<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Fly High" el:subtitle="" el:id="duffy86"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2004 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=1
rooms_high=1

levelw=1+(19*rooms_wide)
levelh=1+(12*rooms_high)

create_world( levelw, levelh)

fill_floor("fl-bluegray", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c =="%" then
            set_stone( "st-greenbrown", i-1, line)
            abyss(i-1,line)
        elseif c =="X" then
            set_stone( "st-death", i-1, line)
            abyss(i-1,line)
        elseif c =="$" then
            set_stone( "st-death", i-1, line)
            abyss(i-1,line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "O" then
           set_item("it-extralife",i-1,line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
        elseif c == "!" then
            abyss(i-1,line)
        elseif c == "~" then
           set_floor("fl-water",i-1,line)
        elseif c=="z" then
           set_actor("ac-blackball", i-1,line+.5, {player=0})
           set_item("it-extralife",i-1,line)
        elseif c=="y" then
           set_actor("ac-whiteball", i-.5,line+.5, {player=1,mouseforce=0})
        elseif c=="J" then
           set_item("it-springboard",i-1,line)
        elseif c=="w" then
           set_actor("ac-whiteball-small", i-.5,line+.5, {player=0, mouseforce=0})
        elseif c=="W" then
           set_actor("ac-whiteball-small", i-.5,line+.5, {player=0, mouseforce=1})
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="q" then
             set_item("it-vortex-open", i-1, line)
         end
    end    
end

renderLine(00,"XXXXXXXXXXXXXXXXXXXX")
renderLine(01,"X!!!!!!!!OO!!!!!!!!X")
renderLine(02,"Xo!qq!qq!qq!qq!qq!oX")
renderLine(03,"X!!!!!!!!!!!!!!!!!!X")
renderLine(04,"X!!q!!X!!!!!!X!!q!!X")
renderLine(05,"X!!!!!X!!qq!!X!!!!!X")
renderLine(06,"X!!o!!X!!Oz!!X!!o!!X")
renderLine(07,"X!!!!!X!!qq!!X!!!!!X")
renderLine(08,"X!!q!!X!!!!!!X!!q!!X")
renderLine(09,"X!!!!!!!!!!!!!!!!!!X")
renderLine(10,"Xo!qq!qq!qq!qq!qq!oX")
renderLine(11,"X!!!!!!!!OO!!!!!!!!X")
renderLine(12,"XXXXXXXXXXXXXXXXXXXX")

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
