<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Lock Them In" el:subtitle="" el:id="duffy26"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=50
levelh=30

create_world( levelw, levelh)

fill_floor("fl-metal", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c=="w" then
            set_actor("ac-whiteball-small", i-.5,line+.5, {player=0})
        elseif c=="H" then
           hollow(i-1,line)
    elseif c=="h" then
           set_item("it-hill",i-1,line)
        elseif c == "d" then --1-d
            set_floor("fl-gradient",  i-1,  line, {type=1})
        elseif c == "u" then --2-u
            set_floor("fl-gradient",  i-1,  line, {type=2})
        elseif c == "r" then --3-r
            set_floor("fl-gradient",  i-1,  line, {type=3})
        elseif c == "l" then --4-l
            set_floor("fl-gradient",  i-1,  line, {type=4})
        elseif c == "1" then --ur
            set_floor("fl-gradient",  i-1,  line, {type=11})
        elseif c == "3" then --dl
            set_floor("fl-gradient",  i-1,  line, {type=9})
        elseif c == "7" then --dr
            set_floor("fl-gradient",  i-1,  line, {type=12})
        elseif c == "9" then --ul
            set_floor("fl-gradient",  i-1,  line, {type=10})

        elseif c == "a" then
           set_stone("st-switch",i-1,line,{target="doora",action="openclose"})
        elseif c == "b" then
           set_stone("st-switch",i-1,line,{target="doorb",action="openclose"})
        elseif c == "c" then
           set_stone("st-switch",i-1,line,{target="doorc",action="openclose"})
        elseif c == "e" then
           set_stone("st-switch",i-1,line,{target="doord",action="openclose"})
        elseif c=="A" then
           set_stone("st-door_b",i-1,line,{name="doora"})
            set_floor("fl-gradient",  i-1,  line, {type=3})
        elseif c=="B" then
           set_stone("st-door_b",i-1,line,{name="doorb"})
            set_floor("fl-gradient",  i-1,  line, {type=3})
        elseif c=="C" then
           set_stone("st-door_b",i-1,line,{name="doorc"})
            set_floor("fl-gradient",  i-1,  line, {type=4})
        elseif c=="D" then
           set_stone("st-door_b",i-1,line,{name="doord"})
            set_floor("fl-gradient",  i-1,  line, {type=4})
end
    end    
end

-- Floor:  " "
-- Border: "#"
-- Oxyd:   "o"

renderLine(00,"########ba##########")
renderLine(01,"#3llllllClH#3lllll1#")
renderLine(02,"#3llllllDlH#d#####u#")
renderLine(03,"#d##########d#3l1#u#")
renderLine(04,"#d#3llllllll7#d#u#u#")
renderLine(05,"#d#d##########d#u#u#")
renderLine(06,"#d#d#3rrwwwwll7#u#u#")
renderLine(07,"#d#d#u##########u#u#")
renderLine(08,"#d#d#u#3rrrrrrrr7#u#")
renderLine(09,"#d#9r7#u##########u#")
renderLine(10,"#d#####u#HrBrrrrrr7#")
renderLine(11,"#9rrrrr7#HrArrrrrr7#")
renderLine(12,"##########ce########")

SendMessage("doora","openclose")
SendMessage("doorb","openclose")
SendMessage("doorc","openclose")
SendMessage("doord","openclose")
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
