name=Switches
size=800,650
tile(Fragile,250,300)
tile(Fragile,300,300)
tile(Fragile,350,300)
tile(Fragile,400,300)
tile(Fragile,300,350)
tile(Fragile,350,350)
tile(Block,100,250)
tile(Block,0,150)
tile(Switch,0,100){
	behaviour=toggle
	id=0
}
tile(Block,0,350)
tile(Switch,0,300){
	behaviour=toggle
	id=1
}
tile(Block,550,250)
tile(Block,650,150)
tile(Switch,650,100){
	behaviour=toggle
	id=2
}
tile(Switch,300,150){
	behaviour=toggle
	id=3
}
tile(Switch,350,150){
	behaviour=toggle
	id=4
}
tile(Block,750,500)
tile(Block,700,500)
tile(Block,650,500)
tile(Block,600,500)
tile(Block,550,500)
tile(Block,500,500)
tile(Block,500,600)
tile(Block,550,600)
tile(Block,600,600)
tile(Block,650,600)
tile(Block,700,600)
tile(Block,750,600)
tile(Block,750,550)
tile(Exit,700,550)
tile(Block,450,600)
tile(MovingBlock,450,550){
	MovingPosCount=1
	disabled=1
	id=1
	loop=0
	t0=50
	x0=0
	y0=-50
}
tile(Block,400,600)
tile(Block,350,600)
tile(Block,450,500)
tile(Block,400,500)
tile(MovingBlock,500,550){
	MovingPosCount=1
	disabled=1
	id=4
	loop=0
	t0=50
	x0=0
	y0=-50
}
tile(MovingBlock,600,550){
	MovingPosCount=1
	disabled=1
	id=2
	loop=0
	t0=50
	x0=0
	y0=-50
}
tile(MovingBlock,650,550){
	MovingPosCount=1
	disabled=1
	id=0
	loop=0
	t0=50
	x0=0
	y0=-50
}
tile(MovingBlock,550,550){
	MovingPosCount=1
	disabled=1
	id=3
	loop=0
	t0=50
	x0=0
	y0=-50
}
tile(ShadowStart,300,250)
tile(PlayerStart,350,250)
