#textdomain wesnoth-ai

[test]
    id=The_Elves_Besieged
    name= _ "The Elves Besieged"
    next_scenario=micro_ai_test
    victory_when_enemies_defeated=no
    map_data="{campaigns/Heir_To_The_Throne/maps/01_The_Elves_Besieged.map}"
    turns=-1
    {DEFAULT_SCHEDULE}

    # Chantal can't be killed for storyline reasons.
    # Prevent AIs from getting too close.
#define AVOID_CHANTAL
    [avoid]
        x,y=2-4,22-24
    [/avoid]
#enddef

    {STARTING_VILLAGES 5 10}
    {STARTING_VILLAGES 6 10}
    {STARTING_VILLAGES 1 3}
    {STARTING_VILLAGES_AREA 6 7 10 6}
    {STARTING_VILLAGES_AREA 5 17 3 1}
    {STARTING_VILLAGES_AREA 6 9 40 10}
    {STARTING_VILLAGES_AREA 5 26 31 5}
    {STARTING_VILLAGES_AREA 5 29 46 1}

    # wmllint: recognize Kalenz

    [side]
        type=Spearman
        id=Konrad
        name= _"Konrad"
        unrenamable=yes
        side=1
        persistent=no
        canrecruit=yes
        controller=ai
        [modifications]
            {TRAIT_QUICK}
        [/modifications]
        recruit=Elvish Scout,Elvish Fighter,Elvish Archer,Elvish Shaman
        gold=100
        team_name=elves
        user_team_name=_"Rebels"
        [unit]
            id=Delfador
            name= _ "Delfador"
            unrenamable=yes
            type=Elder Mage
            side=1
            x=19
            y=23
            {IS_HERO}
            [modifications]
                {TRAIT_LOYAL}
                {TRAIT_INTELLIGENT}
            [/modifications]
        [/unit]
        {FLAG_VARIANT long}

        # Also have them target Side 2 preferentially, in order to go in that direction
        [ai]
            [goal]
                [criteria] #NOTE: this is a SUF, because we're targeting a unit
                    side=3
                [/criteria]
                value=1000
            [/goal]
        [/ai]
    [/side]

    #macro which tells the AI not to start thinking about
    #whether it's a bad idea to send trolls into the forest
    #against elves, and just do it
#define EBESIEGED_RECRUITMENT
    [ai]
        recruitment_ignore_bad_movement=yes
        recruitment_ignore_bad_combat=yes
        simple_targeting=yes
    [/ai]
#enddef

    [side]
        type=Orcish Warlord
        id=Urug-Telfar
        name= _ "Urug-Telfar"
        side=2
        persistent=no
        canrecruit=yes
        recruit=Orcish Warrior,Goblin Knight,Goblin Pillager,Orcish Crossbowman,Orcish Assassin,Troll
        gold=400
        [ai]
            recruitment_pattern=scout,fighter,mixed fighter,archer
            {AVOID_CHANTAL}
        [/ai]
        {EBESIEGED_RECRUITMENT}
        team_name=orcs
        user_team_name=_"Orcs"
        {FLAG_VARIANT ragged}
    [/side]

    [side]
        type=Orcish Warlord
        id=Knafa-Tan
        name= _ "Knafa-Tan"
        side=3
        persistent=no
        canrecruit=yes
        recruit=Orcish Warrior,Wolf Rider,Orcish Crossbowman,Orcish Assassin,Troll
        {EBESIEGED_RECRUITMENT}
        team_name=orcs
        user_team_name=_"Orcs"
        gold=200
        [ai]
            {AVOID_CHANTAL}
        [/ai]
        {FLAG_VARIANT ragged}
    [/side]

    [side]
        type=Orcish Warlord
        id=Maga-Knafa
        name= _ "Maga-Knafa"
        side=4
        persistent=no
        canrecruit=yes
        recruit=Orcish Warrior,Wolf Rider,Orcish Crossbowman,Troll Warrior,Orcish Slayer
        {EBESIEGED_RECRUITMENT}
        team_name=orcs
        user_team_name=_"Orcs"
        gold=200
        [ai]
            {AVOID_CHANTAL}
        [/ai]
        {FLAG_VARIANT ragged}
    [/side]

    #allies of Konrad
    [side]
        type=Elvish Champion
        id=Galdrad
        name= _ "Galdrad"
        side=5
        persistent=no
        canrecruit=yes
        recruit=Elvish Fighter,Elvish Archer,Elvish Ranger
        [ai]
            recruitment_pattern=fighter,archer,mixed fighter
        [/ai]
        gold=170
        team_name=elves
        user_team_name=_"Rebels"
        {FLAG_VARIANT long}
    [/side]

    [side]
        type=Elvish Shyde
        id=Chantal
        name= _ "Chantal"
        profile=portraits/chantal-shyde.png
        side=6
        persistent=no
        canrecruit=yes
        recruit=Elvish Shaman,Elvish Archer,Elvish Fighter
        [ai]
            passive_leader="yes"
            passive_leader_shares_keep="yes"
            recruitment_pattern=archer,archer,fighter,fighter,healer
        [/ai]
        gold=170
        team_name=elves
        user_team_name=_"Rebels"
        {FLAG_VARIANT long}
    [/side]

    [side]  # This side is only here because we need one persistent side for the game to go on
        side=7
        controller=null
        persistent=yes
        save_id=Grnk
        hidden=yes
    [/side]

    [event]
        name=start

        {VARIABLE scenario_name The_Elves_Besieged}

        [micro_ai]
            # Required keys of [micro_ai] tag
            side=1
            ai_type=protect_unit
            action=add

            [unit]
                id=Delfador
                goal_x,goal_y=1,2
            [/unit]
            [unit]
                id=Konrad
                goal_x,goal_y=1,1
            [/unit]

            disable_move_leader_to_keep=yes
        [/micro_ai]

        [message]
            speaker=Konrad
            message= _ "Master Delfador! Look, there are orcs coming from all directions! What shall we do?"
        [/message]
        [message]
            speaker=Delfador
            message= _ "There are too many to fight, far too many. We must escape!"
        [/message]
        # wmllint: unbalanced-on
        {MESSAGE narrator "wesnoth-icon.png" "" _"This is a reenactment of scenario The Elves Besieged of the mainline campaign Heir to the Throne, just that the AI is playing Konrad's side here. The goal is to move Konrad to the signpost in the northwest, while keeping both Konrad and Delfador alive. The same AI as in scenario Protect Unit is used.

Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."}
        # wmllint: unbalanced-off

        {PLACE_IMAGE "scenery/signpost.png" 1 1}
        {SET_LABEL 1 1 _"Move Konrad here"}

        [scroll_to_unit]
            id=Konrad
        [/scroll_to_unit]
    [/event]

    [event]
        name=moveto
        [filter]
            x=1
            y=1
            id=Konrad
        [/filter]
        [message]
            speaker=unit
            message= _ "Very well, we have made it this far! But where do we go next?"
        [/message]
        # wmllint: local spellings HttT
        [message]
            speaker=Delfador
            message= _ "In HttT, we would travel north now, and try to make it to the Isle of Alduin. But for this demo campaign, we'll call it good here."
        [/message]

        # So that game goes on to next scenario
        [modify_side]
            side=7
            controller=human
        [/modify_side]

        [endlevel]
            result=victory
            bonus=no
            carryover_percentage=0
            carryover_report=no
            linger_mode=no
        [/endlevel]
    [/event]

    [event]
        name=last breath
        [filter]
            id=Konrad
        [/filter]
        [message]
            speaker=unit
            message= _ "I... I don’t think I can make it anymore."
        [/message]
        [message]
            speaker=Delfador
            message= _ "Prince... you must keep fighting! Nooooooo!"
        [/message]
        [message]
            speaker=unit
            message= _ "It is over. I am doomed..."
        [/message]
        [endlevel]
            result=defeat
        [/endlevel]
    [/event]

    [event]
        name=last breath
        [filter]
            id=Delfador
        [/filter]
        [message]
            speaker=unit
            message= _ "I have... have failed in my duty to protect the prince! I am defeated."
        [/message]
        [message]
            speaker=Konrad
            message= _ "Don’t die, Delfador! Please, you have to stay alive!"
        [/message]
        [message]
            speaker=unit
            message= _ "Ugh!"
        [/message]
        [endlevel]
            result=defeat
        [/endlevel]
    [/event]

    [event]
        name=time over
        [message]
            speaker=Delfador
            message= _ "Oh, no! We have run out of time, they have arrived with reinforcements..."
        [/message]
    [/event]
[/test]
