<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="- Meditation -" el:subtitle="esprit 70" el:id="ss_esp70"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Sven Siggelkow" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Sven Siggelkow</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
create_world(20, 13)
enigma.SlopeForce = 10
fill_floor("fl-abyss")

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c ==   "#" then
         set_stone("st-greenbrown",i-1,line)
      elseif c=="H" then
         set_floor("fl-gray",i-1,line)
         hollow(i-1,line)
      elseif c=="1" then
     set_floor("fl-gradient",  i-1,  line, {type=2})
      elseif c=="2" then
     set_floor("fl-gradient",  i-1,  line, {type=1})
      elseif c=="3" then
     set_floor("fl-gradient",  i-1,  line, {type=3})
      elseif c=="4" then
     set_floor("fl-gradient",  i-1,  line, {type=4})    
      elseif c=="a" then
         set_stone("st-actorimpulse_invisible",i-1,line)
     set_floor("fl-gradient",  i-1,  line, {type=2})
      elseif c=="b" then
         set_stone("st-actorimpulse_invisible",i-1,line)      
     set_floor("fl-gradient",  i-1,  line, {type=1})
      elseif c=="c" then
         set_stone("st-actorimpulse_invisible",i-1,line)      
     set_floor("fl-gradient",  i-1,  line, {type=3})
      elseif c=="d" then
         set_stone("st-actorimpulse_invisible",i-1,line)      
     set_floor("fl-gradient",  i-1,  line, {type=4})               
      elseif c=="M" then
         set_stone("st-greenbrown",i-1,line)
        end
    end
end
--              01234567890123456789
renderLine(00, "###  ### ###########")
renderLine(01, "#a#  #H# #H3333333c#")
renderLine(02, "#1#  #2# ###########")
renderLine(03, "#1#  #2#            ")
renderLine(04, "#1#  #2#            ")  
renderLine(05, "#1#  #2#            ")
renderLine(06, "#1#  #2#            ")
renderLine(07, "#1#  #2#            ")
renderLine(08, "#1#  #2#            ")
renderLine(09, "#1#  #2#            ")
renderLine(10, "#1#  #2# ###########")
renderLine(11, "#H#  #b# #d4444444H#")
renderLine(12, "###  ### ###########")
--              01234567890123456789

set_actor("ac-whiteball-small", 1.5, 5.5, {player=0})
set_actor("ac-whiteball-small",6.5, 5.5, {player=0})
set_actor("ac-whiteball-small", 14.5, 1.5, {player=0})
set_actor("ac-whiteball-small",14.5, 11.5, {player=0})
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
