10 Concurrency and Parallelism

► |  | The Racket Reference

1 | Language Model
2 | Syntactic Forms
3 | Datatypes
4 | Structures
5 | Classes and Objects
6 | Units
7 | Contracts
8 | Pattern Matching
9 | Control Flow
10 | Concurrency and Parallelism
11 | Macros
12 | Input and Output
13 | Reflection and Security
14 | Operating System
15 | Memory Management
16 | Unsafe Operations
17 | Running Racket
| Bibliography
| Index

▼ | 10 | Concurrency and Parallelism

10.1 | Threads
10.2 | Synchronization
10.3 | Thread-Local Storage
10.4 | Futures
10.5 | Places
10.6 | Distributed Places
10.7 | Engines

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### 10`` Concurrency and Parallelism

Racket supports multiple threads of control within a program, thread-local storage, some primitive synchronization mechanisms, and a framework for composing synchronization abstractions. In addition, the racket/future and racket/place libraries provide support for parallelism to improve performance.

10.1 Threads
10.1.1 Creating Threads
10.1.2 Suspending, Resuming, and Killing Threads
10.1.3 Synchronizing Thread State
10.1.4 Thread Mailboxes
10.2 Synchronization
10.2.1 Events
10.2.2 Channels
10.2.3 Semaphores
10.2.4 Buffered Asynchronous Channels
10.3 Thread-Local Storage
10.3.1 Thread Cells
10.3.2 Parameters
10.4 Futures
10.4.1 Creating and Touching Futures
10.4.2 Future Semaphores
10.4.3 Future Performance Logging
10.5 Places
10.6 Distributed Places
10.6.1 Define Remote Server
10.6.2 Async Bidirectional Channels
10.6.3 Distributed Places MPI
10.7 Engines

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