name=Towers
size=950,750
tile(Fragile,300,150)
tile(Fragile,350,150)
tile(Block,500,250)
tile(Block,600,250)
tile(Block,500,300)
tile(Block,500,350)
tile(Block,500,400)
tile(Block,500,450)
tile(Block,500,500)
tile(Block,600,300)
tile(Block,600,350)
tile(Block,600,400)
tile(Block,600,450)
tile(Block,600,500)
tile(Block,600,550)
tile(Block,500,550)
tile(Block,500,600)
tile(Block,600,600)
tile(MovingBlock,550,250){
	MovingPosCount=1
	disabled=1
	id=5
	loop=0
	t0=50
	x0=50
	y0=0
}
tile(MovingBlock,550,350){
	MovingPosCount=1
	disabled=1
	id=6
	loop=0
	t0=50
	x0=-50
	y0=0
}
tile(MovingBlock,550,450){
	MovingPosCount=1
	disabled=1
	id=8
	loop=0
	t0=50
	x0=50
	y0=0
}
tile(MovingBlock,550,550){
	MovingPosCount=1
	disabled=1
	id=11
	loop=0
	t0=50
	x0=-50
	y0=0
}
tile(Block,500,650)
tile(Block,600,650)
tile(Block,500,700)
tile(Block,600,700)
tile(Block,100,150)
tile(Block,0,150)
tile(Switch,0,100){
	behaviour=toggle
	id=5
}
tile(Block,800,150)
tile(Block,900,150)
tile(Switch,900,100){
	behaviour=toggle
	id=6
}
tile(Block,800,200)
tile(Block,800,250)
tile(Block,800,300)
tile(Block,800,350)
tile(Block,800,400)
tile(Block,800,450)
tile(Block,800,500)
tile(Block,800,550)
tile(Block,800,600)
tile(Block,800,650)
tile(Block,800,700)
tile(Block,100,200)
tile(Block,100,250)
tile(Block,100,300)
tile(Block,100,350)
tile(Block,100,400)
tile(Block,100,450)
tile(Block,100,500)
tile(Block,100,550)
tile(Block,100,600)
tile(Block,100,650)
tile(Block,100,700)
tile(Block,0,200)
tile(Block,0,250)
tile(Block,0,300)
tile(Block,0,350)
tile(Block,0,400)
tile(Block,0,500)
tile(Block,0,550)
tile(Block,0,600)
tile(Block,0,650)
tile(Block,0,700)
tile(Block,0,450)
tile(MovingBlock,50,150){
	MovingPosCount=1
	disabled=1
	id=6
	loop=0
	t0=50
	x0=50
	y0=0
}
tile(Switch,50,200){
	behaviour=toggle
	id=8
}
tile(MovingBlock,850,150){
	MovingPosCount=1
	disabled=1
	id=9
	loop=0
	t0=50
	x0=-50
	y0=0
}
tile(Block,900,200)
tile(Block,900,250)
tile(Block,900,300)
tile(Block,900,350)
tile(Block,900,400)
tile(Block,900,450)
tile(Block,900,500)
tile(Block,900,550)
tile(Block,900,600)
tile(Block,900,650)
tile(Block,900,700)
tile(Block,850,250)
tile(Switch,850,200){
	behaviour=toggle
	id=10
}
tile(ShadowStart,300,100)
tile(PlayerStart,350,100)
tile(Block,750,250)
tile(Switch,550,500){
	behaviour=toggle
	id=11
}
tile(MovingBlock,50,250){
	MovingPosCount=1
	disabled=1
	id=11
	loop=0
	t0=50
	x0=-50
	y0=0
}
tile(Block,50,700)
tile(Teleporter,50,650){
	automatic=0
	destination=14
	id=13
}
tile(Block,550,700)
tile(Teleporter,850,500){
	automatic=0
	destination=13
	id=14
}
tile(Block,850,700)
tile(Exit,850,650)
tile(MovingBlock,850,550){
	MovingPosCount=1
	disabled=1
	id=16
	loop=0
	t0=50
	x0=-50
	y0=0
}
tile(Switch,550,650){
	behaviour=toggle
	id=16
}
