6 Units

► |  | The Racket Reference

1 | Language Model
2 | Syntactic Forms
3 | Datatypes
4 | Structures
5 | Classes and Objects
6 | Units
7 | Contracts
8 | Pattern Matching
9 | Control Flow
10 | Concurrency and Parallelism
11 | Macros
12 | Input and Output
13 | Reflection and Security
14 | Operating System
15 | Memory Management
16 | Unsafe Operations
17 | Running Racket
| Bibliography
| Index

▼ | 6 | Units

6.1 | Creating Units
6.2 | Invoking Units
6.3 | Linking Units and Creating Compound Units
6.4 | Inferred Linking
6.5 | Generating A Unit from Context
6.6 | Structural Matching
6.7 | Extending the Syntax of Signatures
6.8 | Unit Utilities
6.9 | Unit Contracts
6.10 | Single-Unit Modules
6.11 | Single-Signature Modules
6.12 | Transformer Helpers

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### 6`` Units

> > > Units in The Racket Guide introduces units.

Units organize a program into separately compilable and reusable components. The imports and exports of a unit are grouped into a signature, which can include “static” information (such as macros) in addition to placeholders for run-time values. Units with suitably matching signatures can be linked together to form a larger unit, and a unit with no imports can be invoked to execute its body.

(require racket/unit)

The bindings documented in this section are provided by the racket/unit and racket libraries, but not racket/base. The racket/unit module name can be used as a language name with #lang; see Single-Unit Modules.

6.1 Creating Units
6.2 Invoking Units
6.3 Linking Units and Creating Compound Units
6.4 Inferred Linking
6.5 Generating A Unit from Context
6.6 Structural Matching
6.7 Extending the Syntax of Signatures
6.8 Unit Utilities
6.9 Unit Contracts
6.10 Single-Unit Modules
6.11 Single-Signature Modules
6.12 Transformer Helpers

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