Video Analysis — OpenCV 2.4.6.1 documentation

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# Video Analysis

## gpu::BroxOpticalFlow

class `gpu::``BroxOpticalFlow`

Class computing the optical flow for two images using Brox et al Optical Flow algorithm ([Brox2004]).

    class BroxOpticalFlow
    {
    public:
        BroxOpticalFlow(float alpha_, float gamma_, float scale_factor_, int inner_iterations_, int outer_iterations_, int solver_iterations_);

        //! Compute optical flow
        //! frame0 - source frame (supports only CV_32FC1 type)
        //! frame1 - frame to track (with the same size and type as frame0)
        //! u      - flow horizontal component (along x axis)
        //! v      - flow vertical component (along y axis)
        void operator ()(const GpuMat& frame0, const GpuMat& frame1, GpuMat& u, GpuMat& v, Stream& stream = Stream::Null());

        //! flow smoothness
        float alpha;

        //! gradient constancy importance
        float gamma;

        //! pyramid scale factor
        float scale_factor;

        //! number of lagged non-linearity iterations (inner loop)
        int inner_iterations;

        //! number of warping iterations (number of pyramid levels)
        int outer_iterations;

        //! number of linear system solver iterations
        int solver_iterations;

        GpuMat buf;
    };

## gpu::GoodFeaturesToTrackDetector_GPU

class `gpu::``GoodFeaturesToTrackDetector_GPU`

Class used for strong corners detection on an image.

    class GoodFeaturesToTrackDetector_GPU
    {
    public:
        explicit GoodFeaturesToTrackDetector_GPU(int maxCorners_ = 1000, double qualityLevel_ = 0.01, double minDistance_ = 0.0,
            int blockSize_ = 3, bool useHarrisDetector_ = false, double harrisK_ = 0.04);

        void operator ()(const GpuMat& image, GpuMat& corners, const GpuMat& mask = GpuMat());

        int maxCorners;
        double qualityLevel;
        double minDistance;

        int blockSize;
        bool useHarrisDetector;
        double harrisK;

        void releaseMemory();
    };

The class finds the most prominent corners in the image.

See also

`goodFeaturesToTrack()`

## gpu::GoodFeaturesToTrackDetector_GPU::GoodFeaturesToTrackDetector_GPU

Constructor.

C++:`` `gpu::GoodFeaturesToTrackDetector_GPU::``GoodFeaturesToTrackDetector_GPU`(int maxCorners=1000, double qualityLevel=0.01, double minDistance=0.0, int blockSize=3, bool useHarrisDetector=false, double harrisK=0.04)

  Parameters: | maxCorners – Maximum number of corners to return. If there are more corners than are found, the strongest of them is returned. qualityLevel – Parameter characterizing the minimal accepted quality of image corners. The parameter value is multiplied by the best corner quality measure, which is the minimal eigenvalue (see `gpu::cornerMinEigenVal()` ) or the Harris function response (see `gpu::cornerHarris()` ). The corners with the quality measure less than the product are rejected. For example, if the best corner has the quality measure = 1500, and the `qualityLevel=0.01` , then all the corners with the quality measure less than 15 are rejected. minDistance – Minimum possible Euclidean distance between the returned corners. blockSize – Size of an average block for computing a derivative covariation matrix over each pixel neighborhood. See `cornerEigenValsAndVecs()` . useHarrisDetector – Parameter indicating whether to use a Harris detector (see `gpu::cornerHarris()`) or `gpu::cornerMinEigenVal()`. harrisK – Free parameter of the Harris detector.

## gpu::GoodFeaturesToTrackDetector_GPU::operator ()

Finds the most prominent corners in the image.

C++:`` void `gpu::GoodFeaturesToTrackDetector_GPU::``operator()`(const GpuMat& image, GpuMat& corners, const GpuMat& mask=GpuMat())

  Parameters: | image – Input 8-bit, single-channel image. corners – Output vector of detected corners (it will be one row matrix with CV_32FC2 type). mask – Optional region of interest. If the image is not empty (it needs to have the type `CV_8UC1` and the same size as `image` ), it specifies the region in which the corners are detected.

See also

`goodFeaturesToTrack()`

## gpu::GoodFeaturesToTrackDetector_GPU::releaseMemory

Releases inner buffers memory.

C++:`` void `gpu::GoodFeaturesToTrackDetector_GPU::``releaseMemory`()

## gpu::FarnebackOpticalFlow

class `gpu::``FarnebackOpticalFlow`

Class computing a dense optical flow using the Gunnar Farneback’s algorithm.

    class CV_EXPORTS FarnebackOpticalFlow
    {
    public:
        FarnebackOpticalFlow()
        {
            numLevels = 5;
            pyrScale = 0.5;
            fastPyramids = false;
            winSize = 13;
            numIters = 10;
            polyN = 5;
            polySigma = 1.1;
            flags = 0;
        }

        int numLevels;
        double pyrScale;
        bool fastPyramids;
        int winSize;
        int numIters;
        int polyN;
        double polySigma;
        int flags;

        void operator ()(const GpuMat &frame0, const GpuMat &frame1, GpuMat &flowx, GpuMat &flowy, Stream &s = Stream::Null());

        void releaseMemory();

    private:
        /* hidden */
    };

## gpu::FarnebackOpticalFlow::operator ()

Computes a dense optical flow using the Gunnar Farneback’s algorithm.

C++:`` void `gpu::FarnebackOpticalFlow::``operator()`(const GpuMat& frame0, const GpuMat& frame1, GpuMat& flowx, GpuMat& flowy, Stream& s=Stream::Null())

  Parameters: | frame0 – First 8-bit gray-scale input image frame1 – Second 8-bit gray-scale input image flowx – Flow horizontal component flowy – Flow vertical component s – Stream

See also

`calcOpticalFlowFarneback()`

## gpu::FarnebackOpticalFlow::releaseMemory

Releases unused auxiliary memory buffers.

C++:`` void `gpu::FarnebackOpticalFlow::``releaseMemory`()

## gpu::PyrLKOpticalFlow

class `gpu::``PyrLKOpticalFlow`

Class used for calculating an optical flow.

    class PyrLKOpticalFlow
    {
    public:
        PyrLKOpticalFlow();

        void sparse(const GpuMat& prevImg, const GpuMat& nextImg, const GpuMat& prevPts, GpuMat& nextPts,
            GpuMat& status, GpuMat* err = 0);

        void dense(const GpuMat& prevImg, const GpuMat& nextImg, GpuMat& u, GpuMat& v, GpuMat* err = 0);

        Size winSize;
        int maxLevel;
        int iters;
        bool useInitialFlow;

        void releaseMemory();
    };

The class can calculate an optical flow for a sparse feature set or dense optical flow using the iterative Lucas-Kanade method with pyramids.

See also

`calcOpticalFlowPyrLK()`

## gpu::PyrLKOpticalFlow::sparse

Calculate an optical flow for a sparse feature set.

C++:`` void `gpu::PyrLKOpticalFlow::``sparse`(const GpuMat& prevImg, const GpuMat& nextImg, const GpuMat& prevPts, GpuMat& nextPts, GpuMat& status, GpuMat* err=0)

  Parameters: | prevImg – First 8-bit input image (supports both grayscale and color images). nextImg – Second input image of the same size and the same type as `prevImg` . prevPts – Vector of 2D points for which the flow needs to be found. It must be one row matrix with CV_32FC2 type. nextPts – Output vector of 2D points (with single-precision floating-point coordinates) containing the calculated new positions of input features in the second image. When `useInitialFlow` is true, the vector must have the same size as in the input. status – Output status vector (CV_8UC1 type). Each element of the vector is set to 1 if the flow for the corresponding features has been found. Otherwise, it is set to 0. err – Output vector (CV_32FC1 type) that contains the difference between patches around the original and moved points or min eigen value if `getMinEigenVals` is checked. It can be NULL, if not needed.

See also

`calcOpticalFlowPyrLK()`

## gpu::PyrLKOpticalFlow::dense

Calculate dense optical flow.

C++:`` void `gpu::PyrLKOpticalFlow::``dense`(const GpuMat& prevImg, const GpuMat& nextImg, GpuMat& u, GpuMat& v, GpuMat* err=0)

  Parameters: | prevImg – First 8-bit grayscale input image. nextImg – Second input image of the same size and the same type as `prevImg` . u – Horizontal component of the optical flow of the same size as input images, 32-bit floating-point, single-channel v – Vertical component of the optical flow of the same size as input images, 32-bit floating-point, single-channel err – Output vector (CV_32FC1 type) that contains the difference between patches around the original and moved points or min eigen value if `getMinEigenVals` is checked. It can be NULL, if not needed.

## gpu::PyrLKOpticalFlow::releaseMemory

Releases inner buffers memory.

C++:`` void `gpu::PyrLKOpticalFlow::``releaseMemory`()

## gpu::interpolateFrames

Interpolates frames (images) using provided optical flow (displacement field).

C++:`` void `gpu::``interpolateFrames`(const GpuMat& frame0, const GpuMat& frame1, const GpuMat& fu, const GpuMat& fv, const GpuMat& bu, const GpuMat& bv, float pos, GpuMat& newFrame, GpuMat& buf, Stream& stream=Stream::Null())

  Parameters: | frame0 – First frame (32-bit floating point images, single channel). frame1 – Second frame. Must have the same type and size as `frame0` . fu – Forward horizontal displacement. fv – Forward vertical displacement. bu – Backward horizontal displacement. bv – Backward vertical displacement. pos – New frame position. newFrame – Output image. buf – Temporary buffer, will have width x 6*height size, CV_32FC1 type and contain 6 GpuMat: occlusion masks for first frame, occlusion masks for second, interpolated forward horizontal flow, interpolated forward vertical flow, interpolated backward horizontal flow, interpolated backward vertical flow. stream – Stream for the asynchronous version.

## gpu::FGDStatModel

class `gpu::``FGDStatModel`

Class used for background/foreground segmentation.

      class FGDStatModel
      {
      public:
          struct Params
          {
              ...
          };

          explicit FGDStatModel(int out_cn = 3);
          explicit FGDStatModel(const cv::gpu::GpuMat& firstFrame, const Params& params = Params(), int out_cn = 3);

          ~FGDStatModel();

          void create(const cv::gpu::GpuMat& firstFrame, const Params& params = Params());
          void release();

          int update(const cv::gpu::GpuMat& curFrame);

          //8UC3 or 8UC4 reference background image
          cv::gpu::GpuMat background;

          //8UC1 foreground image
          cv::gpu::GpuMat foreground;

          std::vector< std::vector<cv::Point> > foreground_regions;
      };

    The class discriminates between foreground and background pixels by building and maintaining a model of the background. Any pixel which does not fit this model is then deemed to be foreground. The class implements algorithm described in [FGD2003]_.

    The results are available through the class fields:

      .. ocv:member:: cv::gpu::GpuMat background

          The output background image.

      .. ocv:member:: cv::gpu::GpuMat foreground

          The output foreground mask as an 8-bit binary image.

      .. ocv:member:: cv::gpu::GpuMat foreground_regions

          The output foreground regions calculated by :ocv:func:`findContours`.

## gpu::FGDStatModel::FGDStatModel

Constructors.

C++:`` `gpu::FGDStatModel::``FGDStatModel`(int out_cn=3)

C++:`` `gpu::FGDStatModel::``FGDStatModel`(const cv::gpu::GpuMat& firstFrame, const Params& params=Params(), int out_cn=3)

  Parameters: | firstFrame – First frame from video stream. Supports 3- and 4-channels input ( `CV_8UC3` and `CV_8UC4` ). params – Algorithm’s parameters. See [FGD2003] for explanation. out_cn – Channels count in output result and inner buffers. Can be 3 or 4. 4-channels version requires more memory, but works a bit faster.

See also

`gpu::FGDStatModel::create()`

## gpu::FGDStatModel::create

Initializes background model.

C++:`` void `gpu::FGDStatModel::``create`(const cv::gpu::GpuMat& firstFrame, const Params& params=Params())

  Parameters: | firstFrame – First frame from video stream. Supports 3- and 4-channels input ( `CV_8UC3` and `CV_8UC4` ). params – Algorithm’s parameters. See [FGD2003] for explanation.

## gpu::FGDStatModel::release

Releases all inner buffer’s memory.

C++:`` void `gpu::FGDStatModel::``release`()

## gpu::FGDStatModel::update

Updates the background model and returns foreground regions count.

C++:`` int `gpu::FGDStatModel::``update`(const cv::gpu::GpuMat& curFrame)

  Parameters: | curFrame – Next video frame.

## gpu::MOG_GPU

class `gpu::``MOG_GPU`

Gaussian Mixture-based Backbround/Foreground Segmentation Algorithm.

    class MOG_GPU
    {
    public:
        MOG_GPU(int nmixtures = -1);

        void initialize(Size frameSize, int frameType);

        void operator()(const GpuMat& frame, GpuMat& fgmask, float learningRate = 0.0f, Stream& stream = Stream::Null());

        void getBackgroundImage(GpuMat& backgroundImage, Stream& stream = Stream::Null()) const;

        void release();

        int history;
        float varThreshold;
        float backgroundRatio;
        float noiseSigma;
    };

The class discriminates between foreground and background pixels by building and maintaining a model of the background. Any pixel which does not fit this model is then deemed to be foreground. The class implements algorithm described in [MOG2001].

See also

`BackgroundSubtractorMOG`

## gpu::MOG_GPU::MOG_GPU

The constructor.

C++:`` `gpu::MOG_GPU::``MOG_GPU`(int nmixtures=-1)

  Parameters: | nmixtures – Number of Gaussian mixtures.

Default constructor sets all parameters to default values.

## gpu::MOG_GPU::operator()

Updates the background model and returns the foreground mask.

C++:`` void `gpu::MOG_GPU::``operator()`(const GpuMat& frame, GpuMat& fgmask, float learningRate=0.0f, Stream& stream=Stream::Null())

  Parameters: | frame – Next video frame. fgmask – The output foreground mask as an 8-bit binary image. stream – Stream for the asynchronous version.

## gpu::MOG_GPU::getBackgroundImage

Computes a background image.

C++:`` void `gpu::MOG_GPU::``getBackgroundImage`(GpuMat& backgroundImage, Stream& stream=Stream::Null())`const`

  Parameters: | backgroundImage – The output background image. stream – Stream for the asynchronous version.

## gpu::MOG_GPU::release

Releases all inner buffer’s memory.

C++:`` void `gpu::MOG_GPU::``release`()

## gpu::MOG2_GPU

class `gpu::``MOG2_GPU`

Gaussian Mixture-based Background/Foreground Segmentation Algorithm.

      class MOG2_GPU
      {
      public:
          MOG2_GPU(int nmixtures = -1);

          void initialize(Size frameSize, int frameType);

          void operator()(const GpuMat& frame, GpuMat& fgmask, float learningRate = 0.0f, Stream& stream = Stream::Null());

          void getBackgroundImage(GpuMat& backgroundImage, Stream& stream = Stream::Null()) const;

          void release();

          // parameters
          ...
      };

    The class discriminates between foreground and background pixels by building and maintaining a model of the background. Any pixel which does not fit this model is then deemed to be foreground. The class implements algorithm described in [MOG2004]_.

    Here are important members of the class that control the algorithm, which you can set after constructing the class instance:

      .. ocv:member:: float backgroundRatio

          Threshold defining whether the component is significant enough to be included into the background model ( corresponds to ``TB=1-cf`` from the paper??which paper??). ``cf=0.1 => TB=0.9`` is default. For ``alpha=0.001``, it means that the mode should exist for approximately 105 frames before it is considered foreground.

      .. ocv:member:: float varThreshold

          Threshold for the squared Mahalanobis distance that helps decide when a sample is close to the existing components (corresponds to ``Tg``). If it is not close to any component, a new component is generated. ``3 sigma => Tg=3*3=9`` is default. A smaller ``Tg`` value generates more components. A higher ``Tg`` value may result in a small number of components but they can grow too large.

      .. ocv:member:: float fVarInit

          Initial variance for the newly generated components. It affects the speed of adaptation. The parameter value is based on your estimate of the typical standard deviation from the images. OpenCV uses 15 as a reasonable value.

      .. ocv:member:: float fVarMin

          Parameter used to further control the variance.

      .. ocv:member:: float fVarMax

          Parameter used to further control the variance.

      .. ocv:member:: float fCT

          Complexity reduction parameter. This parameter defines the number of samples needed to accept to prove the component exists. ``CT=0.05`` is a default value for all the samples. By setting ``CT=0`` you get an algorithm very similar to the standard Stauffer&Grimson algorithm.

      .. ocv:member:: uchar nShadowDetection

          The value for marking shadow pixels in the output foreground mask. Default value is 127.

      .. ocv:member:: float fTau

          Shadow threshold. The shadow is detected if the pixel is a darker version of the background. ``Tau`` is a threshold defining how much darker the shadow can be. ``Tau= 0.5`` means that if a pixel is more than twice darker then it is not shadow. See [ShadowDetect2003]_.

      .. ocv:member:: bool bShadowDetection

          Parameter defining whether shadow detection should be enabled.

See also

`BackgroundSubtractorMOG2`

## gpu::MOG2_GPU::MOG2_GPU

The constructor.

C++:`` `gpu::MOG2_GPU::``MOG2_GPU`(int nmixtures=-1)

  Parameters: | nmixtures – Number of Gaussian mixtures.

Default constructor sets all parameters to default values.

## gpu::MOG2_GPU::operator()

Updates the background model and returns the foreground mask.

C++:`` void `gpu::MOG2_GPU::``operator()`(const GpuMat& frame, GpuMat& fgmask, float learningRate=-1.0f, Stream& stream=Stream::Null() )

  Parameters: | frame – Next video frame. fgmask – The output foreground mask as an 8-bit binary image. stream – Stream for the asynchronous version.

## gpu::MOG2_GPU::getBackgroundImage

Computes a background image.

C++:`` void `gpu::MOG2_GPU::``getBackgroundImage`(GpuMat& backgroundImage, Stream& stream=Stream::Null())`const`

  Parameters: | backgroundImage – The output background image. stream – Stream for the asynchronous version.

## gpu::MOG2_GPU::release

Releases all inner buffer’s memory.

C++:`` void `gpu::MOG2_GPU::``release`()

## gpu::GMG_GPU

class `gpu::``GMG_GPU`

  Class used for background/foreground segmentation.

      class GMG_GPU_GPU
      {
      public:
          GMG_GPU();

          void initialize(Size frameSize, float min = 0.0f, float max = 255.0f);

          void operator ()(const GpuMat& frame, GpuMat& fgmask, float learningRate = -1.0f, Stream& stream = Stream::Null());

          void release();

          int    maxFeatures;
          float  learningRate;
          int    numInitializationFrames;
          int    quantizationLevels;
          float  backgroundPrior;
          float  decisionThreshold;
          int    smoothingRadius;

          ...
      };

  The class discriminates between foreground and background pixels by building and maintaining a model of the background. Any pixel which does not fit this model is then deemed to be foreground. The class implements algorithm described in [GMG2012].

  Here are important members of the class that control the algorithm, which you can set after constructing the class instance:

  > int `maxFeatures`

  >   Total number of distinct colors to maintain in histogram.

  > float `learningRate`

  >   Set between 0.0 and 1.0, determines how quickly features are “forgotten” from histograms.

  > int `numInitializationFrames`

  >   Number of frames of video to use to initialize histograms.

  > int `quantizationLevels`

  >   Number of discrete levels in each channel to be used in histograms.

  > float `backgroundPrior`

  >   Prior probability that any given pixel is a background pixel. A sensitivity parameter.

  > float `decisionThreshold`

  >   Value above which pixel is determined to be FG.

  > float `smoothingRadius`

  >   Smoothing radius, in pixels, for cleaning up FG image.

## gpu::GMG_GPU::GMG_GPU

The default constructor.

C++:`` `gpu::GMG_GPU::``GMG_GPU`()

Default constructor sets all parameters to default values.

## gpu::GMG_GPU::initialize

Initialize background model and allocates all inner buffers.

C++:`` void `gpu::GMG_GPU::``initialize`(Size frameSize, float min=0.0f, float max=255.0f)

  Parameters: | frameSize – Input frame size. min – Minimum value taken on by pixels in image sequence. Usually 0. max – Maximum value taken on by pixels in image sequence, e.g. 1.0 or 255.

## gpu::GMG_GPU::operator()

Updates the background model and returns the foreground mask

C++:`` void `gpu::GMG_GPU::``operator()`(const GpuMat& frame, GpuMat& fgmask, float learningRate=-1.0f, Stream& stream=Stream::Null() )

  Parameters: | frame – Next video frame. fgmask – The output foreground mask as an 8-bit binary image. stream – Stream for the asynchronous version.

## gpu::GMG_GPU::release

Releases all inner buffer’s memory.

C++:`` void `gpu::GMG_GPU::``release`()

## gpu::VideoWriter_GPU

Video writer class.

class `gpu::``VideoWriter_GPU`

The class uses H264 video codec.

Note

Currently only Windows platform is supported.

## gpu::VideoWriter_GPU::VideoWriter_GPU

Constructors.

C++:`` `gpu::VideoWriter_GPU::``VideoWriter_GPU`()

C++:`` `gpu::VideoWriter_GPU::``VideoWriter_GPU`(const std::string& fileName, cv::Size frameSize, double fps, SurfaceFormat format=SF_BGR)

C++:`` `gpu::VideoWriter_GPU::``VideoWriter_GPU`(const std::string& fileName, cv::Size frameSize, double fps, const EncoderParams& params, SurfaceFormat format=SF_BGR)

C++:`` `gpu::VideoWriter_GPU::``VideoWriter_GPU`(const cv::Ptr<EncoderCallBack>& encoderCallback, cv::Size frameSize, double fps, SurfaceFormat format=SF_BGR)

C++:`` `gpu::VideoWriter_GPU::``VideoWriter_GPU`(const cv::Ptr<EncoderCallBack>& encoderCallback, cv::Size frameSize, double fps, const EncoderParams& params, SurfaceFormat format=SF_BGR)

  Parameters: | fileName – Name of the output video file. Only AVI file format is supported. frameSize – Size of the input video frames. fps – Framerate of the created video stream. params – Encoder parameters. See `gpu::VideoWriter_GPU::EncoderParams` . format – Surface format of input frames ( `SF_UYVY` , `SF_YUY2` , `SF_YV12` , `SF_NV12` , `SF_IYUV` , `SF_BGR` or `SF_GRAY`). BGR or gray frames will be converted to YV12 format before encoding, frames with other formats will be used as is. encoderCallback – Callbacks for video encoder. See `gpu::VideoWriter_GPU::EncoderCallBack` . Use it if you want to work with raw video stream.

The constructors initialize video writer. FFMPEG is used to write videos. User can implement own multiplexing with `gpu::VideoWriter_GPU::EncoderCallBack` .

## gpu::VideoWriter_GPU::open

Initializes or reinitializes video writer.

C++:`` void `gpu::VideoWriter_GPU::``open`(const std::string& fileName, cv::Size frameSize, double fps, SurfaceFormat format=SF_BGR)

C++:`` void `gpu::VideoWriter_GPU::``open`(const std::string& fileName, cv::Size frameSize, double fps, const EncoderParams& params, SurfaceFormat format=SF_BGR)

C++:`` void `gpu::VideoWriter_GPU::``open`(const cv::Ptr<EncoderCallBack>& encoderCallback, cv::Size frameSize, double fps, SurfaceFormat format=SF_BGR)

C++:`` void `gpu::VideoWriter_GPU::``open`(const cv::Ptr<EncoderCallBack>& encoderCallback, cv::Size frameSize, double fps, const EncoderParams& params, SurfaceFormat format=SF_BGR)

The method opens video writer. Parameters are the same as in the constructor `gpu::VideoWriter_GPU::VideoWriter_GPU()` . The method throws `Exception` if error occurs.

## gpu::VideoWriter_GPU::isOpened

Returns true if video writer has been successfully initialized.

C++:`` bool `gpu::VideoWriter_GPU::``isOpened`()`const`

## gpu::VideoWriter_GPU::close

Releases the video writer.

C++:`` void `gpu::VideoWriter_GPU::``close`()

## gpu::VideoWriter_GPU::write

Writes the next video frame.

C++:`` void `gpu::VideoWriter_GPU::``write`(const cv::gpu::GpuMat& image, bool lastFrame=false)

  Parameters: | image – The written frame. lastFrame – Indicates that it is end of stream. The parameter can be ignored.

The method write the specified image to video file. The image must have the same size and the same surface format as has been specified when opening the video writer.

## gpu::VideoWriter_GPU::EncoderParams

struct `gpu::VideoWriter_GPU::``EncoderParams`

Different parameters for CUDA video encoder.

    struct EncoderParams
    {
        int       P_Interval;      //    NVVE_P_INTERVAL,
        int       IDR_Period;      //    NVVE_IDR_PERIOD,
        int       DynamicGOP;      //    NVVE_DYNAMIC_GOP,
        int       RCType;          //    NVVE_RC_TYPE,
        int       AvgBitrate;      //    NVVE_AVG_BITRATE,
        int       PeakBitrate;     //    NVVE_PEAK_BITRATE,
        int       QP_Level_Intra;  //    NVVE_QP_LEVEL_INTRA,
        int       QP_Level_InterP; //    NVVE_QP_LEVEL_INTER_P,
        int       QP_Level_InterB; //    NVVE_QP_LEVEL_INTER_B,
        int       DeblockMode;     //    NVVE_DEBLOCK_MODE,
        int       ProfileLevel;    //    NVVE_PROFILE_LEVEL,
        int       ForceIntra;      //    NVVE_FORCE_INTRA,
        int       ForceIDR;        //    NVVE_FORCE_IDR,
        int       ClearStat;       //    NVVE_CLEAR_STAT,
        int       DIMode;          //    NVVE_SET_DEINTERLACE,
        int       Presets;         //    NVVE_PRESETS,
        int       DisableCabac;    //    NVVE_DISABLE_CABAC,
        int       NaluFramingType; //    NVVE_CONFIGURE_NALU_FRAMING_TYPE
        int       DisableSPSPPS;   //    NVVE_DISABLE_SPS_PPS

        EncoderParams();
        explicit EncoderParams(const std::string& configFile);

        void load(const std::string& configFile);
        void save(const std::string& configFile) const;
    };

## gpu::VideoWriter_GPU::EncoderParams::EncoderParams

Constructors.

C++:`` `gpu::VideoWriter_GPU::EncoderParams::``EncoderParams`()

C++:`` `gpu::VideoWriter_GPU::EncoderParams::``EncoderParams`(const std::string& configFile)

  Parameters: | configFile – Config file name.

Creates default parameters or reads parameters from config file.

## gpu::VideoWriter_GPU::EncoderParams::load

Reads parameters from config file.

C++:`` void `gpu::VideoWriter_GPU::EncoderParams::``load`(const std::string& configFile)

  Parameters: | configFile – Config file name.

## gpu::VideoWriter_GPU::EncoderParams::save

Saves parameters to config file.

C++:`` void `gpu::VideoWriter_GPU::EncoderParams::``save`(const std::string& configFile)`const`

  Parameters: | configFile – Config file name.

## gpu::VideoWriter_GPU::EncoderCallBack

class `gpu::VideoWriter_GPU::``EncoderCallBack`

Callbacks for CUDA video encoder.

    class EncoderCallBack
    {
    public:
        enum PicType
        {
            IFRAME = 1,
            PFRAME = 2,
            BFRAME = 3
        };

        virtual ~EncoderCallBack() {}

        virtual unsigned char* acquireBitStream(int* bufferSize) = 0;
        virtual void releaseBitStream(unsigned char* data, int size) = 0;
        virtual void onBeginFrame(int frameNumber, PicType picType) = 0;
        virtual void onEndFrame(int frameNumber, PicType picType) = 0;
    };

## gpu::VideoWriter_GPU::EncoderCallBack::acquireBitStream

Callback function to signal the start of bitstream that is to be encoded.

C++:`` virtual uchar* `gpu::VideoWriter_GPU::EncoderCallBack::``acquireBitStream`(int* bufferSize)`= 0`

Callback must allocate buffer for CUDA encoder and return pointer to it and it’s size.

## gpu::VideoWriter_GPU::EncoderCallBack::releaseBitStream

Callback function to signal that the encoded bitstream is ready to be written to file.

C++:`` virtual void `gpu::VideoWriter_GPU::EncoderCallBack::``releaseBitStream`(unsigned char* data, int size)`= 0`

## gpu::VideoWriter_GPU::EncoderCallBack::onBeginFrame

Callback function to signal that the encoding operation on the frame has started.

C++:`` virtual void `gpu::VideoWriter_GPU::EncoderCallBack::``onBeginFrame`(int frameNumber, PicType picType)`= 0`

  Parameters: | picType – Specify frame type (I-Frame, P-Frame or B-Frame).

## gpu::VideoWriter_GPU::EncoderCallBack::onEndFrame

Callback function signals that the encoding operation on the frame has finished.

C++:`` virtual void `gpu::VideoWriter_GPU::EncoderCallBack::``onEndFrame`(int frameNumber, PicType picType)`= 0`

  Parameters: | picType – Specify frame type (I-Frame, P-Frame or B-Frame).

## gpu::VideoReader_GPU

Class for reading video from files.

class `gpu::``VideoReader_GPU`

Note

Currently only Windows and Linux platforms are supported.

## gpu::VideoReader_GPU::Codec

Video codecs supported by `gpu::VideoReader_GPU` .

C++:`` enum `gpu::VideoReader_GPU::``Codec`
  `MPEG1` = 0
  `MPEG2`
  `MPEG4`
  `VC1`
  `H264`
  `JPEG`
  `H264_SVC`
  `H264_MVC`
  `Uncompressed_YUV420` = (('I'<<24)|('Y'<<16)|('U'<<8)|('V'))

    Y,U,V (4:2:0)

  `Uncompressed_YV12` = (('Y'<<24)|('V'<<16)|('1'<<8)|('2'))

    Y,V,U (4:2:0)

  `Uncompressed_NV12` = (('N'<<24)|('V'<<16)|('1'<<8)|('2'))

    Y,UV (4:2:0)

  `Uncompressed_YUYV` = (('Y'<<24)|('U'<<16)|('Y'<<8)|('V'))

    YUYV/YUY2 (4:2:2)

  `Uncompressed_UYVY` = (('U'<<24)|('Y'<<16)|('V'<<8)|('Y'))

    UYVY (4:2:2)

## gpu::VideoReader_GPU::ChromaFormat

Chroma formats supported by `gpu::VideoReader_GPU` .

C++:`` enum `gpu::VideoReader_GPU::``ChromaFormat`
  `Monochrome` = 0
  `YUV420`
  `YUV422`
  `YUV444`

## gpu::VideoReader_GPU::FormatInfo

struct `gpu::VideoReader_GPU::``FormatInfo`

Struct providing information about video file format.

    struct FormatInfo
    {
        Codec codec;
        ChromaFormat chromaFormat;
        int width;
        int height;
    };

## gpu::VideoReader_GPU::VideoReader_GPU

Constructors.

C++:`` `gpu::VideoReader_GPU::``VideoReader_GPU`()

C++:`` `gpu::VideoReader_GPU::``VideoReader_GPU`(const std::string& filename)

C++:`` `gpu::VideoReader_GPU::``VideoReader_GPU`(const cv::Ptr<VideoSource>& source)

  Parameters: | filename – Name of the input video file. source – Video file parser implemented by user.

The constructors initialize video reader. FFMPEG is used to read videos. User can implement own demultiplexing with `gpu::VideoReader_GPU::VideoSource` .

## gpu::VideoReader_GPU::open

Initializes or reinitializes video reader.

C++:`` void `gpu::VideoReader_GPU::``open`(const std::string& filename)

C++:`` void `gpu::VideoReader_GPU::``open`(const cv::Ptr<VideoSource>& source)

The method opens video reader. Parameters are the same as in the constructor `gpu::VideoReader_GPU::VideoReader_GPU()` . The method throws `Exception` if error occurs.

## gpu::VideoReader_GPU::isOpened

Returns true if video reader has been successfully initialized.

C++:`` bool `gpu::VideoReader_GPU::``isOpened`()`const`

## gpu::VideoReader_GPU::close

Releases the video reader.

C++:`` void `gpu::VideoReader_GPU::``close`()

## gpu::VideoReader_GPU::read

Grabs, decodes and returns the next video frame.

C++:`` bool `gpu::VideoReader_GPU::``read`(GpuMat& image)

If no frames has been grabbed (there are no more frames in video file), the methods return `false` . The method throws `Exception` if error occurs.

## gpu::VideoReader_GPU::format

Returns information about video file format.

C++:`` FormatInfo `gpu::VideoReader_GPU::``format`()`const`

The method throws `Exception` if video reader wasn’t initialized.

## gpu::VideoReader_GPU::dumpFormat

Dump information about video file format to specified stream.

C++:`` void `gpu::VideoReader_GPU::``dumpFormat`(std::ostream& st)

  Parameters: | st – Output stream.

The method throws `Exception` if video reader wasn’t initialized.

## gpu::VideoReader_GPU::VideoSource

class `gpu::VideoReader_GPU::``VideoSource`

Interface for video demultiplexing.

    class VideoSource
    {
    public:
        VideoSource();
        virtual ~VideoSource() {}

        virtual FormatInfo format() const = 0;
        virtual void start() = 0;
        virtual void stop() = 0;
        virtual bool isStarted() const = 0;
        virtual bool hasError() const = 0;

    protected:
        bool parseVideoData(const unsigned char* data, size_t size, bool endOfStream = false);
    };

User can implement own demultiplexing by implementing this interface.

## gpu::VideoReader_GPU::VideoSource::format

Returns information about video file format.

C++:`` virtual FormatInfo `gpu::VideoReader_GPU::VideoSource::``format`()`const``= 0`

## gpu::VideoReader_GPU::VideoSource::start

Starts processing.

C++:`` virtual void `gpu::VideoReader_GPU::VideoSource::``start`()`= 0`

Implementation must create own thread with video processing and call periodic `gpu::VideoReader_GPU::VideoSource::parseVideoData()` .

## gpu::VideoReader_GPU::VideoSource::stop

Stops processing.

C++:`` virtual void `gpu::VideoReader_GPU::VideoSource::``stop`()`= 0`

## gpu::VideoReader_GPU::VideoSource::isStarted

Returns `true` if processing was successfully started.

C++:`` virtual bool `gpu::VideoReader_GPU::VideoSource::``isStarted`()`const``= 0`

## gpu::VideoReader_GPU::VideoSource::hasError

Returns `true` if error occured during processing.

C++:`` virtual bool `gpu::VideoReader_GPU::VideoSource::``hasError`()`const``= 0`

## gpu::VideoReader_GPU::VideoSource::parseVideoData

Parse next video frame. Implementation must call this method after new frame was grabbed.

C++:`` bool `gpu::VideoReader_GPU::VideoSource::``parseVideoData`(const uchar* data, size_t size, bool endOfStream=false)

  Parameters: | data – Pointer to frame data. Can be `NULL` if `endOfStream` if `true` . size – Size in bytes of current frame. endOfStream – Indicates that it is end of stream.

[Brox2004] | Brox, A. Bruhn, N. Papenberg, J. Weickert. High accuracy optical flow estimation based on a theory for warping. ECCV 2004.

[FGD2003] | (1, 2) Liyuan Li, Weimin Huang, Irene Y.H. Gu, and Qi Tian. Foreground Object Detection from Videos Containing Complex Background. ACM MM2003 9p, 2003.

[MOG2001] | KadewTraKuPong and R. Bowden. An improved adaptive background mixture model for real-time tracking with shadow detection. Proc. 2nd European Workshop on Advanced Video-Based Surveillance Systems, 2001

[MOG2004] | Zivkovic. Improved adaptive Gausian mixture model for background subtraction. International Conference Pattern Recognition, UK, August, 2004

[ShadowDetect2003] | Prati, Mikic, Trivedi and Cucchiarra. Detecting Moving Shadows.... IEEE PAMI, 2003

[GMG2012] | Godbehere, A. Matsukawa and K. Goldberg. Visual Tracking of Human Visitors under Variable-Lighting Conditions for a Responsive Audio Art Installation. American Control Conference, Montreal, June 2012

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