name="Wall breaking"
size=800,600
tile(Fragile,150,100)
tile(Fragile,350,100)
tile(Fragile,550,100)
tile(Fragile,150,150)
tile(Fragile,350,150)
tile(Fragile,550,150)
tile(Block,100,200)
tile(Block,300,200)
tile(Block,0,200)
tile(Block,50,200)
tile(Block,150,200)
tile(Block,200,200)
tile(Block,250,200)
tile(Block,350,200)
tile(Block,400,200)
tile(Block,450,200)
tile(Block,500,200)
tile(Block,550,200)
tile(Block,600,200)
tile(Exit,500,350)
tile(Block,450,250)
tile(Block,450,350)
tile(Block,450,300)
tile(Block,600,400)
tile(Block,650,400)
tile(Block,700,400)
tile(ShadowBlock,100,150)
tile(ShadowStart,50,150)
tile(PlayerStart,300,150)
tile(Fragile,650,200)
tile(Fragile,700,200)
tile(Block,750,200)
tile(Block,750,100)
tile(Block,750,150)
tile(Block,750,50)
tile(Block,750,0)
tile(Block,550,400)
tile(Block,500,400)
tile(Block,450,400)
tile(Block,750,400)
tile(Block,750,350)
tile(Block,750,300)
tile(Block,750,250)
tile(Fragile,600,350)
tile(Fragile,600,300)
