name="Double trouble"
size=800,600
tile(ConveyorBelt,350,100){
	disabled=0
	speed=-2
}
tile(ConveyorBelt,250,100){
	disabled=0
	speed=-2
}
tile(ConveyorBelt,300,100){
	disabled=0
	speed=-2
}
tile(ConveyorBelt,200,100){
	disabled=0
	speed=-2
}
tile(ConveyorBelt,150,100){
	disabled=0
	speed=-2
}
tile(ConveyorBelt,100,100){
	disabled=0
	speed=-2
}
tile(MovingSpikes,50,0){
	MovingPosCount=1
	disabled=1
	id=6
	loop=0
	t0=50
	x0=-50
	y0=0
}
tile(MovingSpikes,50,50){
	MovingPosCount=1
	disabled=1
	id=6
	loop=0
	t0=50
	x0=-50
	y0=0
}
tile(Block,0,100)
tile(Block,0,150)
tile(Block,0,200)
tile(Block,100,150)
tile(Block,100,250)
tile(Block,100,200)
tile(Block,0,250)
tile(Block,0,300)
tile(Block,0,350)
tile(Block,0,400)
tile(Exit,50,400)
tile(Block,100,300)
tile(Block,100,350)
tile(Block,100,400)
tile(Block,0,450)
tile(Block,50,450)
tile(Block,100,450)
tile(Block,150,250)
tile(Block,250,250)
tile(PlayerStart,150,200)
tile(Block,200,250)
tile(Block,400,150)
tile(Block,400,100)
tile(Block,400,200)
tile(Block,400,0)
tile(Block,400,50)
tile(ShadowStart,250,50)
tile(Block,400,250)
tile(Block,400,300)
tile(Block,400,450)
tile(Block,350,450)
tile(Block,300,450)
tile(Block,250,450)
tile(Block,200,450)
tile(Block,150,450)
tile(MovingBlock,400,350){
	MovingPosCount=1
	disabled=1
	id=5
	loop=0
	t0=50
	x0=0
	y0=-50
}
tile(MovingBlock,400,400){
	MovingPosCount=1
	disabled=1
	id=5
	loop=0
	t0=50
	x0=0
	y0=50
}
tile(Spikes,250,400)
tile(Switch,150,400){
	behaviour=toggle
	id=5
}
tile(Block,450,450)
tile(Block,450,300)
tile(Block,500,300)
tile(Block,550,300)
tile(Block,500,450)
tile(Block,550,450)
tile(Block,600,450)
tile(Block,600,400)
tile(Block,600,300)
tile(Block,600,350)
tile(Switch,550,400){
	behaviour=toggle
	id=6
}
