AtkValue

## AtkValue AtkValue — The ATK interface implemented by valuators and components which display or select a value from a bounded range of values. |

## Synopsis

                        AtkValue;
    void                atk_value_get_current_value         (AtkValue *obj,
                                                             GValue *value);
    void                atk_value_get_maximum_value         (AtkValue *obj,
                                                             GValue *value);
    void                atk_value_get_minimum_value         (AtkValue *obj,
                                                             GValue *value);
    gboolean            atk_value_set_current_value         (AtkValue *obj,
                                                             const GValue *value);
    void                atk_value_get_minimum_increment     (AtkValue *obj,
                                                             GValue *value);

## Object Hierarchy

      GInterface
       +----AtkValue

## Known Implementations

AtkValue is implemented by AtkNoOpObject.

## Description

AtkValue should be implemented for components which either display a value from a bounded range, or which allow the user to specify a value from a bounded range, or both. For instance, most sliders and range controls, as well as dials, should have AtkObject representations which implement AtkValue on the component's behalf. AtKValues may be read-only, in which case attempts to alter the value return FALSE to indicate failure.

## Details

### AtkValue

    typedef struct _AtkValue AtkValue;

### atk_value_get_current_value ()

    void                atk_value_get_current_value         (AtkValue *obj,
                                                             GValue *value);

Gets the value of this object.

`obj` : | a GObject instance that implements AtkValueIface
`value` : | a GValue representing the current accessible value

### atk_value_get_maximum_value ()

    void                atk_value_get_maximum_value         (AtkValue *obj,
                                                             GValue *value);

Gets the maximum value of this object.

`obj` : | a GObject instance that implements AtkValueIface
`value` : | a GValue representing the maximum accessible value

### atk_value_get_minimum_value ()

    void                atk_value_get_minimum_value         (AtkValue *obj,
                                                             GValue *value);

Gets the minimum value of this object.

`obj` : | a GObject instance that implements AtkValueIface
`value` : | a GValue representing the minimum accessible value

### atk_value_set_current_value ()

    gboolean            atk_value_set_current_value         (AtkValue *obj,
                                                             const GValue *value);

Sets the value of this object.

`obj` : | a GObject instance that implements AtkValueIface
`value` : | a GValue which is the desired new accessible value.
Returns : | `TRUE` if new value is successfully set, `FALSE` otherwise.

### atk_value_get_minimum_increment ()

    void                atk_value_get_minimum_increment     (AtkValue *obj,
                                                             GValue *value);

Gets the minimum increment by which the value of this object may be changed. If zero, the minimum increment is undefined, which may mean that it is limited only by the floating point precision of the platform.

`obj` : | a GObject instance that implements AtkValueIface
`value` : | a GValue representing the minimum increment by which the accessible value may be changed

Since 1.12