<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="esprit 87" el:subtitle="esprit 87" el:id="ss_esp87"/>
      <el:version el:score="2" el:release="2" el:revision="0" el:status="released"/>
      <el:author  el:name="Sven Siggelkow" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Sven Siggelkow</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
--easymode has been added
levelw = 20
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "b" 
set_actor("ac-blackball",9.5,5.5)

fill_floor("fl-abyss",0,0,levelw,levelh)
fill_floor("fl-woven",7,1,5,11)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c ==   "#" then
          if difficult then
              set_stone("st-death", i-1,line)
          else
              set_stone("st-greenbrown", i-1,line)
          end
      elseif c=="x" then
         set_actor("ac-top", i-.5,line+.5, {range=5, force=12})
      elseif c=="O" then
     oxyd(i-1,line)
        end
    end  
end
--               01234567890123456789
renderLine(00 , "      #######       ")
renderLine(01 , "      #O   O#       ")
renderLine(02 , "      # #x# #       ")
renderLine(03 , "      #     #       ")
renderLine(04 , "      # # # #       ")  
renderLine(05 , "      #     #       ")
renderLine(06 , "      # # # #       ")
renderLine(07 , "      #     #       ")
renderLine(08 , "      # # # #       ")
renderLine(09 , "      #     #       ")
renderLine(10 , "      # #x# #       ")
renderLine(11 , "      #O   O#       ")
renderLine(12 , "      #######       ")
--               01234567890123456789

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
