
[tilespec]

; Format and options of this tilespec file:
options = "+tilespec3"

; A simple name for the tileset specified by this file:
name = "isophex"

; TODO: add more overall information fields on tiles, 
; eg, description, authors, colors, etc.

; Basic tile sizes:
normal_tile_width  = 64
normal_tile_height = 32
small_tile_width   = 15
small_tile_height  = 20

; Use roadstyle 0 (old iso style)
roadstyle = 0

; Use fogstyle 0 (old iso style)
fogstyle = 0

; Use darkness style 1 (single-sprite)
darkness_style = 2
 
; offset the flags by this amount when drawing units
flag_offset_x = 17
flag_offset_y = 11

; Hex data.
is_hex = 1
is_isometric = 0
hex_side = 16

; Font to use to draw city names:
city_names_font = "9x15bold"

; Font to use to draw city productions:
city_productions_font = "6x13"

; Should flags be drawn as transparent:  (else opaque)
flags_are_transparent = 1

; These are special because they get freed and reloaded
; as required:
main_intro_file    = "misc/intro"
minimap_intro_file = "misc/radar"

; Below, the graphics spec files; must be somewhere (anywhere) in 
; the data path. Order may be important for color allocation on 
; low-color systems, and if there are any duplicate tags (lattermost
; tag is used).
files = 
  "isophex/terrain1.spec",
  "isophex/terrain2.spec",
  "isophex/darkness.spec",
  "isophex/tiles.spec",
  "isophex/rivers.spec",
  "misc/small.spec",
  "misc/buildings.spec",
  "isotrident/units.spec",
  "misc/flags.spec",
  "misc/space.spec",
  "misc/treaty.spec",
  "isotrident/nuke.spec",
  "isotrident/cities.spec",
  "isophex/gold.spec",
  "isotrident/morecities.spec"


; Terrain info - see README.graphics

[layer0]
match_style = "BOOL"
match_types = "ocean", "other"

[layer1]
match_style = "BOOL"
match_types = "forest", "hills", "mountains"

[terrain_arctic]
is_blended = 1
num_layers = 1
layer0_match_type = "other"
mine_sprite = "tx.oil_mine"

[terrain_desert]
is_blended = 1
num_layers = 1
layer0_match_type = "other"
mine_sprite = "tx.oil_mine"

[terrain_forest]
is_blended = 1
num_layers = 2
layer0_match_type = "other"
layer1_match_style = "bool"
layer1_match_type = "forest"

[terrain_grassland]
is_blended = 1
num_layers = 1
layer0_match_type = "other"

[terrain_hills]
is_blended = 1
num_layers = 2
layer0_match_type = "other"
layer1_match_style = "bool"
layer1_match_type = "hills"
mine_sprite = "tx.mine"

[terrain_jungle]
is_blended = 1
num_layers = 1
layer0_match_type = "other"

[terrain_mountains]
is_blended = 1
num_layers = 2
layer0_match_type = "other"
layer1_match_style = "bool"
layer1_match_type = "mountains"
mine_sprite = "tx.mine"

[terrain_ocean]
is_blended = 1
num_layers = 1
layer0_match_style = "bool"
layer0_match_type = "ocean"
layer0_cell_type = "rect"

[terrain_plains]
is_blended = 1
num_layers = 1
layer0_match_type = "other"

[terrain_swamp]
is_blended = 1
num_layers = 1
layer0_match_type = "other"

[terrain_tundra]
is_blended = 1
num_layers = 1
layer0_match_type = "other"
