/*
-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2012 Torus Knot Software Ltd

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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THE SOFTWARE.
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*/
// Original author: Tels <http://bloodgate.com>, released as public domain
#ifndef __EllipsoidEmitter_H__
#define __EllipsoidEmitter_H__

#include "OgreParticleFXPrerequisites.h"
#include "OgreAreaEmitter.h"

namespace Ogre {

    /** Particle emitter which emits particles randomly from points inside an ellipsoid.
    @remarks
        This basic particle emitter emits particles from a ellipsoid area.
        The initial direction of these particles can either be a single
        direction (i.e. a line), a random scattering inside a cone, or a random
        scattering in all directions, depending the 'angle' parameter, which
        is the angle across which to scatter the particles either side of the
        base direction of the emitter. 
    */
    class _OgreParticleFXExport EllipsoidEmitter : public AreaEmitter
    {
    public:
        // See AreaEmitter

        EllipsoidEmitter(ParticleSystem* psys);

        /** See ParticleEmitter. */
        void _initParticle(Particle* pParticle);

    protected:
        

    };

}

#endif

