name=Regroup
size=800,600
tile(Block,100,200)
tile(Block,300,200)
tile(Block,200,200)
tile(ShadowStart,100,150)
tile(PlayerStart,300,150)
tile(Block,0,300)
tile(Block,450,300)
tile(Block,550,300)
tile(Block,300,400)
tile(Block,200,400)
tile(Block,100,400)
tile(Exit,500,350)
tile(Block,500,300)
tile(Block,450,350)
tile(Block,550,350)
tile(Block,550,400)
tile(Block,550,450)
tile(Block,500,550)
tile(Block,550,550)
tile(Block,450,550)
tile(Block,400,550)
tile(Block,350,550)
tile(Block,550,500)
tile(MovingSpikes,150,150){
	MovingPosCount=2
	disabled=0
	id=0
	loop=1
	t0=120
	t1=120
	x0=0
	x1=0
	y0=300
	y1=0
}
tile(MovingSpikes,250,150){
	MovingPosCount=2
	disabled=0
	id=1
	loop=1
	t0=120
	t1=120
	x0=0
	x1=0
	y0=300
	y1=0
}
tile(Block,200,150)
tile(Block,200,100)
tile(Block,200,50)
tile(Block,200,0)
