
        number=4
    [/attack]
    [attack]
        name=crossbow
        description=_"crossbow"
        icon=attacks/crossbow-human.png
        type=pierce
        range=ranged
        damage=7
        number=3
    [/attack]
    [idle_anim]
        {STANDARD_IDLE_FILTER}
        start_time=0
        [frame]
            image="units/human-loyalists/general-idle-[1~4,6,4,5~1].png:[100,300,500,100,400*2,300,500,100*3]"
        [/frame]
    [/idle_anim]
    [attack_anim]
        [filter_attack]
            name=crossbow
        [/filter_attack]
        missile_start_time=-150
        [missile_frame]
            duration=150
            image="projectiles/missile-n.png"
            image_diagonal="projectiles/missile-ne.png"
        [/missile_frame]
        start_time=-400
        [frame]
            image="units/human-loyalists/general-crossbow.png:100"
        [/frame]
        {SOUND:HIT_AND_MISS crossbow.ogg crossbow-miss.ogg -300}
        [frame]
            image="units/human-loyalists/general-crossbow-attack[1~2].png:150"
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=sword
        [/filter_attack]
        start_time=-300
        [frame]
            image="units/human-loyalists/general.png:50"
            offset=0.0~0.1
        [/frame]
        [frame]
            image="units/human-loyalists/general-defend-1.png:50"
            offset=0.1~0.15
        [/frame]
        [frame]
            image="units/human-loyalists/general-attack-sword[1~5].png:[100,75,100,50,75]"
            offset=0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75
        [/frame]
        {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
        [frame]
            image="units/human-loyalists/general.png:75"
            offset=0.2~0.0
        [/frame]
    [/attack_anim]
[/unit_type]
