morphing engine
Animorph is a morphing engine responsible for calculating and then
executing all the real time changes to the MakeHuman basemesh, as
required by the user's morph target selections and those target's value
settings.  Naturally, it also loads and saves character body setting
(.bs) files.
Maintainer: Antoine Jacoutot <ajacoutot@openbsd.org>

WWW: http://www.dedalo-3d.com/
