## AtkValue

AtkValue — The ATK interface implemented by valuators and components which display or select a value from a bounded range of values.

## Synopsis

    struct      AtkValue;
    void        atk_value_get_current_value     (AtkValue *obj,
                                                 GValue *value);
    void        atk_value_get_maximum_value     (AtkValue *obj,
                                                 GValue *value);
    void        atk_value_get_minimum_value     (AtkValue *obj,
                                                 GValue *value);
    gboolean    atk_value_set_current_value     (AtkValue *obj,
                                                 const GValue *value);

## Object Hierarchy

      GInterface
       +----AtkValue

## Implementations

AtkValue is implemented by AtkNoOpObject.

## Description

AtkValue should be implemented for components which either display a value from a bounded range, or which allow the user to specify a value from a bounded range, or both. For instance, most sliders and range controls, as well as dials, should have AtkObject representations which implement AtkValue on the component's behalf. AtKValues may be read-only, in which case attempts to alter the value return FALSE to indicate failure.

## Details

### struct AtkValue

    struct AtkValue;

The AtkValue structure does not contain any fields.

### atk_value_get_current_value ()

    void        atk_value_get_current_value     (AtkValue *obj,
                                                 GValue *value);

Gets the value of this object.

`obj` : | a GObject instance that implements AtkValueIface
`value` : | a GValue representing the current accessible value

### atk_value_get_maximum_value ()

    void        atk_value_get_maximum_value     (AtkValue *obj,
                                                 GValue *value);

Gets the maximum value of this object.

`obj` : | a GObject instance that implements AtkValueIface
`value` : | a GValue representing the maximum accessible value

### atk_value_get_minimum_value ()

    void        atk_value_get_minimum_value     (AtkValue *obj,
                                                 GValue *value);

Gets the minimum value of this object.

`obj` : | a GObject instance that implements AtkValueIface
`value` : | a GValue representing the minimum accessible value

### atk_value_set_current_value ()

    gboolean    atk_value_set_current_value     (AtkValue *obj,
                                                 const GValue *value);

Sets the value of this object.

`obj` : | a GObject instance that implements AtkValueIface
`value` : | a GValue which is the desired new accessible value.
Returns : | `TRUE` if new value is successfully set, `FALSE` otherwise.