name=Volcano
size=1300,600
tile(Block,50,550)
tile(Block,100,550)
tile(Block,150,550)
tile(Block,200,550)
tile(ShadowStart,100,500)
tile(PlayerStart,150,500)
tile(Block,300,500)
tile(Block,250,450)
tile(Block,250,550)
tile(Block,300,450)
tile(Block,300,400)
tile(Block,350,400)
tile(Block,400,300)
tile(Block,400,400)
tile(Block,450,400)
tile(Block,500,400)
tile(Block,500,300)
tile(Block,450,300)
tile(Switch,450,350){
	behaviour=on
	id=0
}
tile(MovingBlock,350,300){
	MovingPosCount=1
	disabled=1
	id=0
	loop=0
	t0=50
	x0=0
	y0=50
}
tile(MovingBlock,250,500){
	MovingPosCount=1
	disabled=1
	id=0
	loop=0
	t0=50
	x0=-50
	y0=0
}
tile(Block,300,550)
tile(Block,350,450)
tile(Block,400,450)
tile(Block,450,450)
tile(Block,350,500)
tile(Block,400,500)
tile(Block,450,500)
tile(Block,500,450)
tile(Block,500,500)
tile(Block,500,550)
tile(Block,450,550)
tile(Block,400,550)
tile(Block,350,550)
tile(Block,450,250)
tile(Block,500,200)
tile(Block,550,150)
tile(Block,600,150)
tile(Block,550,550)
tile(Block,600,550)
tile(Block,650,550)
tile(Block,550,500)
tile(Block,600,500)
tile(Block,650,500)
tile(Block,550,400)
tile(Block,550,450)
tile(Block,600,450)
tile(Block,600,400)
tile(Block,650,400)
tile(Block,600,350)
tile(Block,650,350)
tile(Block,650,300)
tile(Block,600,250)
tile(Block,650,250)
tile(Block,600,100)
tile(Block,650,100)
tile(Block,650,50)
tile(Block,750,50)
tile(Block,800,100)
tile(Block,800,200)
tile(Block,800,250)
tile(Block,800,300)
tile(Block,800,350)
tile(Block,800,400)
tile(Block,800,450)
tile(Block,800,500)
tile(Block,800,550)
tile(Exit,700,550)
tile(Block,750,550)
tile(Block,750,500)
tile(Block,750,350)
tile(Block,750,300)
tile(Block,750,250)
tile(Block,750,200)
tile(Block,750,100)
tile(Block,750,400)
tile(Spikes,750,450)
tile(Spikes,650,450)
tile(MovingSpikes,700,450){
	MovingPosCount=1
	disabled=1
	id=9
	loop=0
	t0=233
	x0=0
	y0=-700
}
tile(MovingSpikes,700,500){
	MovingPosCount=1
	disabled=1
	id=9
	loop=0
	t0=233
	x0=0
	y0=-700
}
tile(MovingSpikes,700,400){
	MovingPosCount=1
	disabled=1
	id=9
	loop=0
	t0=233
	x0=0
	y0=-700
}
tile(MovingSpikes,700,350){
	MovingPosCount=1
	disabled=1
	id=9
	loop=0
	t0=233
	x0=0
	y0=-700
}
tile(MovingSpikes,700,300){
	MovingPosCount=1
	disabled=1
	id=9
	loop=0
	t0=233
	x0=0
	y0=-700
}
tile(Block,850,200)
tile(Block,850,250)
tile(Block,850,300)
tile(Block,850,350)
tile(Block,850,400)
tile(Block,850,450)
tile(Block,850,500)
tile(Block,850,550)
tile(Block,950,250)
tile(Block,900,300)
tile(Block,950,300)
tile(Block,950,350)
tile(Block,950,400)
tile(Block,950,450)
tile(Block,950,500)
tile(Block,900,550)
tile(Block,900,500)
tile(Block,900,450)
tile(Block,900,400)
tile(Block,900,350)
tile(Block,950,550)
tile(Button,900,250){
	behaviour=toggle
	id=8
}
tile(Block,1000,300)
tile(Block,1000,350)
tile(Block,1000,400)
tile(Block,1000,450)
tile(Block,1000,500)
tile(Block,1000,550)
tile(Block,1050,550)
tile(Block,1050,500)
tile(Block,1050,450)
tile(Block,1050,400)
tile(Block,1050,350)
tile(Block,1100,350)
tile(Block,1150,350)
tile(Block,1150,250)
tile(Block,1200,250)
tile(Block,1250,250)
tile(Block,1250,300)
tile(Block,1200,350)
tile(Block,1250,350)
tile(Block,1100,400)
tile(Block,1100,450)
tile(Block,1100,500)
tile(Block,1100,550)
tile(Block,1150,500)
tile(Block,1150,450)
tile(Block,1150,400)
tile(Block,1200,400)
tile(Block,1250,400)
tile(Block,1250,450)
tile(Block,1200,450)
tile(Block,1250,500)
tile(Block,1200,500)
tile(Block,1250,550)
tile(Block,1200,550)
tile(Block,1150,550)
tile(Switch,1200,300){
	behaviour=toggle
	id=9
}
tile(MovingSpikes,1150,300){
	MovingPosCount=2
	disabled=0
	id=8
	loop=1
	t0=16
	t1=16
	x0=0
	x1=0
	y0=-50
	y1=0
}
tile(Checkpoint,850,150)
tile(MovingBlock,500,350){
	MovingPosCount=1
	disabled=1
	id=0
	loop=0
	t0=50
	x0=0
	y0=50
}
tile(MovingBlock,550,350){
	MovingPosCount=1
	disabled=1
	id=0
	loop=0
	t0=50
	x0=0
	y0=50
}
tile(MovingBlock,600,300){
	MovingPosCount=1
	disabled=1
	id=0
	loop=0
	t0=50
	x0=0
	y0=50
}
tile(MovingBlock,550,300){
	MovingPosCount=1
	disabled=1
	id=0
	loop=0
	t0=50
	x0=-50
	y0=0
}
tile(MovingBlock,500,250){
	MovingPosCount=1
	disabled=1
	id=0
	loop=0
	t0=50
	x0=-50
	y0=0
}
tile(MovingBlock,550,250){
	MovingPosCount=1
	disabled=1
	id=0
	loop=0
	t0=50
	x0=50
	y0=0
}
tile(MovingBlock,550,200){
	MovingPosCount=1
	disabled=1
	id=0
	loop=0
	t0=50
	x0=-50
	y0=0
}
tile(MovingBlock,600,200){
	MovingPosCount=1
	disabled=1
	id=0
	loop=0
	t0=50
	x0=0
	y0=-50
}
tile(MovingBlock,650,200){
	MovingPosCount=1
	disabled=1
	id=0
	loop=0
	t0=50
	x0=0
	y0=50
}
tile(MovingBlock,650,150){
	MovingPosCount=1
	disabled=1
	id=0
	loop=0
	t0=50
	x0=0
	y0=-50
}
tile(MovingBlock,750,150){
	MovingPosCount=1
	disabled=1
	id=0
	loop=0
	t0=50
	x0=0
	y0=50
}
tile(MovingBlock,800,150){
	MovingPosCount=1
	disabled=1
	id=0
	loop=0
	t0=50
	x0=0
	y0=50
}
tile(Block,950,150)
tile(ShadowBlock,500,150)
