//This manages attack speed (Adjusted by strenght and\or dexterity)
IfUsed
  SetTargetToWhoeverIsHolding
  tmpargument = targetdex > 8		//Every point of dex increases speed by 1
  tmpargument = 50 - tmpargument
  SetReloadTime

// ZZ> This function makes an item fall to the floor when spawned
IfSpawned
  tmpargument = ACTIONJB
  DoAction
  KeepAction
  MakeCrushValid

IfCrushed
  tmpx = selfx
  tmpy = selfy
  tmpdistance = selfz
  tmpargument = 1
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  GoPoof
  tmpargument = 1
  SendMessageNear

IfDropped
  KeepAction

IfHitGround
  tmpargument = 1
  PlaySound

IfTakenOut
  tmpargument = 2
  PlaySound
  SetTargetToWhoeverIsHolding
  IfTargetIsAPlayer
    tmpargument = 2
    SendMessageNear

// Tell them what they've won, Johnny!
IfGrabbed
  SetTargetToWhoeverIsHolding
  IfTargetIsAPlayer
    tmpargument = 0
    SendMessageNear

//Is it kursed?
IfNotDropped
  tmpargument = 3
  SendMessageNear
IfNotPutAway
  tmpargument = 4
  SendMessageNear

// Finish
End
