<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="You Must Be Kidding" el:subtitle="" el:id="duffy91"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2004 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=5
rooms_high=1

levelw=1+(19*rooms_wide)
levelh=1+(12*rooms_high)

create_world( levelw, levelh)
enigma.ConserveLevel=FALSE

fill_floor("fl-abyss", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-invisible", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
            set_floor("fl-metal",i-1,line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
                elseif c == "!" then
            abyss(i-1,line)
        elseif c == "~" then
           set_floor("fl-water",i-1,line)
        elseif c=="z" then
           set_actor("ac-blackball", i-.5,line+.5, {player=0})
            set_floor("fl-metal",i-1,line)
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="x" then
            set_floor("fl-metal",i-1,line)
        elseif c=="s" then
            set_floor("fl-swamp",i-1,line)
        elseif c=="i" then
            set_floor("fl-inverse",i-1,line)
        elseif c=="&" then
           set_stone("st-brownie",i-1,line)
            set_floor("fl-swamp",i-1,line)
        elseif c=="J" then
           set_item("it-springboard",i-1,line)
            set_floor("fl-metal",i-1,line)
        elseif c == "u" then --2-u
            set_floor("fl-gradient",  i-1,  line, {type=2})
        elseif c == "r" then --3-r
            set_floor("fl-gradient",  i-1,  line, {type=3})
        elseif c == "d" then --1-d
            set_floor("fl-gradient",  i-1,  line, {type=1})
        elseif c == "l" then --4-l
            set_floor("fl-gradient",  i-1,  line, {type=4})
        elseif c == "1" then --ur
            set_floor("fl-gradient",  i-1,  line, {type=11})
        elseif c == "3" then --dl
            set_floor("fl-gradient",  i-1,  line, {type=9})
        elseif c == "7" then --dr
            set_floor("fl-gradient",  i-1,  line, {type=12})
        elseif c == "9" then --ul
            set_floor("fl-gradient",  i-1,  line, {type=10})
        elseif c=="A" then
            set_floor("fl-gradient",  i-1,  line-1, {type=2})
            set_floor("fl-gradient",  i,  line, {type=3})
            set_floor("fl-gradient",  i-1,  line+1, {type=1})
            set_floor("fl-gradient",  i-2,  line, {type=4})
            set_floor("fl-gradient",  i-2,  line+1, {type=11})
            set_floor("fl-gradient",  i,  line+1, {type=9})
            set_floor("fl-gradient",  i-2,  line-1, {type=12})
            set_floor("fl-gradient",  i,  line-1, {type=10})
            set_floor("fl-metal",i-1,line)
        elseif c=="B" then
            set_floor("fl-gradient",  i-1,  line+1, {type=2})
            set_floor("fl-gradient",  i-2,  line, {type=3})
            set_floor("fl-gradient",  i-1,  line-1, {type=1})
            set_floor("fl-gradient",  i,  line, {type=4})
            set_floor("fl-gradient",  i,  line-1, {type=11})
            set_floor("fl-gradient",  i-2,  line-1, {type=9})
            set_floor("fl-gradient",  i,  line+1, {type=12})
            set_floor("fl-gradient",  i-2,  line+1, {type=10})
            set_floor("fl-metal",i-1,line)
        elseif c=="R" then
           set_actor("ac-rotor", i-.5,line+.5, {mouseforce=0, range=5, force=20})
                   set_floor("fl-metal",i-1,line)
         end
    end    
end

renderLine(00,"################################################################################################")
renderLine(01,"#                                                                                              #")
renderLine(02,"#             ss=ssss7u9   s==sssi=si=sssvvv vvv vvv vvv   7uuuu9  7uuuu9             vvv    o #")
renderLine(03,"#             s      lxr   s             vAv vBv vAv vBv   lxxxxrxxlssssr       vvv   vAvvvv s #")
renderLine(04,"# 3ddd1  7u9  ss=s   1d3   ss===sssss    vvv vvv vvv vvv   lxxxxr  lssssr       vBvvvvvvvvBv s #")
renderLine(05,"# rxxxlxxlxr     s     vvv        sss    x vvv vvv vvv vvv 1dddd3  1dddd3    vvvvvvvBv   vvv s #")
renderLine(06,"# rxzxl  1d33d1  s     vAvvvv     sss    x vBv vAv vBv vAvxx  x      x  RRxxxvAv   vvv vvv   s #")
renderLine(07,"# rxxxl     rxliix     vvvvBv   vvv      x vvv vvv vvv vvv 7uuuu9  7uuuu9    vvv       vAv   s #")
renderLine(08,"# 9uuu7vvv  9u7           vvvvvvvAv      vvv vvv vvv vvv   l=79=r  liiiir xo        vvvvvv vvv #")
renderLine(09,"#      vAviix                vBvvvv      vAv vBv vAv vBv   l=13=rxxliiiir i    =ss  vBv    vAv #")
renderLine(10,"#      vvv                   vvv         vvv vvv vvv vvv   1dddd3  1dddd3 xs===i iixvvvxiixvvv #")
renderLine(11,"#                                                                                              #")
renderLine(12,"################################################################################################")

oxyd_shuffle()

display.SetFollowMode(display.FOLLOW_SCROLLING)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
