1.18.6 Drawing the Cat

► |  | Games: Fun Examples

1 | Bundled Games
2 | Implementing New Games
3 | Showing Scribbled Help
4 | Showing Text Help

► | 1 | Bundled Games

1.1 | Aces — Solitaire Card Game
1.2 | Go Fish — Kid’s Card Game
1.3 | Crazy 8s — Card Game
1.4 | Blackjack — 21 Card Game
1.5 | Rummy — Card Game
1.6 | Spider — Solitaire Card Game
1.7 | Memory — Kid’s Game
1.8 | Slidey — Picture Puzzle
1.9 | Same — Dot-Removing Game
1.10 | Minesweeper — Logic Game
1.11 | Paint By Numbers — Logic Game
1.12 | Lights Out — Logic Game
1.13 | Pousse — Tic-Tac-Toe-like Game
1.14 | Gobblet — Strategy Game
1.15 | Jewel — 3-D Skill Game
1.16 | Parcheesi — Board Game
1.17 | Checkers — Board Game
1.18 | Chat Noir — Puzzle Game
1.19 | Tally Maze — Maze Enumeration Game
1.20 | GCalc — Visual λ-Calculus

▼ | 1.18 | Chat Noir — Puzzle Game

1.18.1 | Overview
1.18.2 | The World
1.18.3 | Breadth-first Search
1.18.4 | Board to Graph
1.18.5 | The Cat’s Path
1.18.6 | Drawing the Cat
1.18.7 | Drawing the World
1.18.8 | Handling Input
1.18.9 | Tests
1.18.10 | Run, program, run

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<drawing-the-cat>

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##### 1.18.6`` Drawing the Cat

This code is three large, similar constants, bundled up into the cat function. The thinking-cat is the one that is visible when the game is being played. It differs from the others in that it does not have a mouth. The mad-cat is the one that you see when the cat loses. It differs from the others in that its pinks turn pink. Finally, the happy-cat shows up when the cat wins and it is just like the thinking-cat except it has a smile.

<drawing-the-cat> ::=

> (define/contract (cat mode)
> (-> (or/c 'mad 'happy 'thinking) image?)
> (define face-width 36)
> (define face-height 22)
> (define face-color
> (cond
> [(eq? mode 'mad) 'pink]
> [else 'lightgray]))
> (define left-ear
> (regular-polygon 3 8 'solid 'black (/ pi -3)))
> (define right-ear
> (regular-polygon 3 8 'solid 'black 0))
> (define ear-x-offset 14)
> (define ear-y-offset 9)
> (define eye (overlay (ellipse 12 8 'solid 'black)
> (ellipse 6 4 'solid 'limegreen)))
> (define eye-x-offset 8)
> (define eye-y-offset 3)
> (define nose
> (regular-polygon 3 5 'solid 'black (/ pi 2)))
> (define mouth-happy
> (overlay (ellipse 8 8 'solid face-color)
> (ellipse 8 8 'outline 'black)
> (move-pinhole
> (rectangle 10 5 'solid face-color)
> 0
> 4)))
> (define mouth-no-expression
> (overlay (ellipse 8 8 'solid face-color)
> (ellipse 8 8 'outline face-color)
> (rectangle 10 5 'solid face-color)))
> (define mouth
> (cond
> [(eq? mode 'happy) mouth-happy]
> [else mouth-no-expression]))
> (define mouth-x-offset 4)
> (define mouth-y-offset -5)
> (define (whiskers img)
> (add-line
> (add-line
> (add-line
> (add-line
> (add-line
> (add-line
> img
> 6 4 30 12 'black)
> 6 4 30 4 'black)
> 6 4 30 -4 'black)
> -6 4 -30 12 'black)
> -6 4 -30 4 'black)
> -6 4 -30 -4 'black))
> (whiskers
> (overlay
> (move-pinhole left-ear (- ear-x-offset) ear-y-offset)
> (move-pinhole right-ear (- ear-x-offset 1) ear-y-offset)
> (ellipse (+ face-width 4) (+ face-height 4) 'solid 'black)
> (ellipse face-width face-height 'solid face-color)
> (move-pinhole mouth (- mouth-x-offset) mouth-y-offset)
> (move-pinhole mouth mouth-x-offset mouth-y-offset)
> (move-pinhole eye (- eye-x-offset) eye-y-offset)
> (move-pinhole eye eye-x-offset eye-y-offset)
> (move-pinhole nose -1 -4))))
> (define thinking-cat (cat 'thinking))
> (define happy-cat (cat 'happy))
> (define mad-cat (cat 'mad))

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