<?xml version="1.0" encoding="utf-8"?>
<page xmlns="http://projectmallard.org/1.0/" type="topic" id="tech-gio-network" xml:lang="es">
<info>
  <link type="guide" xref="tech" group="gio-network"/>
  <desc>Networking and sockets API with streams</desc>
  <revision pkgversion="3.0" date="2011-04-05" status="review"/>

    <mal:credit xmlns:mal="http://projectmallard.org/1.0/" type="translator copyright">
      <mal:name>Daniel Mustieles</mal:name>
      <mal:email>daniel.mustieles@gmail.com</mal:email>
      <mal:years>2011-2012</mal:years>
    </mal:credit>
  
    <mal:credit xmlns:mal="http://projectmallard.org/1.0/" type="translator copyright">
      <mal:name>Jorge González</mal:name>
      <mal:email>jorgegonz@svn.gnome.org</mal:email>
      <mal:years>2007-2010</mal:years>
    </mal:credit>
  
    <mal:credit xmlns:mal="http://projectmallard.org/1.0/" type="translator copyright">
      <mal:name>Mario Carrión</mal:name>
      <mal:email>mario@monouml.org</mal:email>
      <mal:years>2006</mal:years>
    </mal:credit>
  </info>

<title>Redes GIO</title>

  <p>GIO Networking is built on top of the stream APIs
  <link xref="tech-gio">used for files</link>. It provides high-level APIs to
  communicate over TCP/IP and UNIX domain sockets. You can use the GIO
  networking APIs to connect to a server, listen for events, and read
  resources. The asynchronous API means your application doesn't block waiting
  for a response from the network.</p>

<list style="compact">
  <item><p><link href="http://developer.gnome.org/gio/stable/">Manual de referencia de GIO</link></p></item>
  <item><p><link href="http://developer-next.gnome.org/gio/stable/networking.html">Soporte de red de bajo nivel</link></p></item>
  <item><p><link href="http://developer-next.gnome.org/gio/stable/highlevel-socket.html">Funcionalidad de red de alto nivel</link></p></item>
</list>

</page>
