# Copyright (C) 2012 Bas Doodeman
# This file is distributed under the same license as the Flare package.
#
# Bas Doodeman <bas.doodeman@basdoodeman.nl>, 2012.
#
msgid ""
msgstr ""
"Project-Id-Version: 0.16\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-11-20 16:48+0100\n"
"PO-Revision-Date: 2012-08-23 21:23+0200\n"
"Last-Translator: Bas Doodeman <bas.doodeman@basdoodeman.nl>\n"
"Language-Team: Dutch; Flemish <>\n"
"Language: Dutch\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bits\n"
"Plural-Forms: nplurals=2; plural=(n!=1);\n"

#: ../../../src/Avatar.cpp:430
#, c-format
msgid "Congratulations, you have reached level %d!"
msgstr "Gefeliciteerd, je hebt niveau %d bereikt!"

#: ../../../src/Avatar.cpp:432
msgid "You may increase one attribute through the Character Menu."
msgstr "Je kunt één eigenschap in het karakter menu verhogen."

#: ../../../src/Avatar.cpp:631
msgid "You are defeated. Game over! Press Enter to exit to Title."
msgstr "Je bent verslagen. Spel afgelopen! Druk op Enter, om naar het hoofdmenu terug te keren."

#: ../../../src/Avatar.cpp:634
#, fuzzy
msgid "You are defeated. Press Enter to continue."
msgstr "Je bent verslagen.  Je verliest de helft van je goud.  Druk op Enter om verder te gaan."

#: ../../../src/CampaignManager.cpp:133
#, c-format
msgid "%d %s removed."
msgstr ""

#: ../../../src/CampaignManager.cpp:139
#, c-format
msgid "%s removed."
msgstr ""

#: ../../../src/CampaignManager.cpp:154
#, c-format
msgid "You receive %s."
msgstr "Je ontvangt %s."

#: ../../../src/CampaignManager.cpp:156
#, c-format
msgid "You receive %s x%d."
msgstr "Je ontvangt %s x%d."

#: ../../../src/CampaignManager.cpp:168
#, fuzzy, c-format
msgid "You receive %d %s."
msgstr "Je ontvangt %s."

#: ../../../src/CampaignManager.cpp:178
#, c-format
msgid "You receive %d XP."
msgstr "Je ontvangt %d EP."

#: ../../../src/CampaignManager.cpp:184
msgid "HP restored."
msgstr ""

#: ../../../src/CampaignManager.cpp:188
msgid "MP restored."
msgstr ""

#: ../../../src/CampaignManager.cpp:193
msgid "HP and MP restored."
msgstr ""

#: ../../../src/CampaignManager.cpp:197
msgid "Negative effects removed."
msgstr ""

#: ../../../src/CampaignManager.cpp:203
msgid "HP and MP restored, negative effects removed"
msgstr ""

#: ../../../src/Entity.cpp:158
msgid "miss"
msgstr ""

#: ../../../src/Entity.cpp:278 ../../../src/PowerManager.cpp:772
#: ../../../src/StatBlock.cpp:568
#, c-format
msgid "+%d HP"
msgstr ""

#: ../../../src/Entity.cpp:284 ../../../src/StatBlock.cpp:573
#, c-format
msgid "+%d MP"
msgstr ""

#: ../../../src/EventManager.cpp:457
msgid "Unknown destination"
msgstr "Onbekende bestemming"

#: ../../../src/GameStateConfig.cpp:74 ../../../src/GameStateConfig.cpp:166
msgid "OK"
msgstr ""

#: ../../../src/GameStateConfig.cpp:79 ../../../src/GameStateConfig.cpp:165
msgid "Defaults"
msgstr "Standaardwaarden"

#: ../../../src/GameStateConfig.cpp:84 ../../../src/GameStateNew.cpp:56
#: ../../../src/InputState.cpp:622 ../../../src/MenuNPCActions.cpp:71
msgid "Cancel"
msgstr "Annuleren"

#: ../../../src/GameStateConfig.cpp:156
msgid "Video"
msgstr "Video"

#: ../../../src/GameStateConfig.cpp:157
msgid "Audio"
msgstr "Audio"

#: ../../../src/GameStateConfig.cpp:158
msgid "Interface"
msgstr "Omgeving"

#: ../../../src/GameStateConfig.cpp:159
msgid "Input"
msgstr "Invoer"

#: ../../../src/GameStateConfig.cpp:160
msgid "Keybindings"
msgstr "Sneltoetsen"

#: ../../../src/GameStateConfig.cpp:161
msgid "Mods"
msgstr "Mods"

#: ../../../src/GameStateConfig.cpp:164 ../../../src/GameStateConfig.cpp:1003
#: ../../../src/GameStateConfig.cpp:1005
msgid "Assign: "
msgstr ""

#: ../../../src/GameStateConfig.cpp:165
#, fuzzy
msgid "Reset ALL settings?"
msgstr "ALLE instellingen terugzetten op de standaardwaarden?"

#: ../../../src/GameStateConfig.cpp:166
#, fuzzy
msgid "Use this resolution?"
msgstr "Resolutie"

#: ../../../src/GameStateConfig.cpp:288
msgid "Full Screen Mode"
msgstr "Volledig scherm"

#: ../../../src/GameStateConfig.cpp:291
msgid "Move hero using mouse"
msgstr "Muisbesturing"

#: ../../../src/GameStateConfig.cpp:294
msgid "Show combat text"
msgstr "Laat strijdtekst zien"

#: ../../../src/GameStateConfig.cpp:297
msgid "Hardware surfaces"
msgstr "Hardware oppervlakken"

#: ../../../src/GameStateConfig.cpp:300
msgid "Double buffering"
msgstr "Dubbele buffering"

#: ../../../src/GameStateConfig.cpp:303
msgid "Use joystick"
msgstr "Gebruik de Joystick"

#: ../../../src/GameStateConfig.cpp:306
msgid "High Quality Textures"
msgstr ""

#: ../../../src/GameStateConfig.cpp:309
msgid "Allow changing gamma"
msgstr ""

#: ../../../src/GameStateConfig.cpp:312
msgid "Animated tiles"
msgstr ""

#: ../../../src/GameStateConfig.cpp:315
msgid "Mouse aim"
msgstr ""

#: ../../../src/GameStateConfig.cpp:318
#, fuzzy
msgid "Do not use mouse"
msgstr "Muisbesturing"

#: ../../../src/GameStateConfig.cpp:321
msgid "Show FPS"
msgstr ""

#: ../../../src/GameStateConfig.cpp:324
msgid "Show Hotkeys Labels"
msgstr ""

#: ../../../src/GameStateConfig.cpp:327
msgid "Colorblind Mode"
msgstr ""

#: ../../../src/GameStateConfig.cpp:338
msgid "Music Volume"
msgstr "Muziekvolume"

#: ../../../src/GameStateConfig.cpp:351
msgid "Sound Volume"
msgstr "Geluidsvolume"

#: ../../../src/GameStateConfig.cpp:364
msgid "Gamma"
msgstr "Gammacorrectie"

#: ../../../src/GameStateConfig.cpp:377
#, fuzzy
msgid "Joystick Deadzone"
msgstr "Joystick"

#: ../../../src/GameStateConfig.cpp:391
msgid "Resolution"
msgstr "Resolutie"

#: ../../../src/GameStateConfig.cpp:402
msgid "Active Mods"
msgstr "Actieve Mods"

#: ../../../src/GameStateConfig.cpp:412
#, fuzzy
msgid "Available Mods"
msgstr "Beschikbare Mods"

#: ../../../src/GameStateConfig.cpp:428
msgid "Joystick"
msgstr "Joystick"

#: ../../../src/GameStateConfig.cpp:440
msgid "Language"
msgstr "Taal"

#: ../../../src/GameStateConfig.cpp:479 ../../../src/GameStateConfig.cpp:486
#: ../../../src/GameStateConfig.cpp:493
#, fuzzy
msgid "Disable for performance"
msgstr "Uitschakelen kan presaties verbeteren"

#: ../../../src/GameStateConfig.cpp:500
msgid "Experimental"
msgstr ""

#: ../../../src/GameStateConfig.cpp:507
msgid "For handheld devices"
msgstr ""

#: ../../../src/GameStateConfig.cpp:527
#, fuzzy
msgid "<< Disable"
msgstr "<< Deactiveren"

#: ../../../src/GameStateConfig.cpp:535
msgid "Enable >>"
msgstr ""

#: ../../../src/GameStateLoad.cpp:55 ../../../src/GameStateLoad.cpp:67
msgid "Delete Save"
msgstr "Spel verwijderen"

#: ../../../src/GameStateLoad.cpp:55
msgid "Delete this save?"
msgstr "Dit spel werkelijk verwijderen?"

#: ../../../src/GameStateLoad.cpp:57
msgid "Exit to Title"
msgstr "Terug naar het menu"

#: ../../../src/GameStateLoad.cpp:63
msgid "Choose a Slot"
msgstr "Kies een Slot"

#: ../../../src/GameStateLoad.cpp:482
msgid "New Game"
msgstr "New Spel"

#: ../../../src/GameStateLoad.cpp:486 ../../../src/GameStateLoad.cpp:501
msgid "Enable a story mod to continue"
msgstr ""

#: ../../../src/GameStateLoad.cpp:496
msgid "Load Game"
msgstr "Spel Laden"

#: ../../../src/GameStateLoad.cpp:551
msgid "Entering game world..."
msgstr "Betreden spelwereld..."

#: ../../../src/GameStateLoad.cpp:554
msgid "Loading saved game..."
msgstr "Laden opgeslagen spel..."

#: ../../../src/GameStateLoad.cpp:577
#, c-format
msgid "Level %d %s"
msgstr "Niveau %d %s"

#: ../../../src/GameStateLoad.cpp:579
#, fuzzy
msgid "Permadeath"
msgstr "Permanente dood?"

#: ../../../src/GameStateLoad.cpp:603
msgid "Empty Slot"
msgstr "Leeg Slot"

#: ../../../src/GameStateNew.cpp:62
#, fuzzy
msgid "Create"
msgstr "Karakter"

#: ../../../src/GameStateNew.cpp:173
msgid "Choose a Portrait"
msgstr "Kies een Portret"

#: ../../../src/GameStateNew.cpp:175
msgid "Choose a Name"
msgstr "Kies een Naam"

#: ../../../src/GameStateNew.cpp:177
msgid "Permadeath?"
msgstr "Permanente dood?"

#: ../../../src/GameStateNew.cpp:179
#, fuzzy
msgid "Choose a Class"
msgstr "Kies een Slot"

#: ../../../src/GameStatePlay.cpp:99
#, fuzzy
msgid "Loading..."
msgstr "Laden opgeslagen spel..."

#: ../../../src/GameStatePlay.cpp:227 ../../../src/GameStatePlay.cpp:228
#: ../../../src/GameStatePlay.cpp:245 ../../../src/GameStatePlay.cpp:246
#: ../../../src/MenuManager.cpp:658 ../../../src/MenuManager.cpp:659
#: ../../../src/MenuManager.cpp:685 ../../../src/MenuManager.cpp:686
#: ../../../src/MenuManager.cpp:865 ../../../src/MenuManager.cpp:866
#: ../../../src/MenuManager.cpp:884 ../../../src/MenuManager.cpp:885
#: ../../../src/MenuManager.cpp:1043 ../../../src/MenuManager.cpp:1044
#: ../../../src/MenuManager.cpp:1084 ../../../src/MenuManager.cpp:1085
msgid "Inventory is full."
msgstr "Geen ruimte meer."

#: ../../../src/GameStateTitle.cpp:41
msgid "Play Game"
msgstr "Spel Spelen"

#: ../../../src/GameStateTitle.cpp:46
msgid "Enable a core mod to continue"
msgstr ""

#: ../../../src/GameStateTitle.cpp:50
msgid "Configuration"
msgstr "Instellingen"

#: ../../../src/GameStateTitle.cpp:55
msgid "Credits"
msgstr ""

#: ../../../src/GameStateTitle.cpp:60
msgid "Exit Game"
msgstr "Spel Stoppen"

#: ../../../src/GameStateTitle.cpp:67
#, fuzzy
msgid "Flare Alpha v0.19"
msgstr "Flare Alpha v0.18"

#: ../../../src/InputState.cpp:623
msgid "Accept"
msgstr ""

#: ../../../src/InputState.cpp:624
msgid "Up"
msgstr ""

#: ../../../src/InputState.cpp:625
msgid "Down"
msgstr ""

#: ../../../src/InputState.cpp:626
msgid "Left"
msgstr ""

#: ../../../src/InputState.cpp:627
#, fuzzy
msgid "Right"
msgstr "Ridder"

#: ../../../src/InputState.cpp:628
msgid "Bar1"
msgstr ""

#: ../../../src/InputState.cpp:629
msgid "Bar2"
msgstr ""

#: ../../../src/InputState.cpp:630
msgid "Bar3"
msgstr ""

#: ../../../src/InputState.cpp:631
msgid "Bar4"
msgstr ""

#: ../../../src/InputState.cpp:632
msgid "Bar5"
msgstr ""

#: ../../../src/InputState.cpp:633
msgid "Bar6"
msgstr ""

#: ../../../src/InputState.cpp:634
msgid "Bar7"
msgstr ""

#: ../../../src/InputState.cpp:635
msgid "Bar8"
msgstr ""

#: ../../../src/InputState.cpp:636
msgid "Bar9"
msgstr ""

#: ../../../src/InputState.cpp:637
msgid "Bar0"
msgstr ""

#: ../../../src/InputState.cpp:638 ../../../src/MenuActionBar.cpp:380
#: ../../../src/MenuActionBar.cpp:382 ../../../src/MenuCharacter.cpp:262
msgid "Character"
msgstr "Karakter"

#: ../../../src/InputState.cpp:639 ../../../src/MenuActionBar.cpp:387
#: ../../../src/MenuActionBar.cpp:389 ../../../src/MenuInventory.cpp:224
#: ../../../src/MenuVendor.cpp:50
msgid "Inventory"
msgstr "Voorraad"

#: ../../../src/InputState.cpp:640 ../../../src/MenuActionBar.cpp:394
#: ../../../src/MenuActionBar.cpp:396 ../../../src/MenuPowers.cpp:194
msgid "Powers"
msgstr "Vaardigheden"

#: ../../../src/InputState.cpp:641 ../../../src/MenuActionBar.cpp:401
#: ../../../src/MenuActionBar.cpp:403 ../../../src/MenuLog.cpp:152
msgid "Log"
msgstr "Log"

#: ../../../src/InputState.cpp:642
msgid "Main1"
msgstr ""

#: ../../../src/InputState.cpp:643
msgid "Main2"
msgstr ""

#: ../../../src/InputState.cpp:644
msgid "Ctrl"
msgstr ""

#: ../../../src/InputState.cpp:645
msgid "Shift"
msgstr ""

#: ../../../src/InputState.cpp:646
#, fuzzy
msgid "Delete"
msgstr "Spel verwijderen"

#: ../../../src/InputState.cpp:647
msgid "ActionBar Accept"
msgstr ""

#: ../../../src/InputState.cpp:648
msgid "ActionBar Left"
msgstr ""

#: ../../../src/InputState.cpp:649
msgid "ActionBar Right"
msgstr ""

#: ../../../src/InputState.cpp:650
msgid "ActionBar Use"
msgstr ""

#: ../../../src/InputState.cpp:652
msgid "lmb"
msgstr ""

#: ../../../src/InputState.cpp:653
msgid "mmb"
msgstr ""

#: ../../../src/InputState.cpp:654
msgid "rmb"
msgstr ""

#: ../../../src/InputState.cpp:655
msgid "wheel up"
msgstr ""

#: ../../../src/InputState.cpp:656
msgid "wheel down"
msgstr ""

#: ../../../src/InputState.cpp:657
msgid "mbx1"
msgstr ""

#: ../../../src/InputState.cpp:658
msgid "mbx2"
msgstr ""

#: ../../../src/ItemManager.cpp:488
#, fuzzy
msgid "Low"
msgstr "Log"

#: ../../../src/ItemManager.cpp:492
msgid "Normal"
msgstr ""

#: ../../../src/ItemManager.cpp:496
msgid "High"
msgstr ""

#: ../../../src/ItemManager.cpp:500
msgid "Epic"
msgstr ""

#: ../../../src/ItemManager.cpp:513
#, c-format
msgid "Level %d"
msgstr "Niveau %d"

#: ../../../src/ItemManager.cpp:524
#, c-format
msgid "Melee damage: %d-%d"
msgstr "Mêleeschade: %d-%d"

#: ../../../src/ItemManager.cpp:526
#, c-format
msgid "Melee damage: %d"
msgstr "Mêleeschade: %d"

#: ../../../src/ItemManager.cpp:530
#, c-format
msgid "Ranged damage: %d-%d"
msgstr "Bereiksschade: %d-%d"

#: ../../../src/ItemManager.cpp:532
#, c-format
msgid "Ranged damage: %d"
msgstr "Bereiksschade: %d"

#: ../../../src/ItemManager.cpp:536
#, c-format
msgid "Mental damage: %d-%d"
msgstr "Mentale schade: %d-%d"

#: ../../../src/ItemManager.cpp:538
#, c-format
msgid "Mental damage: %d"
msgstr "Mentale schade: %d"

#: ../../../src/ItemManager.cpp:544
#, c-format
msgid "Absorb: %d-%d"
msgstr "Absorbtie: %d-%d"

#: ../../../src/ItemManager.cpp:546
#, c-format
msgid "Absorb: %d"
msgstr "Absorbtie: %d"

#: ../../../src/ItemManager.cpp:554
#, c-format
msgid "%d% Speed"
msgstr ""

#: ../../../src/ItemManager.cpp:560 ../../../src/ItemManager.cpp:659
#, c-format
msgid "Increases %s by %d"
msgstr "Verhoogd %s met %d"

#: ../../../src/ItemManager.cpp:567 ../../../src/ItemManager.cpp:662
#, c-format
msgid "Decreases %s by %d"
msgstr "Verlaagd %s met %d"

#: ../../../src/ItemManager.cpp:588 ../../../src/MenuPowers.cpp:566
#: ../../../src/MenuPowers.cpp:569
#, c-format
msgid "Requires Physical %d"
msgstr "Vereist %d Fysiek"

#: ../../../src/ItemManager.cpp:593 ../../../src/MenuPowers.cpp:572
#: ../../../src/MenuPowers.cpp:575
#, c-format
msgid "Requires Mental %d"
msgstr "Vereist %d Mentaal"

#: ../../../src/ItemManager.cpp:598 ../../../src/MenuPowers.cpp:554
#: ../../../src/MenuPowers.cpp:557
#, c-format
msgid "Requires Offense %d"
msgstr "Vereist %d Aanval"

#: ../../../src/ItemManager.cpp:603 ../../../src/MenuPowers.cpp:560
#: ../../../src/MenuPowers.cpp:563
#, c-format
msgid "Requires Defense %d"
msgstr "Vereist %d Verdediging"

#: ../../../src/ItemManager.cpp:609
#, c-format
msgid "Quality: %s"
msgstr ""

#: ../../../src/ItemManager.cpp:626 ../../../src/ItemManager.cpp:635
#, fuzzy, c-format
msgid "Buy Price: %d %s"
msgstr "Aankoopprijs: %d goud"

#: ../../../src/ItemManager.cpp:628 ../../../src/ItemManager.cpp:637
#, fuzzy, c-format
msgid "Buy Price: %d %s each"
msgstr "Aankoopprijs: %d goud per stuk"

#: ../../../src/ItemManager.cpp:643
#, fuzzy, c-format
msgid "Sell Price: %d %s"
msgstr "Verkoopprijs: %d goud"

#: ../../../src/ItemManager.cpp:645
#, fuzzy, c-format
msgid "Sell Price: %d %s each"
msgstr "Verkoopprijs: %d goud per stuk"

#: ../../../src/ItemManager.cpp:655
#, fuzzy
msgid "Set: "
msgstr "Volgende: %d"

#: ../../../src/ItemManager.cpp:659 ../../../src/ItemManager.cpp:662
#, c-format
msgid "%d items: "
msgstr ""

#: ../../../src/MenuCharacter.cpp:275
msgid "Name"
msgstr "Naam"

#: ../../../src/MenuCharacter.cpp:276
msgid "Level"
msgstr "Niveau"

#: ../../../src/MenuCharacter.cpp:277
msgid "Physical"
msgstr "Fysiek"

#: ../../../src/MenuCharacter.cpp:278
msgid "Mental"
msgstr "Mentaal"

#: ../../../src/MenuCharacter.cpp:279
msgid "Offense"
msgstr "Aanval"

#: ../../../src/MenuCharacter.cpp:280
msgid "Defense"
msgstr "Verdediging"

#: ../../../src/MenuCharacter.cpp:324
msgid "points remaining"
msgstr "Punten resterend"

#: ../../../src/MenuCharacter.cpp:334
msgid "Max HP:"
msgstr ""

#: ../../../src/MenuCharacter.cpp:340
#, fuzzy
msgid "HP Regen:"
msgstr "Herstel"

#: ../../../src/MenuCharacter.cpp:341
#, fuzzy
msgid "Ticks of HP regen per minute. "
msgstr "Herstel van TP per minuut"

#: ../../../src/MenuCharacter.cpp:346
msgid "Max MP:"
msgstr ""

#: ../../../src/MenuCharacter.cpp:352
#, fuzzy
msgid "MP Regen:"
msgstr "Herstel"

#: ../../../src/MenuCharacter.cpp:353
#, fuzzy
msgid "Ticks of MP regen per minute. "
msgstr "MP herstel per minuut"

#: ../../../src/MenuCharacter.cpp:358
#, fuzzy
msgid "Accuracy:"
msgstr "Nwkeurigh tov. Verdg 1"

#: ../../../src/MenuCharacter.cpp:364
#, fuzzy
msgid "Avoidance:"
msgstr "Ontweiking. tov. Aanv 1"

#: ../../../src/MenuCharacter.cpp:370
#, fuzzy
msgid "Melee Damage:"
msgstr "Mêleeschade: %d"

#: ../../../src/MenuCharacter.cpp:380
#, fuzzy
msgid "Ranged Damage:"
msgstr "Bereiksschade: %d"

#: ../../../src/MenuCharacter.cpp:390
#, fuzzy
msgid "Mental Damage:"
msgstr "Mentale schade: %d"

#: ../../../src/MenuCharacter.cpp:400
msgid "Crit:"
msgstr ""

#: ../../../src/MenuCharacter.cpp:406
#, fuzzy
msgid "Absorb:"
msgstr "Absorbtie"

#: ../../../src/MenuCharacter.cpp:416
msgid "Poise: "
msgstr ""

#: ../../../src/MenuCharacter.cpp:417
msgid "Reduces your chance of stumbling when hit"
msgstr ""

#: ../../../src/MenuCharacter.cpp:422
msgid "Bonus XP: "
msgstr ""

#: ../../../src/MenuCharacter.cpp:423
msgid "Increases the XP gained per kill"
msgstr ""

#: ../../../src/MenuCharacter.cpp:428
msgid "Bonus"
msgstr ""

#: ../../../src/MenuCharacter.cpp:429
#, fuzzy, c-format
msgid "Increases the %s found per drop"
msgstr "Verhoogd %s met %d"

#: ../../../src/MenuCharacter.cpp:434
msgid "Bonus Item Find: "
msgstr ""

#: ../../../src/MenuCharacter.cpp:435
msgid "Increases the chance that an enemy will drop an item when killed"
msgstr ""

#: ../../../src/MenuCharacter.cpp:440
msgid "Stealth: "
msgstr ""

#: ../../../src/MenuCharacter.cpp:441
msgid "Increases your ability to move undetected"
msgstr ""

#: ../../../src/MenuCharacter.cpp:459
#, c-format
msgid "XP: %d"
msgstr "EP: %d"

#: ../../../src/MenuCharacter.cpp:461
#, c-format
msgid "Next: %d"
msgstr "Volgende: %d"

#: ../../../src/MenuCharacter.cpp:465
msgid "Physical (P) increases melee weapon proficiency and total HP."
msgstr "Fysiek (P) verhoogd beheersing van mêlee wapens en maximale TP."

#: ../../../src/MenuCharacter.cpp:466 ../../../src/MenuCharacter.cpp:470
#: ../../../src/MenuCharacter.cpp:474 ../../../src/MenuCharacter.cpp:478
#, c-format
msgid "base (%d), bonus (%d)"
msgstr "basis (%d), bonus (%d)"

#: ../../../src/MenuCharacter.cpp:469
msgid "Mental (M) increases mental weapon proficiency and total MP."
msgstr "Mentaal (M) verhoogd beheersing van mentale wapens en maximale MP"

#: ../../../src/MenuCharacter.cpp:473
msgid "Offense (O) increases ranged weapon proficiency and accuracy."
msgstr "Aanval (A) verhoogd beheersing van bereikswapens en nauwkeurigheid."

#: ../../../src/MenuCharacter.cpp:477
msgid "Defense (D) increases armor proficiency and avoidance."
msgstr "Verdediging (V) verhoogd beheersing van wapenuitrusting en ontwijken."

#: ../../../src/MenuCharacter.cpp:498
#, fuzzy, c-format
msgid "Each level grants %d. "
msgstr "Ieder niveau verhoogd TP met 2"

#: ../../../src/MenuCharacter.cpp:500
#, fuzzy, c-format
msgid "Each point of Physical grants %d. "
msgstr "Ieder punt Fysiek verhoogd TP met 8"

#: ../../../src/MenuCharacter.cpp:502
#, fuzzy, c-format
msgid "Each point of Mental grants %d. "
msgstr "Ieder punt Mentaal verhoogd MP met 8"

#: ../../../src/MenuCharacter.cpp:504
#, fuzzy, c-format
msgid "Each point of Offense grants %d. "
msgstr "Ieder punt Mentaal verhoogd MP met 8"

#: ../../../src/MenuCharacter.cpp:506
#, fuzzy, c-format
msgid "Each point of Defense grants %d. "
msgstr "Ieder punt Mentaal verhoogd MP met 8"

#: ../../../src/MenuEnemy.cpp:117
msgid "Dead"
msgstr "Dood"

#: ../../../src/MenuEnemy.cpp:123 ../../../src/MenuEnemy.cpp:126
#, c-format
msgid "%s level %d"
msgstr "%s niveau %d"

#: ../../../src/MenuExit.cpp:31
msgid "Exit"
msgstr "Stoppen"

#: ../../../src/MenuExit.cpp:48
msgid "Save and exit to title?"
msgstr "Opslaan en naar het hoofdmenu"

#: ../../../src/MenuInventory.cpp:146
#, c-format
msgid "Lost %d%% of %s. "
msgstr ""

#: ../../../src/MenuInventory.cpp:153
#, c-format
msgid "Lost %d%% of total XP. "
msgstr ""

#: ../../../src/MenuInventory.cpp:158
#, c-format
msgid "Lost %d%% of current level XP. "
msgstr ""

#: ../../../src/MenuInventory.cpp:184
#, c-format
msgid "Lost %s."
msgstr ""

#: ../../../src/MenuInventory.cpp:228
#, fuzzy, c-format
msgid "%d %s"
msgstr "Niveau %d %s"

#: ../../../src/MenuInventory.cpp:263
msgid "Use SHIFT to move only one item."
msgstr "Houd SHIFT ingedrukt, om slechts één artikel te verplaatsen."

#: ../../../src/MenuInventory.cpp:264
msgid "CTRL-click a carried item to sell it."
msgstr "Houd CTRL ingedrukt en klik op een artikel om het te verkopen."

#: ../../../src/MenuInventory.cpp:472
msgid "This item can only be used from the action bar."
msgstr "Dit artikel kan alleen vanaf de actiebalk gebruikt worden."

#: ../../../src/MenuLog.cpp:76
msgid "Notes"
msgstr ""

#: ../../../src/MenuLog.cpp:77
msgid "Quests"
msgstr "Opdrachten"

#: ../../../src/MenuManager.cpp:452
#, c-format
msgid "XP: %d/%d"
msgstr "EP: %d/%d"

#: ../../../src/MenuManager.cpp:652 ../../../src/MenuManager.cpp:653
#: ../../../src/MenuManager.cpp:859 ../../../src/MenuManager.cpp:860
#: ../../../src/MenuManager.cpp:1037 ../../../src/MenuManager.cpp:1038
#, c-format
msgid "Not enough %s."
msgstr ""

#: ../../../src/MenuNPCActions.cpp:70
msgid "Trade"
msgstr "Handelen"

#: ../../../src/MenuPowers.cpp:463
#, fuzzy
msgid "Unspent skill points:"
msgstr "Ongebruikte eigenschapspunten"

#: ../../../src/MenuPowers.cpp:505
msgid ""
"\n"
"Next Level:"
msgstr ""

#: ../../../src/MenuPowers.cpp:525
#, fuzzy, c-format
msgid "Requires a %s"
msgstr "Vereist %d Mentaal"

#: ../../../src/MenuPowers.cpp:530 ../../../src/MenuPowers.cpp:533
#, c-format
msgid "Requires Physical Offense %d"
msgstr "Vereist %d Fysieke Aanval"

#: ../../../src/MenuPowers.cpp:536 ../../../src/MenuPowers.cpp:539
#, c-format
msgid "Requires Physical Defense %d"
msgstr "Vereist %d Fysieke Verdediging"

#: ../../../src/MenuPowers.cpp:542 ../../../src/MenuPowers.cpp:545
#, c-format
msgid "Requires Mental Offense %d"
msgstr "Vereist %d Mentale Aanval"

#: ../../../src/MenuPowers.cpp:548 ../../../src/MenuPowers.cpp:551
#, c-format
msgid "Requires Mental Defense %d"
msgstr "Vereist %d Mentale Verdediging"

#: ../../../src/MenuPowers.cpp:580 ../../../src/MenuPowers.cpp:583
#, fuzzy, c-format
msgid "Requires Level %d"
msgstr "Vereist %d Mentaal"

#: ../../../src/MenuPowers.cpp:590 ../../../src/MenuPowers.cpp:595
#, fuzzy, c-format
msgid "Requires %d Skill Point"
msgstr "Vereist een fysiek wapen"

#: ../../../src/MenuPowers.cpp:603
msgid "Click to Unlock"
msgstr ""

#: ../../../src/MenuPowers.cpp:611 ../../../src/MenuPowers.cpp:614
#, fuzzy, c-format
msgid "Requires Power: %s"
msgstr "Vereist %d Mentaal"

#: ../../../src/MenuPowers.cpp:621
#, c-format
msgid "Costs %d MP"
msgstr "Kost %d MP"

#: ../../../src/MenuPowers.cpp:625
#, fuzzy, c-format
msgid "Costs %d HP"
msgstr "Kost %d MP"

#: ../../../src/MenuPowers.cpp:629
#, c-format
msgid "Cooldown: %d seconds"
msgstr "Afkoeltijd: %d seconden"

#: ../../../src/MenuStash.cpp:124
msgid "Shared Stash"
msgstr ""

#: ../../../src/MenuVendor.cpp:51
msgid "Buyback"
msgstr ""

#: ../../../src/MenuVendor.cpp:171
msgid "Vendor"
msgstr "Verkoper"

#: ../../../src/PowerManager.cpp:759
#, c-format
msgid "+%d Shield"
msgstr ""

#: ../../../src/PowerManager.cpp:1006
msgid "You are already transformed, untransform first."
msgstr ""

#: ../../../src/Settings.cpp:594
msgid "Adventurer"
msgstr "Avonturier"

#: ../../../src/Utils.cpp:519
#, fuzzy
msgid "k"
msgstr "Accepteren"

#~ msgid "Character Menu (C)"
#~ msgstr "Karakter Menu (C)"

#~ msgid "Inventory Menu (I)"
#~ msgstr "Voorraad Menu (I)"

#~ msgid "Power Menu (P)"
#~ msgstr "Vaardigheden Menu (P)"

#~ msgid "Log Menu (L)"
#~ msgstr "Log Menu (L)"

#, fuzzy
#~ msgid "Each point of Physical grants +%d HP. Each level grants +%d HP"
#~ msgstr "Ieder punt Fysiek verhoogd TP herstel met 4"

#, fuzzy
#~ msgid "Each point of Mental grants +%d MP. Each level grants +%d MP"
#~ msgstr "Ieder punt mentaal verhoogd MP-herstel met 4"

#, fuzzy
#~ msgid "Each point of Offense grants +%d accuracy. Each level grants +%d accuracy"
#~ msgstr "Ieder punt Aanval verhoogd nauwkeurigheid met 5"

#, fuzzy
#~ msgid "Each point of Defense grants +%d avoidance. Each level grants +%d avoidance"
#~ msgstr "Ieder punt Verdediging verhoogd ontwijken met 5"

#~ msgid "Requires a physical weapon"
#~ msgstr "Vereist een fysiek wapen"

#~ msgid "Requires a mental weapon"
#~ msgstr "Vereist een mentaal wapen"

#~ msgid "Requires an offense weapon"
#~ msgstr "Vereist een aanvallend wapen"

#~ msgid "Flare"
#~ msgstr "Flare"

#, fuzzy
#~ msgid "Accuracy (vs lvl 5):"
#~ msgstr "Nwkeurigh tov. Verdg 1"

#, fuzzy
#~ msgid "Avoidance (vs lvl 5):"
#~ msgstr "Ontweiking. tov. Aanv 1"

#, fuzzy
#~ msgid "Stats"
#~ msgstr "Statistieken"

#~ msgid "Grand Master"
#~ msgstr "Grootmeester"

#~ msgid "Master"
#~ msgstr "Meester"

#~ msgid "Warrior"
#~ msgstr "Strijder"

#~ msgid "Wizard"
#~ msgstr "Magiër"

#~ msgid "Ranger"
#~ msgstr "Woudloper"

#~ msgid "Paladin"
#~ msgstr "Paladin"

#~ msgid "Rogue"
#~ msgstr "Schurk"

#~ msgid "Knight"
#~ msgstr "Ridder"

#~ msgid "Shaman"
#~ msgstr "Sjaman"

#~ msgid "Cleric"
#~ msgstr "Priester"

#~ msgid "Battle Mage"
#~ msgstr "Strijdmagiër"

#~ msgid "Heavy Archer"
#~ msgstr "Scherpschutter"

#~ msgid "You receive %d gold."
#~ msgstr "Je ontvangt %d goud."

#~ msgid "Press a key to assign: "
#~ msgstr "Druk een toets om toe te kennen: "

#~ msgid "Activate >>"
#~ msgstr "Activeren >>"

#~ msgid "Create Character"
#~ msgstr "Karakter Aanmaken"

#~ msgid "Main Hand"
#~ msgstr "Wapenhand"

#~ msgid "Body"
#~ msgstr "Lichaam"

#~ msgid "Off Hand"
#~ msgstr "Schildhand"

#~ msgid "Artifact"
#~ msgstr "Artefact"

#~ msgid "Consumable"
#~ msgstr "Verbruiksartikel"

#~ msgid "Gem"
#~ msgstr "Edelsteen"

#~ msgid "Quest Item"
#~ msgstr "Opdracht gerelateerd artikel"

#~ msgid "%d Gold"
#~ msgstr "%d Goud"

#~ msgid "Total HP"
#~ msgstr "Totale TP"

#~ msgid "Total MP"
#~ msgstr "Totale MP"

#~ msgid "vs. Def 5"
#~ msgstr "tov. Verdg 5"

#~ msgid "vs. Off 5"
#~ msgstr "tov. Aanv 5"

#~ msgid "Main Weapon"
#~ msgstr "Hoofdwapen"

#~ msgid "Ranged Weapon"
#~ msgstr "Bereikswapen"

#~ msgid "Crit Chance"
#~ msgstr "Fataal Kans"

#~ msgid "Fire Resist"
#~ msgstr "Vuurweerstand"

#~ msgid "Ice Resist"
#~ msgstr "IJsweerstand"

#~ msgid "Each level grants +1 HP regen"
#~ msgstr "Ieder niveau verhoogd TP herstel met 1"

#~ msgid "Each level grants +2 MP"
#~ msgstr "Ieder niveau verhoogd MP met 2"

#~ msgid "Each level grants +1 MP regen"
#~ msgstr "Ieder niveau verhoogd MP herstel met 1"

#~ msgid "Each level grants +1 accuracy"
#~ msgstr "Ieder niveai verhoogd nauwkeurigheid met 1"

#~ msgid "Each level grants +1 avoidance"
#~ msgstr "Ieder niveau verhoogd ontwijken met 1"

#~ msgid "Dagger Proficiency"
#~ msgstr "Bekwaamheid: Dolk"

#~ msgid "Shortsword Proficiency"
#~ msgstr "Bekwaamheid: Kort Zwaard"

#~ msgid "Longsword Proficiency"
#~ msgstr "Bekwaamheid: Lang Zwaard"

#~ msgid "Greatsword Proficiency"
#~ msgstr "Bekwaamheid: Grootzwaard"

#~ msgid "Wand Proficiency"
#~ msgstr "Bekwaamheid: Toverstok"

#~ msgid "Rod Proficiency"
#~ msgstr "Bekwaamheid: Staaf"

#~ msgid "Staff Proficiency"
#~ msgstr "Bekwaamheid: Staf"

#~ msgid "Greatstaff Proficiency"
#~ msgstr "Bekwaamheid: Grootstaf"

#~ msgid "Slingshot Proficiency"
#~ msgstr "Bekwaamheid: Katapult"

#~ msgid "Shortbow Proficiency"
#~ msgstr "Bekwaamheid: Korte Boog"

#~ msgid "Longbow Proficiency"
#~ msgstr "Bekwaamheid: Lange boog"

#~ msgid "Greatbow Proficiency"
#~ msgstr "Bekwaamheid: Grote Boog"

#~ msgid "Light Armor Proficiency"
#~ msgstr "Bekwaamheid: Lichte Wapenuitrusting"

#~ msgid "Light Shield Proficiency"
#~ msgstr "Bekwaamheid: Licht schild"

#~ msgid "Heavy Armor Proficiency"
#~ msgstr "Bekwaamheid: Zware Wapenuitrusting"

#~ msgid "Heavy Shield Proficiency"
#~ msgstr "Bekwaamheid: Zwaar Schild"

#~ msgid "Messages"
#~ msgstr "Berichten"

#~ msgid "Physical + Offense grants melee and ranged attacks"
#~ msgstr "Fysiek + Aanval geeft mêlee- en bereiksaanvallen."

#~ msgid "Physical + Defense grants melee protection"
#~ msgstr "Fysiek + Verdediging geeft mêlee bescherming"

#~ msgid "Mental + Offense grants elemental spell attacks"
#~ msgstr "Mentaal + Aanval geeft aanvallende element magie"

#~ msgid "Mental + Defense grants healing and magical protection"
#~ msgstr "Mentaal + Verdediging geeft genezen en magische bescherming"
