name=Timing
size=800,700
tile(Block,0,0)
tile(Block,0,50)
tile(Block,0,100)
tile(Block,100,0)
tile(Block,150,0)
tile(Block,200,0)
tile(Block,250,0)
tile(Block,250,50)
tile(Block,250,100)
tile(Block,250,150)
tile(Block,200,150)
tile(Block,150,150)
tile(Block,100,150)
tile(Block,0,150)
tile(PlayerStart,50,100)
tile(ShadowStart,150,100)
tile(Teleporter,200,100){
	automatic=0
	destination=1
	id=0
}
tile(Teleporter,450,50){
	automatic=0
	id=1
}
tile(MovingSpikes,300,100){
	MovingPosCount=2
	disabled=0
	id=2
	loop=1
	t0=300
	t1=300
	x0=300
	x1=0
	y0=0
	y1=0
}
tile(MovingSpikes,400,200){
	MovingPosCount=2
	disabled=0
	id=3
	loop=1
	t0=300
	t1=400
	x0=300
	x1=-100
	y0=0
	y1=0
}
tile(MovingSpikes,600,250){
	MovingPosCount=2
	disabled=0
	id=4
	loop=1
	t0=250
	t1=250
	x0=-250
	x1=0
	y0=0
	y1=0
}
tile(Block,250,200)
tile(Block,250,250)
tile(Block,250,300)
tile(Block,250,350)
tile(Block,300,0)
tile(Block,350,0)
tile(Block,400,0)
tile(Block,500,0)
tile(Block,450,0)
tile(Block,550,0)
tile(Block,600,0)
tile(Block,650,0)
tile(Block,650,50)
tile(Block,650,100)
tile(Block,650,150)
tile(Block,650,200)
tile(Block,650,250)
tile(Block,650,300)
tile(Block,650,350)
tile(Spikes,500,350)
tile(Spikes,550,350)
tile(Spikes,600,350)
tile(Spikes,300,350)
tile(Spikes,350,350)
tile(Spikes,400,350)
tile(ShadowBlock,450,350)
tile(Swap,450,300)
tile(Block,50,150)
tile(Block,50,0)
tile(Block,100,100)
tile(Block,100,50)
tile(Block,250,400)
tile(Block,250,450)
tile(Block,250,500)
tile(Block,250,550)
tile(Block,650,400)
tile(Block,650,450)
tile(Block,650,500)
tile(Block,650,550)
tile(Block,650,600)
tile(Block,250,600)
tile(Block,250,650)
tile(Block,650,650)
tile(MovingSpikes,350,450){
	MovingPosCount=2
	disabled=0
	id=5
	loop=1
	t0=250
	t1=250
	x0=250
	x1=0
	y0=0
	y1=0
}
tile(MovingSpikes,500,500){
	MovingPosCount=2
	disabled=0
	id=6
	loop=1
	t0=200
	t1=200
	x0=-200
	x1=0
	y0=0
	y1=0
}
tile(Spikes,300,650)
tile(Spikes,350,650)
tile(Spikes,400,650)
tile(Spikes,500,650)
tile(Spikes,550,650)
tile(Spikes,600,650)
tile(Exit,450,650)
