name="Both Up and Down"
size=1750,600
tile(PlayerStart,200,300)
tile(Block,200,350)
tile(Block,250,350)
tile(Block,300,350)
tile(Block,350,350)
tile(Block,400,350)
tile(Block,450,350)
tile(Block,500,350)
tile(Block,550,350)
tile(Block,600,350)
tile(Block,650,350)
tile(Block,700,350)
tile(Block,750,350)
tile(Block,800,350)
tile(Block,850,350)
tile(Block,1050,350)
tile(Block,900,350)
tile(Block,950,350)
tile(Block,1000,350)
tile(ShadowBlock,200,150)
tile(ShadowBlock,250,150)
tile(ShadowBlock,300,150)
tile(ShadowBlock,350,150)
tile(ShadowBlock,400,150)
tile(ShadowBlock,450,150)
tile(ShadowBlock,500,150)
tile(ShadowBlock,550,150)
tile(ShadowBlock,600,150)
tile(ShadowBlock,650,150)
tile(ShadowBlock,700,150)
tile(ShadowBlock,750,150)
tile(ShadowBlock,800,150)
tile(ShadowBlock,850,150)
tile(ShadowBlock,900,150)
tile(ShadowBlock,950,150)
tile(ShadowBlock,1000,150)
tile(ShadowBlock,1050,150)
tile(ShadowBlock,150,350)
tile(ShadowBlock,100,300)
tile(ShadowBlock,50,250)
tile(ShadowBlock,150,200)
tile(Block,0,0)
tile(Block,0,50)
tile(Block,0,100)
tile(Block,0,150)
tile(Block,0,200)
tile(Block,0,250)
tile(Block,0,300)
tile(Block,0,350)
tile(Block,0,400)
tile(Block,50,300)
tile(Block,50,350)
tile(Block,100,350)
tile(Block,200,400)
tile(Block,150,400)
tile(Block,100,400)
tile(Block,50,400)
tile(Block,250,400)
tile(Block,300,400)
tile(Block,350,400)
tile(Block,400,400)
tile(Block,450,400)
tile(Block,500,400)
tile(Block,550,400)
tile(Block,600,400)
tile(Block,1100,350)
tile(Block,1100,400)
tile(Block,1050,400)
tile(Block,1000,400)
tile(Block,900,400)
tile(Block,800,400)
tile(Block,700,400)
tile(Block,650,400)
tile(Block,750,400)
tile(Block,850,400)
tile(Block,950,400)
tile(ShadowStart,200,100)
tile(Spikes,450,300)
tile(Spikes,600,100)
tile(Spikes,700,300)
tile(Spikes,900,100)
tile(Spikes,900,300)
tile(Spikes,1150,300)
tile(Spikes,1450,100)
tile(Spikes,1350,100)
tile(Spikes,1350,350)
tile(Spikes,1400,350)
tile(Spikes,1450,350)
tile(Block,1150,400)
tile(Block,1200,400)
tile(Block,1250,400)
tile(Block,1300,400)
tile(Block,1400,400)
tile(Block,1450,400)
tile(Block,1350,400)
tile(Block,1150,350)
tile(Block,1200,350)
tile(Block,1250,350)
tile(Block,1300,350)
tile(Block,1500,350)
tile(Block,1500,400)
tile(Block,1700,350)
tile(Block,1700,400)
tile(Block,1650,400)
tile(Block,1550,400)
tile(Block,1550,350)
tile(Block,1650,350)
tile(Block,1600,350)
tile(Block,1600,400)
tile(ShadowBlock,1100,150)
tile(ShadowBlock,1150,150)
tile(ShadowBlock,1200,150)
tile(ShadowBlock,1250,150)
tile(ShadowBlock,1300,150)
tile(ShadowBlock,1350,150)
tile(ShadowBlock,1400,150)
tile(ShadowBlock,1400,100)
tile(ShadowBlock,1450,150)
tile(ShadowBlock,1500,150)
tile(ShadowBlock,1550,150)
tile(ShadowBlock,1600,150)
tile(ShadowBlock,1650,150)
tile(ShadowBlock,1700,150)
tile(Exit,1700,100)
