# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Flare v0.18\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-11-20 16:48+0100\n"
"PO-Revision-Date: 2013-03-17 20:57+0100\n"
"Last-Translator: \n"
"Language-Team: \n"
"Language: Español\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 1.5.4\n"

#: ../../../src/Avatar.cpp:430
#, c-format
msgid "Congratulations, you have reached level %d!"
msgstr "Felicidades, has alcanzado el nivel %d!"

#: ../../../src/Avatar.cpp:432
msgid "You may increase one attribute through the Character Menu."
msgstr "Usted puede aumentar un atributo a través del Menú de Personaje."

#: ../../../src/Avatar.cpp:631
msgid "You are defeated. Game over! Press Enter to exit to Title."
msgstr "Usted está derrotado. Se acabó el juego! Pulse Enter para salir al Título."

#: ../../../src/Avatar.cpp:634
#, fuzzy
msgid "You are defeated. Press Enter to continue."
msgstr "Usted está derrotado. Pierde la mitad de su %s. Pulse Intro para continuar."

#: ../../../src/CampaignManager.cpp:133
#, c-format
msgid "%d %s removed."
msgstr ""

#: ../../../src/CampaignManager.cpp:139
#, c-format
msgid "%s removed."
msgstr ""

#: ../../../src/CampaignManager.cpp:154
#, c-format
msgid "You receive %s."
msgstr "Recibe %s."

#: ../../../src/CampaignManager.cpp:156
#, c-format
msgid "You receive %s x%d."
msgstr "Recibe %s x%d."

#: ../../../src/CampaignManager.cpp:168
#, c-format
msgid "You receive %d %s."
msgstr "Recibe %d %s."

#: ../../../src/CampaignManager.cpp:178
#, c-format
msgid "You receive %d XP."
msgstr "Recibe %d XP."

#: ../../../src/CampaignManager.cpp:184
msgid "HP restored."
msgstr "Restaurado PV"

#: ../../../src/CampaignManager.cpp:188
msgid "MP restored."
msgstr "Restaurado PM"

#: ../../../src/CampaignManager.cpp:193
msgid "HP and MP restored."
msgstr "Restaurados PV y PM"

#: ../../../src/CampaignManager.cpp:197
msgid "Negative effects removed."
msgstr "Efectos negativos removidos."

#: ../../../src/CampaignManager.cpp:203
msgid "HP and MP restored, negative effects removed"
msgstr "Restaurados PV y PM, efectos negativos removidos"

#: ../../../src/Entity.cpp:158
msgid "miss"
msgstr "Falla"

#: ../../../src/Entity.cpp:278 ../../../src/PowerManager.cpp:772
#: ../../../src/StatBlock.cpp:568
#, c-format
msgid "+%d HP"
msgstr "+%d PV"

#: ../../../src/Entity.cpp:284 ../../../src/StatBlock.cpp:573
#, c-format
msgid "+%d MP"
msgstr "+%d PM"

#: ../../../src/EventManager.cpp:457
msgid "Unknown destination"
msgstr "Destino desconocido"

#: ../../../src/GameStateConfig.cpp:74 ../../../src/GameStateConfig.cpp:166
msgid "OK"
msgstr "ACEPTAR"

#: ../../../src/GameStateConfig.cpp:79 ../../../src/GameStateConfig.cpp:165
msgid "Defaults"
msgstr "Por defecto"

#: ../../../src/GameStateConfig.cpp:84 ../../../src/GameStateNew.cpp:56
#: ../../../src/InputState.cpp:622 ../../../src/MenuNPCActions.cpp:71
msgid "Cancel"
msgstr "Cancelar"

#: ../../../src/GameStateConfig.cpp:156
msgid "Video"
msgstr "Vídeo"

#: ../../../src/GameStateConfig.cpp:157
msgid "Audio"
msgstr "Audio"

#: ../../../src/GameStateConfig.cpp:158
msgid "Interface"
msgstr "Interfaz"

#: ../../../src/GameStateConfig.cpp:159
msgid "Input"
msgstr "Entrada"

#: ../../../src/GameStateConfig.cpp:160
msgid "Keybindings"
msgstr "Teclas"

#: ../../../src/GameStateConfig.cpp:161
msgid "Mods"
msgstr "Mods"

#: ../../../src/GameStateConfig.cpp:164 ../../../src/GameStateConfig.cpp:1003
#: ../../../src/GameStateConfig.cpp:1005
msgid "Assign: "
msgstr "Asignar:"

#: ../../../src/GameStateConfig.cpp:165
msgid "Reset ALL settings?"
msgstr "¿Restablecer TODOS los ajustes?"

#: ../../../src/GameStateConfig.cpp:166
msgid "Use this resolution?"
msgstr "¿Usar esta resolución?"

#: ../../../src/GameStateConfig.cpp:288
msgid "Full Screen Mode"
msgstr "Modo Pantalla Completa"

#: ../../../src/GameStateConfig.cpp:291
msgid "Move hero using mouse"
msgstr "Mover héroe a través del ratón"

#: ../../../src/GameStateConfig.cpp:294
msgid "Show combat text"
msgstr "Mostrar texto de combate"

#: ../../../src/GameStateConfig.cpp:297
msgid "Hardware surfaces"
msgstr "Superficies de hardware"

#: ../../../src/GameStateConfig.cpp:300
msgid "Double buffering"
msgstr "Buffering doble"

#: ../../../src/GameStateConfig.cpp:303
msgid "Use joystick"
msgstr "Usar control de mando"

#: ../../../src/GameStateConfig.cpp:306
msgid "High Quality Textures"
msgstr "Texturas de Alta Calidad"

#: ../../../src/GameStateConfig.cpp:309
msgid "Allow changing gamma"
msgstr "Permitir cambiar gama"

#: ../../../src/GameStateConfig.cpp:312
msgid "Animated tiles"
msgstr "Cuadros animados"

#: ../../../src/GameStateConfig.cpp:315
msgid "Mouse aim"
msgstr "Ratón para apuntar"

#: ../../../src/GameStateConfig.cpp:318
#, fuzzy
msgid "Do not use mouse"
msgstr "Mover héroe a través del ratón"

#: ../../../src/GameStateConfig.cpp:321
msgid "Show FPS"
msgstr "Mostrar FPS"

#: ../../../src/GameStateConfig.cpp:324
msgid "Show Hotkeys Labels"
msgstr ""

#: ../../../src/GameStateConfig.cpp:327
msgid "Colorblind Mode"
msgstr ""

#: ../../../src/GameStateConfig.cpp:338
msgid "Music Volume"
msgstr "Volumen de Música"

#: ../../../src/GameStateConfig.cpp:351
msgid "Sound Volume"
msgstr "Volumen de Sonido"

#: ../../../src/GameStateConfig.cpp:364
msgid "Gamma"
msgstr "Gama"

#: ../../../src/GameStateConfig.cpp:377
#, fuzzy
msgid "Joystick Deadzone"
msgstr "Control de mando"

#: ../../../src/GameStateConfig.cpp:391
msgid "Resolution"
msgstr "Resolución"

#: ../../../src/GameStateConfig.cpp:402
msgid "Active Mods"
msgstr "Mods Activos"

#: ../../../src/GameStateConfig.cpp:412
msgid "Available Mods"
msgstr "Mods Disponibles"

#: ../../../src/GameStateConfig.cpp:428
msgid "Joystick"
msgstr "Control de mando"

#: ../../../src/GameStateConfig.cpp:440
msgid "Language"
msgstr "Idioma"

#: ../../../src/GameStateConfig.cpp:479 ../../../src/GameStateConfig.cpp:486
#: ../../../src/GameStateConfig.cpp:493
msgid "Disable for performance"
msgstr "Desactivar para rendimiento"

#: ../../../src/GameStateConfig.cpp:500
msgid "Experimental"
msgstr "Experimental"

#: ../../../src/GameStateConfig.cpp:507
msgid "For handheld devices"
msgstr ""

#: ../../../src/GameStateConfig.cpp:527
msgid "<< Disable"
msgstr "<< Inhabilitar"

#: ../../../src/GameStateConfig.cpp:535
msgid "Enable >>"
msgstr "Habilitar >>"

#: ../../../src/GameStateLoad.cpp:55 ../../../src/GameStateLoad.cpp:67
msgid "Delete Save"
msgstr "Eliminar"

#: ../../../src/GameStateLoad.cpp:55
msgid "Delete this save?"
msgstr "¿Eliminar este guardado?"

#: ../../../src/GameStateLoad.cpp:57
msgid "Exit to Title"
msgstr "Salir al Título"

#: ../../../src/GameStateLoad.cpp:63
msgid "Choose a Slot"
msgstr "Elija una ranura"

#: ../../../src/GameStateLoad.cpp:482
msgid "New Game"
msgstr "Nuevo Juego"

#: ../../../src/GameStateLoad.cpp:486 ../../../src/GameStateLoad.cpp:501
msgid "Enable a story mod to continue"
msgstr "Habilitar un mod historia para continuar"

#: ../../../src/GameStateLoad.cpp:496
msgid "Load Game"
msgstr "Cargar Juego"

#: ../../../src/GameStateLoad.cpp:551
msgid "Entering game world..."
msgstr "Entrando en mundo del juego..."

#: ../../../src/GameStateLoad.cpp:554
msgid "Loading saved game..."
msgstr "Cargando partida guardada..."

#: ../../../src/GameStateLoad.cpp:577
#, c-format
msgid "Level %d %s"
msgstr "Nivel %d %s"

#: ../../../src/GameStateLoad.cpp:579
#, fuzzy
msgid "Permadeath"
msgstr "¿Muerte permanente?"

#: ../../../src/GameStateLoad.cpp:603
msgid "Empty Slot"
msgstr "Ranura vacía"

#: ../../../src/GameStateNew.cpp:62
msgid "Create"
msgstr "Crear"

#: ../../../src/GameStateNew.cpp:173
msgid "Choose a Portrait"
msgstr "Elija un Retrato"

#: ../../../src/GameStateNew.cpp:175
msgid "Choose a Name"
msgstr "Elija un Nombre"

#: ../../../src/GameStateNew.cpp:177
msgid "Permadeath?"
msgstr "¿Muerte permanente?"

#: ../../../src/GameStateNew.cpp:179
msgid "Choose a Class"
msgstr "Elija una Clase"

#: ../../../src/GameStatePlay.cpp:99
msgid "Loading..."
msgstr "Cargando..."

#: ../../../src/GameStatePlay.cpp:227 ../../../src/GameStatePlay.cpp:228
#: ../../../src/GameStatePlay.cpp:245 ../../../src/GameStatePlay.cpp:246
#: ../../../src/MenuManager.cpp:658 ../../../src/MenuManager.cpp:659
#: ../../../src/MenuManager.cpp:685 ../../../src/MenuManager.cpp:686
#: ../../../src/MenuManager.cpp:865 ../../../src/MenuManager.cpp:866
#: ../../../src/MenuManager.cpp:884 ../../../src/MenuManager.cpp:885
#: ../../../src/MenuManager.cpp:1043 ../../../src/MenuManager.cpp:1044
#: ../../../src/MenuManager.cpp:1084 ../../../src/MenuManager.cpp:1085
msgid "Inventory is full."
msgstr "El inventario esta completo."

#: ../../../src/GameStateTitle.cpp:41
msgid "Play Game"
msgstr "Jugar"

#: ../../../src/GameStateTitle.cpp:46
msgid "Enable a core mod to continue"
msgstr "Habilitar un mod núcleo para continuar"

#: ../../../src/GameStateTitle.cpp:50
msgid "Configuration"
msgstr "Configuración"

#: ../../../src/GameStateTitle.cpp:55
msgid "Credits"
msgstr ""

#: ../../../src/GameStateTitle.cpp:60
msgid "Exit Game"
msgstr "Salir del juego"

#: ../../../src/GameStateTitle.cpp:67
#, fuzzy
msgid "Flare Alpha v0.19"
msgstr "Flare v0.18"

#: ../../../src/InputState.cpp:623
msgid "Accept"
msgstr "Aceptar"

#: ../../../src/InputState.cpp:624
msgid "Up"
msgstr "Arriba"

#: ../../../src/InputState.cpp:625
msgid "Down"
msgstr "Abajo"

#: ../../../src/InputState.cpp:626
msgid "Left"
msgstr "Izquierda"

#: ../../../src/InputState.cpp:627
msgid "Right"
msgstr "Derecha"

#: ../../../src/InputState.cpp:628
msgid "Bar1"
msgstr "Bar1"

#: ../../../src/InputState.cpp:629
msgid "Bar2"
msgstr "Bar2"

#: ../../../src/InputState.cpp:630
msgid "Bar3"
msgstr "Bar3"

#: ../../../src/InputState.cpp:631
msgid "Bar4"
msgstr "Bar4"

#: ../../../src/InputState.cpp:632
msgid "Bar5"
msgstr "Bar5"

#: ../../../src/InputState.cpp:633
msgid "Bar6"
msgstr "Bar6"

#: ../../../src/InputState.cpp:634
msgid "Bar7"
msgstr "Bar7"

#: ../../../src/InputState.cpp:635
msgid "Bar8"
msgstr "Bar8"

#: ../../../src/InputState.cpp:636
msgid "Bar9"
msgstr "Bar9"

#: ../../../src/InputState.cpp:637
msgid "Bar0"
msgstr "Bar0"

#: ../../../src/InputState.cpp:638 ../../../src/MenuActionBar.cpp:380
#: ../../../src/MenuActionBar.cpp:382 ../../../src/MenuCharacter.cpp:262
msgid "Character"
msgstr "Personaje"

#: ../../../src/InputState.cpp:639 ../../../src/MenuActionBar.cpp:387
#: ../../../src/MenuActionBar.cpp:389 ../../../src/MenuInventory.cpp:224
#: ../../../src/MenuVendor.cpp:50
msgid "Inventory"
msgstr "Inventario"

#: ../../../src/InputState.cpp:640 ../../../src/MenuActionBar.cpp:394
#: ../../../src/MenuActionBar.cpp:396 ../../../src/MenuPowers.cpp:194
msgid "Powers"
msgstr "Poderes"

#: ../../../src/InputState.cpp:641 ../../../src/MenuActionBar.cpp:401
#: ../../../src/MenuActionBar.cpp:403 ../../../src/MenuLog.cpp:152
msgid "Log"
msgstr "Registro"

#: ../../../src/InputState.cpp:642
msgid "Main1"
msgstr "Principal1"

#: ../../../src/InputState.cpp:643
msgid "Main2"
msgstr "Principal2"

#: ../../../src/InputState.cpp:644
msgid "Ctrl"
msgstr "Ctrl"

#: ../../../src/InputState.cpp:645
msgid "Shift"
msgstr "Shift"

#: ../../../src/InputState.cpp:646
msgid "Delete"
msgstr "Borrar"

#: ../../../src/InputState.cpp:647
msgid "ActionBar Accept"
msgstr ""

#: ../../../src/InputState.cpp:648
msgid "ActionBar Left"
msgstr ""

#: ../../../src/InputState.cpp:649
msgid "ActionBar Right"
msgstr ""

#: ../../../src/InputState.cpp:650
msgid "ActionBar Use"
msgstr ""

#: ../../../src/InputState.cpp:652
msgid "lmb"
msgstr "lmb"

#: ../../../src/InputState.cpp:653
msgid "mmb"
msgstr "mmb"

#: ../../../src/InputState.cpp:654
msgid "rmb"
msgstr "rmb"

#: ../../../src/InputState.cpp:655
msgid "wheel up"
msgstr "Rueda arriba"

#: ../../../src/InputState.cpp:656
msgid "wheel down"
msgstr "Rueda abajo"

#: ../../../src/InputState.cpp:657
msgid "mbx1"
msgstr "mbx1"

#: ../../../src/InputState.cpp:658
msgid "mbx2"
msgstr "mbx2"

#: ../../../src/ItemManager.cpp:488
#, fuzzy
msgid "Low"
msgstr "Registro"

#: ../../../src/ItemManager.cpp:492
msgid "Normal"
msgstr ""

#: ../../../src/ItemManager.cpp:496
msgid "High"
msgstr ""

#: ../../../src/ItemManager.cpp:500
msgid "Epic"
msgstr ""

#: ../../../src/ItemManager.cpp:513
#, c-format
msgid "Level %d"
msgstr "Nivel %d"

#: ../../../src/ItemManager.cpp:524
#, c-format
msgid "Melee damage: %d-%d"
msgstr "Daño cuerpo a cuerpo: %d-%d"

#: ../../../src/ItemManager.cpp:526
#, c-format
msgid "Melee damage: %d"
msgstr "Melee damage: %d"

#: ../../../src/ItemManager.cpp:530
#, c-format
msgid "Ranged damage: %d-%d"
msgstr "Daño a distancia: %d-%d"

#: ../../../src/ItemManager.cpp:532
#, c-format
msgid "Ranged damage: %d"
msgstr "Daño a distancia: %d"

#: ../../../src/ItemManager.cpp:536
#, c-format
msgid "Mental damage: %d-%d"
msgstr "Daño mental: %d-%d"

#: ../../../src/ItemManager.cpp:538
#, c-format
msgid "Mental damage: %d"
msgstr "Daño mental: %d"

#: ../../../src/ItemManager.cpp:544
#, c-format
msgid "Absorb: %d-%d"
msgstr "Absorber: %d-%d"

#: ../../../src/ItemManager.cpp:546
#, c-format
msgid "Absorb: %d"
msgstr "Absorber: %d"

#: ../../../src/ItemManager.cpp:554
#, fuzzy, c-format
msgid "%d% Speed"
msgstr "%d\\% Velocidad"

#: ../../../src/ItemManager.cpp:560 ../../../src/ItemManager.cpp:659
#, c-format
msgid "Increases %s by %d"
msgstr "Aumenta %s por %d"

#: ../../../src/ItemManager.cpp:567 ../../../src/ItemManager.cpp:662
#, c-format
msgid "Decreases %s by %d"
msgstr "Disminuye %s por %d"

#: ../../../src/ItemManager.cpp:588 ../../../src/MenuPowers.cpp:566
#: ../../../src/MenuPowers.cpp:569
#, c-format
msgid "Requires Physical %d"
msgstr "Requiere físico %d"

#: ../../../src/ItemManager.cpp:593 ../../../src/MenuPowers.cpp:572
#: ../../../src/MenuPowers.cpp:575
#, c-format
msgid "Requires Mental %d"
msgstr "Requiere Mental %d"

#: ../../../src/ItemManager.cpp:598 ../../../src/MenuPowers.cpp:554
#: ../../../src/MenuPowers.cpp:557
#, c-format
msgid "Requires Offense %d"
msgstr "Requiere Ofensiva %d"

#: ../../../src/ItemManager.cpp:603 ../../../src/MenuPowers.cpp:560
#: ../../../src/MenuPowers.cpp:563
#, c-format
msgid "Requires Defense %d"
msgstr "Requiere Defensa %d"

#: ../../../src/ItemManager.cpp:609
#, c-format
msgid "Quality: %s"
msgstr ""

#: ../../../src/ItemManager.cpp:626 ../../../src/ItemManager.cpp:635
#, c-format
msgid "Buy Price: %d %s"
msgstr "Precio de Compra: %d %s"

#: ../../../src/ItemManager.cpp:628 ../../../src/ItemManager.cpp:637
#, c-format
msgid "Buy Price: %d %s each"
msgstr "Precio de Compra: %d %s cada"

#: ../../../src/ItemManager.cpp:643
#, c-format
msgid "Sell Price: %d %s"
msgstr "Precio de Venta: %d %s"

#: ../../../src/ItemManager.cpp:645
#, c-format
msgid "Sell Price: %d %s each"
msgstr "Precio de Venta: %d %s cada"

#: ../../../src/ItemManager.cpp:655
msgid "Set: "
msgstr "Conjunto:"

#: ../../../src/ItemManager.cpp:659 ../../../src/ItemManager.cpp:662
#, c-format
msgid "%d items: "
msgstr "%d artículos: "

#: ../../../src/MenuCharacter.cpp:275
msgid "Name"
msgstr "Nombre"

#: ../../../src/MenuCharacter.cpp:276
msgid "Level"
msgstr "Nivel"

#: ../../../src/MenuCharacter.cpp:277
msgid "Physical"
msgstr "Físico"

#: ../../../src/MenuCharacter.cpp:278
msgid "Mental"
msgstr "Mental"

#: ../../../src/MenuCharacter.cpp:279
msgid "Offense"
msgstr "Ofensa"

#: ../../../src/MenuCharacter.cpp:280
msgid "Defense"
msgstr "Defensa"

#: ../../../src/MenuCharacter.cpp:324
msgid "points remaining"
msgstr "puntos restantes"

#: ../../../src/MenuCharacter.cpp:334
msgid "Max HP:"
msgstr "PV Máximo:"

#: ../../../src/MenuCharacter.cpp:340
msgid "HP Regen:"
msgstr "Regeneración de PV:"

#: ../../../src/MenuCharacter.cpp:341
msgid "Ticks of HP regen per minute. "
msgstr ""

#: ../../../src/MenuCharacter.cpp:346
msgid "Max MP:"
msgstr "PM Máximo:"

#: ../../../src/MenuCharacter.cpp:352
msgid "MP Regen:"
msgstr "Regeneración de PM:"

#: ../../../src/MenuCharacter.cpp:353
msgid "Ticks of MP regen per minute. "
msgstr ""

#: ../../../src/MenuCharacter.cpp:358
msgid "Accuracy:"
msgstr "Precisión:"

#: ../../../src/MenuCharacter.cpp:364
msgid "Avoidance:"
msgstr "Evitación:"

#: ../../../src/MenuCharacter.cpp:370
msgid "Melee Damage:"
msgstr "Daño Cuerpo a Cuerpo :"

#: ../../../src/MenuCharacter.cpp:380
msgid "Ranged Damage:"
msgstr "Daño a Distancia:"

#: ../../../src/MenuCharacter.cpp:390
msgid "Mental Damage:"
msgstr "Daño Mental:"

#: ../../../src/MenuCharacter.cpp:400
msgid "Crit:"
msgstr "Crítico:"

#: ../../../src/MenuCharacter.cpp:406
msgid "Absorb:"
msgstr "Absorber:"

#: ../../../src/MenuCharacter.cpp:416
msgid "Poise: "
msgstr "Equilibrio: "

#: ../../../src/MenuCharacter.cpp:417
msgid "Reduces your chance of stumbling when hit"
msgstr "Reduce la probabilidad de tropezar cuando es golpeado"

#: ../../../src/MenuCharacter.cpp:422
#, fuzzy
msgid "Bonus XP: "
msgstr "Bonus"

#: ../../../src/MenuCharacter.cpp:423
msgid "Increases the XP gained per kill"
msgstr "Aumenta la experiencia ganada por matar"

#: ../../../src/MenuCharacter.cpp:428
msgid "Bonus"
msgstr "Bonus"

#: ../../../src/MenuCharacter.cpp:429
#, c-format
msgid "Increases the %s found per drop"
msgstr "Aumenta el %s encontrado por gota"

#: ../../../src/MenuCharacter.cpp:434
msgid "Bonus Item Find: "
msgstr "Punto Bonus Buscar: "

#: ../../../src/MenuCharacter.cpp:435
msgid "Increases the chance that an enemy will drop an item when killed"
msgstr "Aumenta la probabilidad de que un enemigo suelte un objeto cuando muera"

#: ../../../src/MenuCharacter.cpp:440
msgid "Stealth: "
msgstr "Sigilo: "

#: ../../../src/MenuCharacter.cpp:441
msgid "Increases your ability to move undetected"
msgstr "Aumenta la capacidad de moverse sin ser detectado"

#: ../../../src/MenuCharacter.cpp:459
#, c-format
msgid "XP: %d"
msgstr "Experiencia: %d"

#: ../../../src/MenuCharacter.cpp:461
#, c-format
msgid "Next: %d"
msgstr "Siguiente: %d"

#: ../../../src/MenuCharacter.cpp:465
msgid "Physical (P) increases melee weapon proficiency and total HP."
msgstr "Física (P) aumenta la habilidad cuerpo a cuerpo arma y PV total."

#: ../../../src/MenuCharacter.cpp:466 ../../../src/MenuCharacter.cpp:470
#: ../../../src/MenuCharacter.cpp:474 ../../../src/MenuCharacter.cpp:478
#, c-format
msgid "base (%d), bonus (%d)"
msgstr "base (%d), bonus (%d)"

#: ../../../src/MenuCharacter.cpp:469
msgid "Mental (M) increases mental weapon proficiency and total MP."
msgstr "Mental (M) aumenta la capacidad de arma mental y PM total."

#: ../../../src/MenuCharacter.cpp:473
msgid "Offense (O) increases ranged weapon proficiency and accuracy."
msgstr "Ofensa (O) aumenta la capacidad del rango de arma largo alcance y su precisión."

#: ../../../src/MenuCharacter.cpp:477
msgid "Defense (D) increases armor proficiency and avoidance."
msgstr "Defensa (D) aumenta la capacidad de armadura y la elusión."

#: ../../../src/MenuCharacter.cpp:498
#, c-format
msgid "Each level grants %d. "
msgstr ""

#: ../../../src/MenuCharacter.cpp:500
#, fuzzy, c-format
msgid "Each point of Physical grants %d. "
msgstr "Cada punto de subvenciones físicas +%d PV. Cada nivel de subvenciones +%d PV"

#: ../../../src/MenuCharacter.cpp:502
#, fuzzy, c-format
msgid "Each point of Mental grants %d. "
msgstr "Cada punto de subvenciones Mental +%d PM. Cada nivel de subvenciones +%d PM"

#: ../../../src/MenuCharacter.cpp:504
#, fuzzy, c-format
msgid "Each point of Offense grants %d. "
msgstr "Cada punto de subvenciones Mental +%d PM. Cada nivel de subvenciones +%d PM"

#: ../../../src/MenuCharacter.cpp:506
#, fuzzy, c-format
msgid "Each point of Defense grants %d. "
msgstr "Cada punto de subvenciones Mental +%d PM. Cada nivel de subvenciones +%d PM"

#: ../../../src/MenuEnemy.cpp:117
msgid "Dead"
msgstr "Muerto"

#: ../../../src/MenuEnemy.cpp:123 ../../../src/MenuEnemy.cpp:126
#, c-format
msgid "%s level %d"
msgstr "%s nivel%d"

#: ../../../src/MenuExit.cpp:31
msgid "Exit"
msgstr "Salir"

#: ../../../src/MenuExit.cpp:48
msgid "Save and exit to title?"
msgstr "¿Guardar y salir al título?"

#: ../../../src/MenuInventory.cpp:146
#, c-format
msgid "Lost %d%% of %s. "
msgstr ""

#: ../../../src/MenuInventory.cpp:153
#, c-format
msgid "Lost %d%% of total XP. "
msgstr ""

#: ../../../src/MenuInventory.cpp:158
#, c-format
msgid "Lost %d%% of current level XP. "
msgstr ""

#: ../../../src/MenuInventory.cpp:184
#, c-format
msgid "Lost %s."
msgstr ""

#: ../../../src/MenuInventory.cpp:228
#, c-format
msgid "%d %s"
msgstr "%d %s"

#: ../../../src/MenuInventory.cpp:263
msgid "Use SHIFT to move only one item."
msgstr "Usar SHIFT para mover un solo artículo."

#: ../../../src/MenuInventory.cpp:264
msgid "CTRL-click a carried item to sell it."
msgstr "CTRL-clic en un bulto que se lleve para venderlo."

#: ../../../src/MenuInventory.cpp:472
msgid "This item can only be used from the action bar."
msgstr "Este elemento sólo se puede utilizar en la barra de acción."

#: ../../../src/MenuLog.cpp:76
msgid "Notes"
msgstr "Notas"

#: ../../../src/MenuLog.cpp:77
msgid "Quests"
msgstr "Misiones"

#: ../../../src/MenuManager.cpp:452
#, c-format
msgid "XP: %d/%d"
msgstr "Experiencia: %d/%d"

#: ../../../src/MenuManager.cpp:652 ../../../src/MenuManager.cpp:653
#: ../../../src/MenuManager.cpp:859 ../../../src/MenuManager.cpp:860
#: ../../../src/MenuManager.cpp:1037 ../../../src/MenuManager.cpp:1038
#, fuzzy, c-format
msgid "Not enough %s."
msgstr "No hay suficiente dinero."

#: ../../../src/MenuNPCActions.cpp:70
msgid "Trade"
msgstr ""

#: ../../../src/MenuPowers.cpp:463
msgid "Unspent skill points:"
msgstr "Puntos de habilidad no utilizados:"

#: ../../../src/MenuPowers.cpp:505
msgid ""
"\n"
"Next Level:"
msgstr ""

#: ../../../src/MenuPowers.cpp:525
#, fuzzy, c-format
msgid "Requires a %s"
msgstr "Requiere Mental %d"

#: ../../../src/MenuPowers.cpp:530 ../../../src/MenuPowers.cpp:533
#, c-format
msgid "Requires Physical Offense %d"
msgstr "Requiere Ofensa Física %d"

#: ../../../src/MenuPowers.cpp:536 ../../../src/MenuPowers.cpp:539
#, c-format
msgid "Requires Physical Defense %d"
msgstr "Requiere Defensa Física %d"

#: ../../../src/MenuPowers.cpp:542 ../../../src/MenuPowers.cpp:545
#, c-format
msgid "Requires Mental Offense %d"
msgstr "Requiere Ofensiva Mental %d"

#: ../../../src/MenuPowers.cpp:548 ../../../src/MenuPowers.cpp:551
#, c-format
msgid "Requires Mental Defense %d"
msgstr "Requiere Defensa Mental %d"

#: ../../../src/MenuPowers.cpp:580 ../../../src/MenuPowers.cpp:583
#, c-format
msgid "Requires Level %d"
msgstr "Necesitas ser de Nivel %d"

#: ../../../src/MenuPowers.cpp:590 ../../../src/MenuPowers.cpp:595
#, c-format
msgid "Requires %d Skill Point"
msgstr "Requiere %d Punto de Habilidad"

#: ../../../src/MenuPowers.cpp:603
msgid "Click to Unlock"
msgstr "Clic para desbloquear"

#: ../../../src/MenuPowers.cpp:611 ../../../src/MenuPowers.cpp:614
#, c-format
msgid "Requires Power: %s"
msgstr "Requiere Poder: %s"

#: ../../../src/MenuPowers.cpp:621
#, c-format
msgid "Costs %d MP"
msgstr "Costos %d PM"

#: ../../../src/MenuPowers.cpp:625
#, c-format
msgid "Costs %d HP"
msgstr "Costos %d HP"

#: ../../../src/MenuPowers.cpp:629
#, c-format
msgid "Cooldown: %d seconds"
msgstr "Reutilización: %d seconds"

#: ../../../src/MenuStash.cpp:124
msgid "Shared Stash"
msgstr "Esconder compartido"

#: ../../../src/MenuVendor.cpp:51
msgid "Buyback"
msgstr "Recompra"

#: ../../../src/MenuVendor.cpp:171
msgid "Vendor"
msgstr "Vendedor"

#: ../../../src/PowerManager.cpp:759
#, c-format
msgid "+%d Shield"
msgstr "+%d Escudo"

#: ../../../src/PowerManager.cpp:1006
msgid "You are already transformed, untransform first."
msgstr "Usted ya está transformado, destransformase primero."

#: ../../../src/Settings.cpp:594
msgid "Adventurer"
msgstr "Aventurero"

#: ../../../src/Utils.cpp:519
#, fuzzy
msgid "k"
msgstr "Aceptar"

#~ msgid "Character Menu (C)"
#~ msgstr "Menú de Personaje (C)"

#~ msgid "Inventory Menu (I)"
#~ msgstr "Menu de Inventario (I)"

#~ msgid "Power Menu (P)"
#~ msgstr "Menú de Poder (P)"

#~ msgid "Log Menu (L)"
#~ msgstr "Menú de Registro (L)"

#~ msgid "Ticks of HP regen per minute. Each point of Physical grants +%d HP regen. Each level grants +%d HP regen"
#~ msgstr "Ticks de regeneración de PV por minuto. Cada punto de subvenciones físicas +%d PV de regeneración. Cada nivel de subvenciones +%d PV de regeneración"

#~ msgid "Ticks of MP regen per minute. Each point of Mental grants +%d MP regen. Each level grants +%d MP regen"
#~ msgstr "Ticks de regeneración de PM por minuto. Cada punto de subvenciones Mental +%d PM de regeneración. Cada nivel de subvenciones +%d PM de regeneración"

#~ msgid "Each point of Offense grants +%d accuracy. Each level grants +%d accuracy"
#~ msgstr "Cada punto de subvenciones Ofensa +%d precisión. Cada nivel de subvenciones+%d precisión"

#~ msgid "Each point of Defense grants +%d avoidance. Each level grants +%d avoidance"
#~ msgstr "Cada punto de subvenciones Defensa +%d evitación. Cada nivel de subvenciones +%d evitación"

#~ msgid "Requires a physical weapon"
#~ msgstr "Requiere un arma física"

#~ msgid "Requires a mental weapon"
#~ msgstr "Requiere un arma mental"

#~ msgid "Requires an offense weapon"
#~ msgstr "Requiere un arma ofensiva"
