21.3 Teaching

► |  | The Racket Guide

1 | Welcome to Racket
2 | Racket Essentials
3 | Built-In Datatypes
4 | Expressions and Definitions
5 | Programmer-Defined Datatypes
6 | Modules
7 | Contracts
8 | Input and Output
9 | Regular Expressions
10 | Exceptions and Control
11 | Iterations and Comprehensions
12 | Pattern Matching
13 | Classes and Objects
14 | Units (Components)
15 | Reflection and Dynamic Evaluation
16 | Macros
17 | Creating Languages
18 | Performance
19 | Running and Creating Executables
20 | More Libraries
21 | Dialects of Racket and Scheme
22 | Command-Line Tools and Your Editor of Choice
| Bibliography
| Index

▼ | 21 | Dialects of Racket and Scheme

21.1 | More Rackets
21.2 | Standards
21.3 | Teaching

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#### 21.3`` Teaching

The How to Design Programs textbook relies on pedagogic variants of Racket that smooth the introduction of programming concepts for new programmers. The languages are documented in How to Design Programs Languages.

The How to Design Programs languages are typically not used with #lang prefixes, but are instead used within DrRacket by selecting the language from the Choose Language... dialog.

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