/////////////////////////////////////////////
// Script to write all sounds to disk
// Copyright (C) David Olofson, 2003, 2007
/////////////////////////////////////////////

#include "kobosfx.h"

// Save all sounds to disk
w_save SOUND_BUBBLE, "bubble_c.raw";
w_save SOUND_EXPL, "expl_c.raw";
w_save SOUND_EXPL2, "expl2_c.raw";
w_save SOUND_ONEUP, "oneup_c.raw";
w_save SOUND_METALLIC, "metallic_c.raw";
w_save SOUND_BEAM, "beam_c.raw";
w_save SOUND_RING, "ring_c.raw";
w_save SOUND_ENEMYM, "enemym_c.raw";
w_save SOUND_BOMB, "bomb_c.raw";

w_save SOUND_LAUNCH, "launch_c.raw";
w_save SOUND_LAUNCH2, "launch2_c.raw";
w_save SOUND_BZZZT, "bzzzt1_c.raw";
w_save SOUND_GAMEOVER, "gameover1_c.raw";
w_save SOUND_READY, "ready1_c.raw";
w_save SOUND_FINE, "breakdown1_c.raw";
w_save SOUND_SHOT, "missile1_c.raw";

w_save 16, "aguitar1_c.raw";
w_save 30, "synbass1_c.raw";
w_save 50, "snare1_c.raw";
w_save 55, "edge2_c.raw";
w_save 58, "bassdrum5_c.raw";
w_save 60, "claps1_c.raw";
w_save 63, "noiseburst2_c.raw";
w_save 74, "phattpad2_c.raw";
w_save 84, "hardsync1_c.raw";
w_save 86, "brass2_c.raw";
w_save 87, "thunder1_c.raw";
