name=Skyscrapers
size=1400,950
tile(Block,0,250)
tile(Block,50,250)
tile(Block,100,250)
tile(Block,150,250)
tile(Block,200,250)
tile(Block,200,300)
tile(Block,200,350)
tile(Block,200,400)
tile(Block,200,450)
tile(Block,200,500)
tile(Block,200,550)
tile(Block,100,300)
tile(Block,100,350)
tile(Block,150,350)
tile(Block,50,350)
tile(Block,0,350)
tile(Block,0,300)
tile(Block,100,400)
tile(Block,100,450)
tile(Block,100,500)
tile(Block,100,550)
tile(Block,0,400)
tile(Block,0,450)
tile(Block,0,500)
tile(Block,0,550)
tile(Block,50,550)
tile(Block,50,450)
tile(Block,150,450)
tile(Block,150,550)
tile(ShadowBlock,50,300)
tile(ShadowBlock,150,300)
tile(ShadowBlock,150,400)
tile(ShadowBlock,50,400)
tile(ShadowBlock,50,500)
tile(ShadowBlock,150,500)
tile(Block,400,550)
tile(Block,400,450)
tile(Block,400,400)
tile(Block,500,400)
tile(Block,450,400)
tile(Block,550,400)
tile(Block,650,400)
tile(Block,600,400)
tile(Block,700,400)
tile(Block,750,400)
tile(Block,450,550)
tile(Block,500,550)
tile(Block,550,550)
tile(Block,600,550)
tile(Block,650,550)
tile(Block,700,550)
tile(Block,750,550)
tile(Block,550,450)
tile(Block,550,500)
tile(Block,700,450)
tile(Block,700,500)
tile(ShadowBlock,600,450)
tile(ShadowBlock,650,450)
tile(ShadowBlock,650,500)
tile(ShadowBlock,600,500)
tile(ShadowBlock,750,450)
tile(ShadowBlock,750,500)
tile(Block,200,200)
tile(Block,400,350)
tile(Block,800,400)
tile(Block,850,400)
tile(Block,800,550)
tile(Block,850,550)
tile(Block,850,500)
tile(Block,850,450)
tile(Block,850,350)
tile(ShadowBlock,800,450)
tile(ShadowBlock,800,500)
tile(Block,200,600)
tile(Block,0,600)
tile(Block,100,600)
tile(Block,400,600)
tile(Block,550,600)
tile(Block,700,600)
tile(Block,850,600)
tile(ShadowBlock,450,600)
tile(ShadowBlock,500,600)
tile(ShadowBlock,600,600)
tile(ShadowBlock,650,600)
tile(ShadowBlock,750,600)
tile(ShadowBlock,800,600)
tile(ShadowBlock,150,600)
tile(ShadowBlock,50,600)
tile(ShadowStart,50,200)
tile(PlayerStart,100,200)
tile(Block,1000,200)
tile(Block,1000,250)
tile(Block,1000,400)
tile(Block,1000,450)
tile(Block,1000,500)
tile(Block,1000,550)
tile(Block,1000,600)
tile(Block,1050,250)
tile(Block,1150,250)
tile(Block,1200,250)
tile(Block,1350,200)
tile(Block,1350,250)
tile(Block,1350,300)
tile(Block,1350,350)
tile(Block,1350,400)
tile(Block,1350,450)
tile(Block,1350,500)
tile(Block,1350,550)
tile(Block,1350,600)
tile(Block,1050,600)
tile(Block,1100,600)
tile(Block,1150,600)
tile(Block,1200,600)
tile(Block,1250,600)
tile(Block,1300,600)
tile(Exit,1300,550)
tile(Fragile,1250,250)
tile(Fragile,1300,250)
tile(Block,1300,400)
tile(Block,1250,400)
tile(Block,1100,400)
tile(Block,1150,300)
tile(Block,1200,300)
tile(MovingBlock,800,400){
	MovingPosCount=1
	disabled=1
	id=3
	loop=0
	t0=50
	x0=0
	y0=-50
}
tile(MovingBlock,850,350){
	MovingPosCount=1
	disabled=1
	id=3
	loop=0
	t0=50
	x0=0
	y0=-50
}
tile(Switch,500,500){
	behaviour=on
	id=3
}
tile(Block,0,650)
tile(Block,100,650)
tile(Block,200,650)
tile(Block,0,700)
tile(Block,50,650)
tile(Block,150,650)
tile(Block,0,750)
tile(Block,0,800)
tile(Block,100,850)
tile(Block,0,850)
tile(Block,200,850)
tile(Block,400,650)
tile(Block,400,700)
tile(Block,400,750)
tile(Block,400,800)
tile(Block,400,850)
tile(Block,550,650)
tile(Block,550,800)
tile(Block,550,700)
tile(Block,550,750)
tile(Block,550,850)
tile(Block,700,650)
tile(Block,700,700)
tile(Block,700,750)
tile(Block,700,800)
tile(Block,700,850)
tile(Block,850,650)
tile(Block,850,700)
tile(Block,850,750)
tile(Block,850,800)
tile(Block,850,850)
tile(Block,750,700)
tile(Block,800,700)
tile(Block,600,700)
tile(Block,650,700)
tile(Block,450,700)
tile(Block,500,700)
tile(Block,450,850)
tile(Block,500,850)
tile(Block,600,850)
tile(Block,650,850)
tile(Block,750,850)
tile(Block,800,850)
tile(Block,400,900)
tile(Block,550,900)
tile(Block,700,900)
tile(Block,850,900)
tile(Block,0,900)
tile(Block,50,850)
tile(Block,100,900)
tile(Block,200,900)
tile(Block,150,850)
tile(ShadowBlock,50,900)
tile(ShadowBlock,150,900)
tile(ShadowBlock,450,650)
tile(ShadowBlock,500,650)
tile(ShadowBlock,600,650)
tile(ShadowBlock,450,750)
tile(ShadowBlock,500,750)
tile(ShadowBlock,500,800)
tile(ShadowBlock,450,800)
tile(ShadowBlock,450,900)
tile(ShadowBlock,500,900)
tile(ShadowBlock,600,900)
tile(ShadowBlock,650,900)
tile(ShadowBlock,600,800)
tile(ShadowBlock,650,800)
tile(ShadowBlock,600,750)
tile(ShadowBlock,650,750)
tile(ShadowBlock,650,650)
tile(ShadowBlock,750,650)
tile(ShadowBlock,800,650)
tile(ShadowBlock,750,750)
tile(ShadowBlock,800,750)
tile(ShadowBlock,800,800)
tile(ShadowBlock,750,800)
tile(ShadowBlock,750,900)
tile(ShadowBlock,800,900)
tile(ShadowBlock,400,500)
tile(ShadowBlock,200,700)
tile(ShadowBlock,200,750)
tile(ShadowBlock,200,800)
tile(Teleporter,50,800){
	automatic=0
	destination=5
	id=4
}
tile(Teleporter,450,350){
	automatic=0
	id=5
}
tile(Block,1050,400)
tile(Block,1100,250)
tile(ShadowBlock,1000,300)
tile(ShadowBlock,1000,350)
tile(Block,1000,650)
tile(Block,1000,700)
tile(Block,1000,750)
tile(Block,1000,800)
tile(Block,1000,900)
tile(Block,1000,850)
tile(Block,1350,650)
tile(Block,1350,700)
tile(Block,1350,750)
tile(Block,1350,800)
tile(Block,1350,850)
tile(Block,1350,900)
tile(Block,1050,800)
tile(Block,1100,800)
tile(Block,1150,800)
tile(Block,1200,800)
tile(Block,1250,800)
tile(Block,1300,800)
tile(ShadowBlock,1050,850)
tile(ShadowBlock,1100,850)
tile(ShadowBlock,1150,850)
tile(ShadowBlock,1200,850)
tile(ShadowBlock,1250,850)
tile(ShadowBlock,1300,850)
tile(ShadowBlock,1300,900)
tile(ShadowBlock,1250,900)
tile(ShadowBlock,1200,900)
tile(ShadowBlock,1150,900)
tile(ShadowBlock,1100,900)
tile(ShadowBlock,1050,900)
tile(Switch,1100,350){
	behaviour=on
	id=6
}
tile(Switch,1250,350){
	behaviour=on
	id=7
}
tile(MovingBlock,1150,350){
	MovingPosCount=1
	disabled=1
	id=6
	loop=0
	t0=50
	x0=0
	y0=-50
}
tile(MovingBlock,1200,350){
	MovingPosCount=1
	disabled=1
	id=7
	loop=0
	t0=50
	x0=0
	y0=-50
}
tile(MovingBlock,1150,400){
	MovingPosCount=1
	disabled=1
	id=7
	loop=0
	t0=50
	x0=-50
	y0=0
}
tile(MovingBlock,1200,400){
	MovingPosCount=1
	disabled=1
	id=6
	loop=0
	t0=50
	x0=50
	y0=0
}
tile(Checkpoint,150,800)
tile(ShadowBlock,1050,650)
tile(ShadowBlock,1100,650)
tile(ShadowBlock,1150,650)
tile(ShadowBlock,1200,650)
tile(ShadowBlock,1250,650)
tile(ShadowBlock,1300,650)
tile(ShadowBlock,1300,700)
tile(ShadowBlock,1300,750)
tile(ShadowBlock,1250,750)
tile(ShadowBlock,1200,750)
tile(ShadowBlock,1150,750)
tile(ShadowBlock,1100,750)
tile(ShadowBlock,1050,750)
tile(ShadowBlock,1050,700)
tile(ShadowBlock,1100,700)
tile(ShadowBlock,1150,700)
tile(ShadowBlock,1200,700)
tile(ShadowBlock,1250,700)
