name="Quick swap"
size=850,600
tile(Block,100,0)
tile(Block,150,0)
tile(Block,200,0)
tile(Block,100,50)
tile(Block,200,50)
tile(Block,100,100)
tile(Block,200,100)
tile(MovingBlock,100,350){
	MovingPosCount=1
	disabled=1
	id=1
	loop=0
	t0=50
	x0=0
	y0=-50
}
tile(Block,100,200)
tile(Block,100,250)
tile(Block,100,300)
tile(ShadowBlock,150,300)
tile(ShadowBlock,150,450)
tile(ShadowBlock,200,450)
tile(ShadowBlock,250,450)
tile(ShadowBlock,300,450)
tile(ShadowBlock,350,450)
tile(ShadowBlock,150,100)
tile(Block,100,150)
tile(Block,100,400)
tile(Block,200,300)
tile(Block,250,300)
tile(Block,300,300)
tile(Block,350,250)
tile(Block,350,200)
tile(Block,500,300)
tile(Block,500,350)
tile(Block,350,300)
tile(Switch,300,400){
	behaviour=toggle
	id=1
}
tile(Block,500,400)
tile(ShadowBlock,400,450)
tile(ShadowBlock,450,450)
tile(PlayerStart,200,250)
tile(ShadowStart,150,50)
tile(Swap,250,250)
tile(Block,100,450)
tile(Block,500,450)
tile(Exit,50,350)
tile(Block,50,400)
tile(Block,50,300)
tile(Block,0,350)
tile(Block,0,300)
tile(Block,0,400)
tile(Block,400,300)
tile(Block,450,300)
