#textdomain wesnoth-units
[unit_type]
    id=Elvish Marshal
    name= _ "Elvish Marshal"
    race=elf
    image="units/elves-wood/marshal.png"
    profile="portraits/elves/captain.png"
    [leading_anim]
        start_time=-150
        [frame]
            image="units/elves-wood/marshal-leading.png:300"
        [/frame]
    [/leading_anim]
    {MAGENTA_IS_THE_TEAM_COLOR}
    hitpoints=62
    movement_type=woodland
    movement=5
    {LESS_NIMBLE_ELF}
    experience=150
    level=3
    alignment=neutral
    advances_to=null
    {AMLA_DEFAULT}
    cost=55
    usage=fighter
    description= _ "The longevity and natural intelligence of elves make them apt for military matters, enough even to counter their general distaste for war. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is often the work of a master."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
    die_sound={SOUND_LIST:ELF_HIT}
    [portrait]
        size=400
        side="left"
        mirror="false"
        image="portraits/elves/transparent/captain.png"
    [/portrait]
    [portrait]
        size=400
        side="right"
        mirror="true"
        image="portraits/elves/transparent/captain.png"
    [/portrait]
    [abilities]
        {ABILITY_LEADERSHIP_LEVEL_3}
    [/abilities]
    [attack]
        name=sword
        description=_"sword"
        icon=attacks/sword-elven.png
        type=blade
        range=melee
        damage=10
        number=4
    [/attack]
    [attack]
        name=bow
        description=_"bow"
        icon=attacks/bow-elven.png
        type=pierce
        range=ranged
        damage=8
        number=3
    [/attack]
    {DEFENSE_ANIM_RANGE "units/elves-wood/marshal-defend.png" "units/elves-wood/marshal.png" {SOUND_LIST:ELF_HIT} melee }
    {DEFENSE_ANIM_RANGE "units/elves-wood/marshal-bow-defend.png" "units/elves-wood/marshal-bow.png" {SOUND_LIST:ELF_HIT} ranged }
    [attack_anim]
        [filter_attack]
            name=bow
        [/filter_attack]
        missile_start_time=-150
        [missile_frame]
            duration=150
            image="projectiles/missile-n.png"
            image_diagonal="projectiles/missile-ne.png"
        [/missile_frame]
        start_time=-445
        [frame]
            image="units/elves-wood/marshal-bow.png:65"
        [/frame]
        {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
        [frame]
            image="units/elves-wood/marshal-bow-attack[1~4].png:[75*2,100,130]"
        [/frame]
        [frame]
            image="units/elves-wood/marshal-bow.png:65"
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=sword
        [/filter_attack]
        start_time=-175
        [frame]
            image="units/elves-wood/marshal-melee-2.png:75"
        [/frame]
        {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
        [frame]
            image="units/elves-wood/marshal-melee-[1~2].png:[175,75]"
        [/frame]
        [frame]
            image="units/elves-wood/marshal.png:50"
        [/frame]
    [/attack_anim]
[/unit_type]
