/////////////////////////////////////////////
// Sound effect loader script for Kobo Deluxe
// (Cached version; uses prerendered sounds)
// Copyright (C) David Olofson, 2002, 2003
/////////////////////////////////////////////

#include "kobosfx.h"

procedure load(pid, name, randpitch)
{
	wid = pid;
	w_load wid, name;
	p_param pid, WAVE, wid;
	p_param pid, DRIVER, POLY;
	p_param pid, RANDPITCH, randpitch;
}

load SOUND_BUBBLE, "bubble_c.raw", .5;
load SOUND_EXPL, "expl_c.raw", 1.5;
load SOUND_EXPL2, "expl2_c.raw", 1;
load SOUND_ONEUP, "oneup_c.raw", 0;
load SOUND_METALLIC, "metallic_c.raw", .6;
load SOUND_BEAM, "beam_c.raw", .3;
load SOUND_RING, "ring_c.raw", .2;
load SOUND_ENEMYM, "enemym_c.raw", .4;
load SOUND_BOMB, "bomb_c.raw", 1.5;

load SOUND_LAUNCH, "launch_c.raw", .6;
load SOUND_LAUNCH2, "launch2_c.raw", .2;

load SOUND_BZZZT, "bzzzt1_c.raw", .3;
load SOUND_GAMEOVER, "gameover1_c.raw", .1;
load SOUND_READY, "ready1_c.raw", .2;
load SOUND_FINE, "breakdown1_c.raw", 3;
load SOUND_SHOT, "missile1_c.raw", 1;
