<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Just Stay Calm" el:subtitle="" el:id="duffy116"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2004 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=1
rooms_high=1

levelw=1+(19*rooms_wide)+1
levelh=1+(12*rooms_high)

create_world( levelw, levelh)
enigma.SlopeForce=90

fill_floor("fl-mortar", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c =="%" then
            set_stone( "st-greenbrown", i-1, line)
           set_floor("fl-gradient",i-1,line,{type=21})
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "O" then
            oxyd( i-1, line)
           set_floor("fl-gradient",i-1,line,{type=21})
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
                elseif c == "!" then
            abyss(i-1,line)
        elseif c == "~" then
           set_floor("fl-water",i-1,line)
        elseif c=="z" then
           set_actor("ac-blackball", i-.5,line+.5, {player=0})
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
           set_floor("fl-gradient",i-1,line,{type=21})
        elseif c=="y" then
           set_actor("ac-whiteball", i-1,line+.5, {player=1})
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c == "G" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
           set_floor("fl-gradient",i-1,line,{type=21})
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="&" then
            set_stone( "st-wood", i-1, line)
           set_floor("fl-gradient",i-1,line,{type=21})
        elseif c=="^" then
            set_stone( "st-wood", i-1, line)
           set_floor("fl-gradient",i-1,line,{type=21})
           set_item("it-extralife",i-1,line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="d" then
           set_floor("fl-gradient",i-1,line,{type=21})
        elseif c=="W" then
        fill_floor("fl-wood",i-1,line+1,5,8)
        elseif c=="T" then
           set_stone("st-timer",i-1,line,{loop=1,interval=0.15,action="callback",target="funcc1"})
           set_floor("fl-gradient",i-1,line,{type=21})
        elseif c=="U" then
           set_stone("st-timer",i-1,line,{loop=1,interval=0.15,action="callback",target="funcc3"})
           set_floor("fl-gradient",i-1,line,{type=21})
        elseif c=="V" then
           set_stone("st-timer",i-1,line,{loop=1,interval=0.5,action="callback",target="funcc2"})
           set_floor("fl-gradient",i-1,line,{type=21})
        elseif c=="R" then
           set_stone("st-oneway", i-1,line, {orientation=enigma.EAST})
            set_floor("fl-gradient",  i-1,  line, {type=11})
        elseif c=="1" then
            set_floor("fl-gradient",  i-1,  line, {type=11})
         end
    end    
end

renderLine(00,"#######%O%O%O%O%O%O%T")
renderLine(01,"#ooooo#zGGGGGGGGGGG%U")
renderLine(02,"#W    R^dGGGGGGGGGGOV")
renderLine(03,"#+++++#&&&&&&&&&&&G%d")
renderLine(04,"#+++++#GGGGGGGGGGGG%d")
renderLine(05,"#+++++oGGGGGGGGGGGG%d")
renderLine(06,"#+++++#G&&&&&&&&&&&%d")
renderLine(07,"#+++++#GGGGGGGGGGGG%d")
renderLine(08,"#+++++#GGGGGGGGGGGGOd")
renderLine(09,"#+++++#&&&&&&&&&&&G%d")
renderLine(10,"#+++++#GGGGGGGGGGGG%d")
renderLine(11,"#     1GGGGGGGGGGGG%d")
renderLine(12,"#######%&&&&&&&&&&&%d")

oxyd_shuffle()

set_item("it-seed",17,3,{name="seedb1"})
seedb1=enigma.GetNamedObject("seedb1")
   enigma.SendMessage(seedb1,"grow",nil)

set_item("it-seed",18,6,{name="seedb2"})
seedb2=enigma.GetNamedObject("seedb2")
   enigma.SendMessage(seedb2,"grow",nil)

set_item("it-seed",17,9,{name="seedb3"})
seedb3=enigma.GetNamedObject("seedb3")
   enigma.SendMessage(seedb3,"grow",nil)

set_item("it-seed",18,12,{name="seedb4"})
seedb4=enigma.GetNamedObject("seedb4")
   enigma.SendMessage(seedb4,"grow",nil)

   enigma.KillStone(1,10)
   enigma.KillStone(2,10)
   enigma.KillStone(3,10)
   enigma.KillStone(4,10)
   enigma.KillStone(5,10)

--fill_floor("fl-water",1,10,5,1)
   set_item("it-seed",1,10,{name="seedd1"})
seedd1=enigma.GetNamedObject("seedd1")
   enigma.SendMessage(seedd1,"grow",nil)

   set_item("it-seed",2,10,{name="seedd2"})
seedd2=enigma.GetNamedObject("seedd2")
   enigma.SendMessage(seedd2,"grow",nil)

   set_item("it-seed",3,10,{name="seedd3"})
seedd3=enigma.GetNamedObject("seedd3")
   enigma.SendMessage(seedd3,"grow",nil)

   set_item("it-seed",4,10,{name="seedd4"})
seedd4=enigma.GetNamedObject("seedd4")
   enigma.SendMessage(seedd4,"grow",nil)

   set_item("it-seed",5,10,{name="seedd5"})
seedd5=enigma.GetNamedObject("seedd5")
   enigma.SendMessage(seedd5,"grow",nil)

t1=1
function funcc1()
t1=t1+1
if t1<11 then
   set_item("it-seed",18-t1,3,{name="seed1"})
seed1=enigma.GetNamedObject("seed1")
   enigma.SendMessage(seed1,"grow",nil)

   set_item("it-seed",19-t1,6,{name="seed2"})
seed2=enigma.GetNamedObject("seed2")
   enigma.SendMessage(seed2,"grow",nil)

   set_item("it-seed",18-t1,9,{name="seed3"})
seed3=enigma.GetNamedObject("seed3")
   enigma.SendMessage(seed3,"grow",nil)

   set_item("it-seed",19-t1,12,{name="seede1"})
   seede1=enigma.GetNamedObject("seede1")
   enigma.SendMessage(seede1,"grow",nil)
else
t1=0
   set_item("it-seed",7,3,{name="seed4"})
seed4=enigma.GetNamedObject("seed4")
   enigma.SendMessage(seed4,"grow",nil)

   set_item("it-seed",8,6,{name="seed5"})
seed5=enigma.GetNamedObject("seed5")
   enigma.SendMessage(seed5,"grow",nil)

   set_item("it-seed",7,9,{name="seed6"})
seed6=enigma.GetNamedObject("seed6")
   enigma.SendMessage(seed6,"grow",nil)

   set_item("it-seed",8,12,{name="seede2"})
seede2=enigma.GetNamedObject("seede2")
   enigma.SendMessage(seede2,"grow",nil)
end
end


t2=1
function funcc2()
t2=t2+1
if t2<8 then

   enigma.KillStone(1,11-t2)
   enigma.KillStone(2,11-t2)
   enigma.KillStone(3,11-t2)
   enigma.KillStone(4,11-t2)
   enigma.KillStone(5,11-t2)

--   fill_floor("fl-water",1,11-t2,5,1)
   set_item("it-seed",1,11-t2,{name="seedc1"})
seedc1=enigma.GetNamedObject("seedc1")
   enigma.SendMessage(seedc1,"grow",nil)

   set_item("it-seed",2,11-t2,{name="seedc2"})
seedc2=enigma.GetNamedObject("seedc2")
   enigma.SendMessage(seedc2,"grow",nil)

   set_item("it-seed",3,11-t2,{name="seedc3"})
seedc3=enigma.GetNamedObject("seedc3")
   enigma.SendMessage(seedc3,"grow",nil)

   set_item("it-seed",4,11-t2,{name="seedc4"})
seedc4=enigma.GetNamedObject("seedc4")
   enigma.SendMessage(seedc4,"grow",nil)

   set_item("it-seed",5,11-t2,{name="seedc5"})
seedc5=enigma.GetNamedObject("seedc5")
   enigma.SendMessage(seedc5,"grow",nil)
else
t2=0

   enigma.KillStone(1,3)
   enigma.KillStone(2,3)
   enigma.KillStone(3,3)
   enigma.KillStone(4,3)
   enigma.KillStone(5,3)

--   fill_floor("fl-water",1,3,5,1)
   set_item("it-seed",1,3,{name="seedc6"})
seedc6=enigma.GetNamedObject("seedc6")
   enigma.SendMessage(seedc6,"grow",nil)

   set_item("it-seed",2,3,{name="seedc7"})
seedc7=enigma.GetNamedObject("seedc7")
   enigma.SendMessage(seedc7,"grow",nil)

   set_item("it-seed",3,3,{name="seedc8"})
seedc8=enigma.GetNamedObject("seedc8")
   enigma.SendMessage(seedc8,"grow",nil)

   set_item("it-seed",4,3,{name="seedc9"})
seedc9=enigma.GetNamedObject("seedc9")
   enigma.SendMessage(seedc9,"grow",nil)

   set_item("it-seed",5,3,{name="seedc10"})
seedc10=enigma.GetNamedObject("seedc10")
   enigma.SendMessage(seedc10,"grow",nil)
end
end

function funcc3 ()
end
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
